Search found 26 matches
- Wed Aug 19, 2020 11:14 am
- Forum: Technical Help
- Topic: Unable to change Factorio username!
- Replies: 7
- Views: 19864
Re: Unable to change Factorio username!
I just looked and I don't get an option to change my ingame name
- Mon Aug 26, 2019 4:16 pm
- Forum: Implemented Suggestions
- Topic: More than 12 shortcuts
- Replies: 9
- Views: 4876
Re: More than 12 shortcuts
Yes please, I would definitely like this. 12 now feels awfully small, given we have mods like Shortcuts which, very usefully, allow all mod-added tools to be available via shortcut bar icons. I totally agree with TheBloke, we are given the ability to expand the hot bar past 2 lines, why not allow t...
- Tue Aug 08, 2017 1:38 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 576827
Re: [MOD 0.14] AAI Programmable Vehicles
So far I love this mod. it allows me to mine stuff without having to build train stations and supporting infrastructure, I just cordon off my little area and have the mine for inside that area. I manually declare zones not accurately I might add, I let the 'Clear Empty Resource Zone' setup refine th...
- Sun Apr 30, 2017 3:23 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 145248
Re: Configuration & usage
alright the more I try to use this mod the more I get confused by it. I'm using FARL 1.0.0 on Factorio 0.15.5 The mod only seems to do a single rail instead of two or four rails. looked at the settings and couldn't find anything to switch it over. And I don't know what the purpose of maintenance mod...
- Fri Apr 28, 2017 7:14 pm
- Forum: Technical Help
- Topic: Unable to Load Mod Portal
- Replies: 11
- Views: 4552
Re: Unable to Load Mod Portal
the way it keeps either straight up error out or only produce a black page leads me to suspect that something else is wrong with the site. I usually get similar results with websites that are infact under a DDOS attack.
- Tue Apr 25, 2017 6:44 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 155770
Re: Friday Facts #187 - Space science & 0.15 graphics
I think there is something wrong with the mod portal ( mods.factorio.com ) it works really really slow and more often then not errors out to a blank page saying Application error An error occurred in the application and your page could not be served. If you are the application owner, check your logs...
- Sun Mar 26, 2017 8:42 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 419945
Re: [MOD 0.14.13+] Creative Mode 0.2.8 - Instant Blueprint Fix
the new version (0.2.8) is incompatible with Surfaces remake 0.0.8 ( https://mods.factorio.com/mods/Erdbeerbaer/Surfaces_remake ) its the fault of Surfaces remake I think as Surfaces remake also causes incompatibility with Satellite Uplink Station 1.0.6 Thanks for the report. Yes, you are right. Su...
- Sun Mar 19, 2017 1:03 pm
- Forum: Mods
- Topic: [MOD 0.13.15+] Surfaces 0.0.7
- Replies: 57
- Views: 32665
Re: [MOD 0.13.15+] Surfaces 0.0.7
all of you peoples are waiting for 0.14... it is discontinued (but try clicking here for 0.14 verison) In Surfaces_remake_0.0.8\script\lib\util.lua on line 16 it clears the util function table, which is built-in from Factorio. Satellite Uplink Station and Creative Mode (and some other mods) use fun...
- Thu Mar 16, 2017 8:10 pm
- Forum: Mods
- Topic: [MOD 0.13.15+] Surfaces 0.0.7
- Replies: 57
- Views: 32665
Re: [MOD 0.13.15+] Surfaces 0.0.7
can't get the spoiler to work. so I'll use Pastebin instead;
Log 1: http://pastebin.com/rE0RuUJT
and after disabling Satellite uplink
Log 2: http://pastebin.com/vYgKG45S
Log 1: http://pastebin.com/rE0RuUJT
and after disabling Satellite uplink
Log 2: http://pastebin.com/vYgKG45S
- Thu Mar 16, 2017 4:27 pm
- Forum: Mods
- Topic: [MOD 0.13.15+] Surfaces 0.0.7
- Replies: 57
- Views: 32665
Re: [MOD 0.13.15+] Surfaces 0.0.7
all of you peoples are waiting for 0.14... it is discontinued I'd prefer to hear that from Simcra before I take that as fact. (but try clicking here for 0.14 verison) Tried to use it, it causes an incompatibility issue with Satellite Uplink Station 1.0.6 by Supercheese & Creative mode 0.2.8 by ...
