Search found 25 matches

by tommygunner70
Mon Aug 26, 2019 4:16 pm
Forum: Implemented Suggestions
Topic: More than 12 shortcuts
Replies: 9
Views: 393

Re: More than 12 shortcuts

Yes please, I would definitely like this. 12 now feels awfully small, given we have mods like Shortcuts which, very usefully, allow all mod-added tools to be available via shortcut bar icons. I totally agree with TheBloke, we are given the ability to expand the hot bar past 2 lines, why not allow t...
by tommygunner70
Tue Aug 08, 2017 1:38 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 832
Views: 194589

Re: [MOD 0.14] AAI Programmable Vehicles

So far I love this mod. it allows me to mine stuff without having to build train stations and supporting infrastructure, I just cordon off my little area and have the mine for inside that area. I manually declare zones not accurately I might add, I let the 'Clear Empty Resource Zone' setup refine th...
by tommygunner70
Sun Apr 30, 2017 3:23 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 83150

Re: Configuration & usage

alright the more I try to use this mod the more I get confused by it. I'm using FARL 1.0.0 on Factorio 0.15.5 The mod only seems to do a single rail instead of two or four rails. looked at the settings and couldn't find anything to switch it over. And I don't know what the purpose of maintenance mod...
by tommygunner70
Fri Apr 28, 2017 7:14 pm
Forum: Technical Help
Topic: Unable to Load Mod Portal
Replies: 11
Views: 1301

Re: Unable to Load Mod Portal

the way it keeps either straight up error out or only produce a black page leads me to suspect that something else is wrong with the site. I usually get similar results with websites that are infact under a DDOS attack.
by tommygunner70
Tue Apr 25, 2017 6:44 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 61228

Re: Friday Facts #187 - Space science & 0.15 graphics

I think there is something wrong with the mod portal ( mods.factorio.com ) it works really really slow and more often then not errors out to a blank page saying Application error An error occurred in the application and your page could not be served. If you are the application owner, check your logs...
by tommygunner70
Sun Mar 26, 2017 8:42 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 152374

Re: [MOD 0.14.13+] Creative Mode 0.2.8 - Instant Blueprint Fix

the new version (0.2.8) is incompatible with Surfaces remake 0.0.8 ( https://mods.factorio.com/mods/Erdbeerbaer/Surfaces_remake ) its the fault of Surfaces remake I think as Surfaces remake also causes incompatibility with Satellite Uplink Station 1.0.6 Thanks for the report. Yes, you are right. Su...
by tommygunner70
Sun Mar 19, 2017 1:03 pm
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 12289

Re: [MOD 0.13.15+] Surfaces 0.0.7

all of you peoples are waiting for 0.14... it is discontinued (but try clicking here for 0.14 verison) In Surfaces_remake_0.0.8\script\lib\util.lua on line 16 it clears the util function table, which is built-in from Factorio. Satellite Uplink Station and Creative Mode (and some other mods) use fun...
by tommygunner70
Thu Mar 16, 2017 8:10 pm
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 12289

Re: [MOD 0.13.15+] Surfaces 0.0.7

can't get the spoiler to work. so I'll use Pastebin instead;
Log 1: http://pastebin.com/rE0RuUJT

and after disabling Satellite uplink
Log 2: http://pastebin.com/vYgKG45S
by tommygunner70
Thu Mar 16, 2017 4:27 pm
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 12289

Re: [MOD 0.13.15+] Surfaces 0.0.7

all of you peoples are waiting for 0.14... it is discontinued I'd prefer to hear that from Simcra before I take that as fact. (but try clicking here for 0.14 verison) Tried to use it, it causes an incompatibility issue with Satellite Uplink Station 1.0.6 by Supercheese & Creative mode 0.2.8 by Moon...
by tommygunner70
Thu Mar 16, 2017 4:22 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 66019

Re: [MOD 0.14] Satellite Uplink Station 1.0.6

Incompatibility report: Satellite uplink station 1.0.6 is incompatible with surfaces remake 0.0.8 ( https://mods.factorio.com/mods/Erdbeerb ... ces_remake )

I can safely say that its the fault of surfaces remake as that mod is also incompatibile with creative mode 0.2.8
by tommygunner70
Thu Mar 16, 2017 4:17 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 152374

Re: [MOD 0.14.13+] Creative Mode 0.2.8 - Instant Blueprint Fix

the new version (0.2.8) is incompatible with Surfaces remake 0.0.8 ( https://mods.factorio.com/mods/Erdbeerb ... ces_remake )
its the fault of Surfaces remake I think as Surfaces remake also causes incompatibility with Satellite Uplink Station 1.0.6
by tommygunner70
Tue Feb 07, 2017 10:02 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61275

Re: [0.14] Reactors & Atomic Locomotives

now that is a damn nice set up *copies* BTW: Whats the difference between the green and blue steam engines?
by tommygunner70
Thu Feb 02, 2017 7:29 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61275

Re: [0.14] Reactors & Atomic Locomotives

I'm not aware of any way to make accumulators that only power certain entities, but there are other things you can do. One thing you can try is putting a small steam engine between your reactor and the pump leading to your turbines. If you are careful with your power poles you can then have these e...
by tommygunner70
Sun Jan 22, 2017 3:00 pm
Forum: Modding discussion
Topic: GUI modification
Replies: 8
Views: 1562

Re: GUI modification

Thanks Daniel, your mod did the trick.

@Rseding91: Cool, Hoping to be able to play the 0.15 soon, already have my Factorio set to the latest experimental in Steam. :D
Eagerly awaiting the liquid train wagon and the new pumps.
by tommygunner70
Fri Jan 20, 2017 8:04 pm
Forum: Modding discussion
Topic: GUI modification
Replies: 8
Views: 1562

Re: GUI modification

ok is there a built in command for that or a key bind?
by tommygunner70
Fri Jan 20, 2017 12:40 pm
Forum: Modding discussion
Topic: GUI modification
Replies: 8
Views: 1562

GUI modification

OK I don't know if this is the right place for it but here goes; is there a way to modify the position of the toolbelt? I use a few mods that extend the tool belt (I have up to 6 toolbars now) but sadly I feel that they cover too much of the center of the screen. Seeing as I only just made my first ...
by tommygunner70
Sun Jan 15, 2017 1:44 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 832
Views: 194589

Re: [MOD 0.14] AAI Programmable Vehicles

This mod need a tut badly. I simply can't wrap my head around it going by reading. having plenty of fun doing an RTS style tank creep with vanilla tanks and cars using the Satellite uplink mod. sadly the Biter AI is so durpy that moving groups of units just makes them smash into each other near the ...
by tommygunner70
Wed Jan 11, 2017 2:33 am
Forum: F.A.R.L
Topic: FARL Crash on game startup
Replies: 1
Views: 900

FARL Crash on game startup

I'm getting an error message when the game loads up all the mods.
the message reads

Code: Select all

Error while loading recipe prototype "farl-meta" (recipe): conversion of data to type "unsigned short" failed
Modification: FARL
and after hitting ok it takes me back to desktop.


Game: 0.14.21
FARL: 0.7.4
by tommygunner70
Wed Oct 26, 2016 12:36 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 70547

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

good to know, thanks.

sadly this is about the only mod of its kind that I can find.
I have yet to find any alternative to your subsurface mod.
by tommygunner70
Tue Oct 25, 2016 8:29 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 70547

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

is this mod still being worked on or is it dead? I'm really missing the ability to make a massive mass storage facility under my actual base.

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