Search found 12 matches

by Vudjun
Mon May 23, 2016 8:30 am
Forum: Modding interface requests
Topic: Cancelling the on_picked_up_item event
Replies: 2
Views: 1263

Re: Cancelling the on_picked_up_item event

Couldn't you just remove the item from their inventory and throw it back on the ground? Possibly, but the event parameters for on_picked_up_item don't specify where the item was picked up from (so the mod won't know where to put the item and it would end up putting items on the wrong belts, bringin...
by Vudjun
Sat May 21, 2016 2:23 pm
Forum: Implemented Suggestions
Topic: Mod Portal / Steam Workshop
Replies: 25
Views: 17054

Re: Mod Portal / Steam Workshop

Hello, anything is wrong with this thread. If i go to View unread posts, this thread is always listed, although i read it 100 times. Could the admin please check the settings, Is it pinned or something? Edit: After writing this post it vanished from the list. Greetings steinio Same for me I'm guess...
by Vudjun
Sat May 21, 2016 9:19 am
Forum: Implemented Suggestions
Topic: Mod Portal / Steam Workshop
Replies: 25
Views: 17054

Re: Mod Portal / Steam Workshop

Will it be possible for the server owner to allow mods to be downloaded directly from the server (Instead of requiring the mod portal). This would be necessary for servers that: - Change the mod in some way (Like modifying config options in a config.lua) - Don't want to publish the mods files public...
by Vudjun
Sat May 21, 2016 9:15 am
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38211

Re: Friday Facts #139 - Wrapping up multiplayer

Hi. Sorry I don't understand well about networking. But I want to ask about something written in the blog. 1) In the next update (0.13), if we want to play multiplayer, we need to login and verified with a Factorio account (factorio.com)? Well then, will the in-game name changing function be useles...
by Vudjun
Sat May 21, 2016 9:12 am
Forum: Modding interface requests
Topic: Cancelling the on_picked_up_item event
Replies: 2
Views: 1263

Cancelling the on_picked_up_item event

As the event system is now, I cannot prevent a player from picking up an item that they aren't meant to. If an event handler could cancel the "on_picked_up_item" event, then this would be possible. This could work as a .setCancelled() method on the event. So the handler would run "eve...
by Vudjun
Sat May 21, 2016 6:37 am
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38211

Re: Friday Facts #139 - Wrapping up multiplayer

One thing I'm wondering still is how will this game finder support modded games? Will there be space for a URL or something next to the game name to let people grab whatever mods are required? The mod portal will be used to download any required mods Can you download mods from the server directly i...
by Vudjun
Sat May 21, 2016 4:51 am
Forum: Implemented mod requests
Topic: on_entity_damaged event
Replies: 6
Views: 3099

Re: on_entity_damaged event

Thanks for the response.

I might be able to work around this in my case by having the .destructible property of everything in the area to false when the area is claimed.
by Vudjun
Sat May 21, 2016 3:17 am
Forum: Implemented mod requests
Topic: on_entity_damaged event
Replies: 6
Views: 3099

on_entity_damaged event

A suggestion for the event parameters: - entity - The entity being damaged - source - The entity doing the damaging - amount - The amount of damage - cause - String describing how the damage occurred (e.g. "projectile" / "rocket" / "collision" / "biter") I nee...
by Vudjun
Fri Apr 08, 2016 6:21 pm
Forum: Implemented Suggestions
Topic: Command line map generation settings
Replies: 0
Views: 782

Command line map generation settings

So currently we can generate a map without starting the game (or on a headless server) via command line using factorio --create savename However this always uses default map generation settings and the freeplay scenario script. To generate a map with specific settings and scenario for use in a dedic...
by Vudjun
Fri Apr 08, 2016 6:03 pm
Forum: Modding interface requests
Topic: [Request] A way to prevent certain player actions
Replies: 0
Views: 630

[Request] A way to prevent certain player actions

Hi, I'd like a way to prevent a player from performing certain actions. The first of these is picking up specific items. I can partially achieve this by listening on the on_picked_up_item event, then removing the item from the players inventory, but I can't replace the item on the ground where it wa...
by Vudjun
Sat Mar 05, 2016 3:26 am
Forum: Implemented Suggestions
Topic: Auto-Download required mods when joining a server
Replies: 11
Views: 9132

Re: Auto-Download required mods when joining a server

I read in another thread that one thing holding this back is copyright. For some games, they have a central repository for the mods where developers have uploaded them since the copyright terms did not allow redistribution via local game servers. So the problem is more legal than purely technical. ...
by Vudjun
Fri Mar 04, 2016 8:35 pm
Forum: Implemented Suggestions
Topic: Auto-Download required mods when joining a server
Replies: 11
Views: 9132

Auto-Download required mods when joining a server

Rather than saying "You don't have the right mods installed", it would be convenient if servers auto-downloaded and used the right mods directly from the server along with the save game. The downloaded mods would only be used with the multiplayer server, and not affect the client's other w...

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