[16.0] Placing underground belt on ghost does not trigger exit place mode
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[16.0] Placing underground belt on ghost does not trigger exit place mode
When placing the first half of an underground belt on a ghost entity it does not spin the 2nd half to connect them up. 2nd half has to be manually rotated.
Re: Placing underground belt on blueprint bug. [0.16]
Post a screenshot please.
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Re: Placing underground belt on blueprint bug. [0.16]
Uploaded a GIF.
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- Possible Underground Bug 0.16.gif (43.23 MiB) Viewed 3687 times
Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode
Thanks for the report. I'm not sure if I consider this a bug. On one hand if your goal is to revive a pair of underground belts it would be useful. But on the other hand if you're only reviving one side of the belts because only one died it's going to switch the direction for every other one.
I need someone to convince me it should be one way or the other
I need someone to convince me it should be one way or the other
If you want to get ahold of me I'm almost always on Discord.
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Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode
Hmm good point. Not sure I can convince you either way. As you have pointed out both methods have their own use cases.
Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode
Which one is the more likely to happen ?
Koub - Please consider English is not my native language.
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Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode
For me it would be most likely that you would place both sides of the underground at any one time. Could only think of a few times that you would only destroy one side (Mainly because you can drive over them). A biter might only attack one half of the belt. But I could not imagine that happens very often.
Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode
Sorry that my post was a duplicate,
Please consider that this did not happen before 0.16
See this video here as to why this is a hindrance:
https://youtu.be/dqpP0qK9KqU
It makes placing via early game blueprints a bit painful.
Please consider that this did not happen before 0.16
See this video here as to why this is a hindrance:
https://youtu.be/dqpP0qK9KqU
It makes placing via early game blueprints a bit painful.
Re: [16.0] Placing underground belt on ghost does not trigger exit place mode
This also happens in blueprints, where both entry and exit are ghosted... Makes working from blue prints very annoying since every underground belt has to be put down, then rotate cursor twice, place exit belt.
@Rseding91 ,Could you upgrade this to a higher priority? Makes early game very frustrating....
@Rseding91 ,Could you upgrade this to a higher priority? Makes early game very frustrating....
Re: [16.0] Placing underground belt on ghost does not trigger exit place mode
Maybe it is possible to apply the "upgrade" mechanic, so that in case the exit ghost exists it gets placed instantly as well, like it does when placing a red one over a yellow one.
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Re: [16.0] Placing underground belt on ghost does not trigger exit place mode
During my testing when placing down on top of a blueprint even though the underground does not spin in hand when placed down it is as per the blueprint.
Not at home at the moment to show proof. If needs be will creat Gif in few hours.
Not at home at the moment to show proof. If needs be will creat Gif in few hours.
Re: [16.0] Placing underground belt on ghost does not trigger exit place mode
This has been fixed btw
Thanks all.
Thanks all.