Search found 35 matches
- Mon Dec 08, 2014 5:27 am
- Forum: Ideas and Suggestions
- Topic: Tree use research line
- Replies: 2
- Views: 2222
Tree use research line
I came up with this research line when I was trying to clear a forest and was getting annoyed at how long it was taking and how none of the wood was useful. This line is supposed to make it so that wood is a resource that you want to mine too Lumber Jacking: Allows the burning of wood to produce cha...
- Thu Mar 28, 2013 2:36 am
- Forum: Ideas and Suggestions
- Topic: Time Travel part 2
- Replies: 9
- Views: 9490
Re: Time Travel part 2
I couldn't figure out how to be honestFreeER wrote:Interesting, but why did you make a new topic/thread for this instead of including it in the old one?
- Wed Mar 27, 2013 11:40 pm
- Forum: Ideas and Suggestions
- Topic: Time Travel part 2
- Replies: 9
- Views: 9490
Time Travel part 2
I over looked a couple features in my last time travel post. First is the Day/Night cycle (thank you MF- for mentioning that :D). Since time is sped up or slowed down in these time fields there could be pockets of day during the night or pockets of night during the day, this just sounds like a backg...
- Wed Mar 27, 2013 2:11 am
- Forum: Implemented Suggestions
- Topic: Time travel (sort of)
- Replies: 9
- Views: 8533
Time travel (sort of)
No im not saying to convert the car into a delorian so you can go back in time. What im suggesting is a Temporal Time Annomally (TTA). It would be generated by a large device and would only work within a limited range around the device. This field would require massive ammounts of energy to create a...
- Tue Mar 26, 2013 3:22 am
- Forum: Ideas and Suggestions
- Topic: Destruction
- Replies: 5
- Views: 5522
Destruction
Alright so far if you want to remove machines you just click on it to pick it up, i think it would be cooler if you required tools to remove it. Maybe they could be made like picks. Anyway if the wrong tool is used, or the random creeper attack occurs, the machine should explode causing damage to su...
- Tue Mar 26, 2013 3:09 am
- Forum: Implemented Suggestions
- Topic: Belt placing(picking up) robots
- Replies: 10
- Views: 13675
Re: Belt placing(picking up) robots
how would one tell it which way to go? when would it know when you want to turn?
- Mon Mar 18, 2013 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Crank Bridges
- Replies: 5
- Views: 13535
Crank Bridges
I don't like having to go around large bodies of water on my trains so it would be cool to add crank bridges. They'd be like draw bridges but could be activated by some sort of electric signal. They would have to have a limited range, so far I haven't seen any islands so the idea of isolating yourse...
- Sun Mar 17, 2013 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Distributor belts
- Replies: 4
- Views: 6196
Distributor belts
The idea of this belt is that it is fed items through one end, then its settings can be edited to let certain items out in different directions. This interface would act like the smart inserter, there would be five item filters for each direction. Any unsorted items will go through the direction wit...
- Tue Mar 12, 2013 12:48 am
- Forum: Ideas and Suggestions
- Topic: Terrain, Weather and Aliens
- Replies: 0
- Views: 5146
Terrain, Weather and Aliens
Since the regular planet is fairly plain why not add different sections of the planet? Such as a cold mountainous north region where you have to build heated drills to bore through the ice to get to the resources (I would imagine these drills would have lava pumped directly into it). Or maybe a volc...
- Sat Mar 09, 2013 3:59 pm
- Forum: Ideas and Suggestions
- Topic: Death Penalty
- Replies: 2
- Views: 8445
Death Penalty
So I went hunting for alien artifacts and died horribly at the hands of some rocket turrets. This was the first time I had died on free play (I had died before in story mode and had to restart the level which seemed reasonable) but on free play I had to restart from my last save which was an hour be...
- Wed Mar 06, 2013 2:36 am
- Forum: Ideas and Suggestions
- Topic: Tesla Tower
- Replies: 4
- Views: 13673
Tesla Tower
I think we need more way of killing creepers and so I suggest the Tesla tower: a small building the same size as a regular tower that will stun enemies that pass near it, but since its attack is an aoe attack it requires a cool down after usage. The creepers it attacks wont be stunned like most elec...
- Mon Mar 04, 2013 10:50 pm
- Forum: Ideas and Suggestions
- Topic: Steam turret
- Replies: 17
- Views: 13121
Steam turret
This is an idea that i came up with when i spawned with a bunch of nearby lakes. A turret that shoots steam to burn enemies,it would create a splash affect hurting multiple enemies and even the player and the burns would slow down enemies(have you ever been burned?) It would require a pump and a few...
- Sat Mar 02, 2013 5:53 pm
- Forum: Implemented Suggestions
- Topic: Different robots
- Replies: 6
- Views: 7039
Different robots
In the research tree there are logistics robot upgrades for speed and cargo but they are automatically applied to the existing robots. There may be more flexibility if there were different robots sort of like how there are different inserters. Say you want certain materials to get places faster than...
- Sat Mar 02, 2013 1:26 am
- Forum: Ideas and Suggestions
- Topic: Fishery
- Replies: 7
- Views: 7376
Fishery
This is more of a joke than a serious suggestion but seeing as fish are technically the only health item for now why not have schools of fish that spawn like ores? Then have a building that you can build over top of them "mining" them 1 every 60 seconds providing you with a nice supply of ...
- Fri Mar 01, 2013 8:27 pm
- Forum: Outdated/Not implemented
- Topic: Fuses
- Replies: 5
- Views: 10880
Fuses
With more options for electric power in the works i hope to see some way of controling the flow of the currents like a fuse box of some kind that can be turned on and off redirecting power to different sectors. Maybe too much power can overload a machine or worse an entire black out? Just a suggesti...
- Fri Mar 01, 2013 8:12 pm
- Forum: Implemented Suggestions
- Topic: Forcefields
- Replies: 10
- Views: 13388
Forcefields
Seeing as how there are so many creepers that attack at once maybe add a forcefield? It could have a health of 100 and its purpose would be to let the player prepare for the attack (most attacks are untelegraphed- maybe have the radar warn of "approaching entities"?) after creepers get thr...
- Thu Feb 28, 2013 3:59 am
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 15795
Teleporters
traveling between point A and point B can take a long time and cars and trains take lots of resources, so why not make teleporters? They would have to use a LOT of energy (maybe when the batteries are implemented they drain them dry) that way you can have mining operations set up far away sending su...
- Thu Feb 28, 2013 1:18 am
- Forum: Implemented Suggestions
- Topic: Little Animation Menus
- Replies: 3
- Views: 5669
Re: Little Animation Menus
yeah the title screen feels pretty empty, some wallpaper and a custom cursor would be nice additions
- Thu Feb 28, 2013 1:17 am
- Forum: Implemented Suggestions
- Topic: Return point for logistic robots
- Replies: 8
- Views: 15935
Re: Return point for logistic robots
while talking about return points, could it be made that they can be assigned to certain assemblers or requester chests?
- Fri Feb 22, 2013 9:50 pm
- Forum: General discussion
- Topic: How to obtain large quantities of alien artifacts
- Replies: 8
- Views: 9325
Re: How to obtain large quantities of alien artifacts
Cars also make great bulldozers that easily plow over aliens and their bases