- Thu Mar 16, 2017 4:22 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101023
Re: [MOD 0.14] Satellite Uplink Station 1.0.6
Incompatibility report: Satellite uplink station 1.0.6 is incompatible with surfaces remake 0.0.8 ( https://mods.factorio.com/mods/Erdbeerb ... ces_remake )
I can safely say that its the fault of surfaces remake as that mod is also incompatibile with creative mode 0.2.8
I can safely say that its the fault of surfaces remake as that mod is also incompatibile with creative mode 0.2.8
- Thu Mar 16, 2017 4:17 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 419945
Re: [MOD 0.14.13+] Creative Mode 0.2.8 - Instant Blueprint Fix
the new version (0.2.8) is incompatible with Surfaces remake 0.0.8 ( https://mods.factorio.com/mods/Erdbeerb ... ces_remake )
its the fault of Surfaces remake I think as Surfaces remake also causes incompatibility with Satellite Uplink Station 1.0.6
its the fault of Surfaces remake I think as Surfaces remake also causes incompatibility with Satellite Uplink Station 1.0.6
- Tue Feb 07, 2017 10:02 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 119053
Re: [0.14] Reactors & Atomic Locomotives
now that is a damn nice set up *copies* BTW: Whats the difference between the green and blue steam engines?
- Thu Feb 02, 2017 7:29 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 119053
Re: [0.14] Reactors & Atomic Locomotives
I'm not aware of any way to make accumulators that only power certain entities, but there are other things you can do. One thing you can try is putting a small steam engine between your reactor and the pump leading to your turbines. If you are careful with your power poles you can then have these e...
- Sun Jan 22, 2017 3:00 pm
- Forum: Modding discussion
- Topic: GUI modification
- Replies: 8
- Views: 4367
Re: GUI modification
Thanks Daniel, your mod did the trick.
@Rseding91: Cool, Hoping to be able to play the 0.15 soon, already have my Factorio set to the latest experimental in Steam.
Eagerly awaiting the liquid train wagon and the new pumps.
@Rseding91: Cool, Hoping to be able to play the 0.15 soon, already have my Factorio set to the latest experimental in Steam.
Eagerly awaiting the liquid train wagon and the new pumps.
- Fri Jan 20, 2017 8:04 pm
- Forum: Modding discussion
- Topic: GUI modification
- Replies: 8
- Views: 4367
Re: GUI modification
ok is there a built in command for that or a key bind?
- Fri Jan 20, 2017 12:40 pm
- Forum: Modding discussion
- Topic: GUI modification
- Replies: 8
- Views: 4367
GUI modification
OK I don't know if this is the right place for it but here goes; is there a way to modify the position of the toolbelt? I use a few mods that extend the tool belt (I have up to 6 toolbars now) but sadly I feel that they cover too much of the center of the screen. Seeing as I only just made my first ...
- Sun Jan 15, 2017 1:44 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 576827
Re: [MOD 0.14] AAI Programmable Vehicles
This mod need a tut badly. I simply can't wrap my head around it going by reading. having plenty of fun doing an RTS style tank creep with vanilla tanks and cars using the Satellite uplink mod. sadly the Biter AI is so durpy that moving groups of units just makes them smash into each other near the ...
- Wed Jan 11, 2017 2:33 am
- Forum: F.A.R.L
- Topic: FARL Crash on game startup
- Replies: 1
- Views: 3139
FARL Crash on game startup
I'm getting an error message when the game loads up all the mods. the message reads Error while loading recipe prototype "farl-meta" (recipe): conversion of data to type "unsigned short" failed Modification: FARL and after hitting ok it takes me back to desktop. Game: 0.14.21 FAR...
- Wed Oct 26, 2016 12:36 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 133767
Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
good to know, thanks.
sadly this is about the only mod of its kind that I can find.
I have yet to find any alternative to your subsurface mod.
sadly this is about the only mod of its kind that I can find.
I have yet to find any alternative to your subsurface mod.