As I'm adventuring in wilderness, I sometimes order stuff from base. Like 100 rockets and tasty fish. So after awhile I get my order and send some of the robots back with alien artifacts, but most of them will stay and are defenceless against aliens. Now. I could collect them, but I realise my next order will take twice as long to fulfill.
So it would be nice if you could set resting/idling beacon for robots to return to. Or instead just beacon It could also be repair bay that uses steel to repair robots.
Return point for logistic robots
Moderator: ickputzdirwech
Return point for logistic robots
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[WIP]Fluid handling expansion
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[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Return point for logistic robots
A good suggestion!
It could be a hatch in the ground where they fly down to an underground garage when idle. Would be neat!
It could be a hatch in the ground where they fly down to an underground garage when idle. Would be neat!
Re: Return point for logistic robots
One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
Re: Return point for logistic robots
Sounds neat! That would also add a little more to power management, which is nice.slpwnd wrote:One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
IMO the batteries should be very weak at first but can be upgraded through research.
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Re: Return point for logistic robots
while talking about return points, could it be made that they can be assigned to certain assemblers or requester chests?
Re: Return point for logistic robots
slpwnd wrote:One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
i like it also gives the logistics robots a finite range, you'd have to program in so that the robots don't go too far away from the closest hangar. it would suck if they died and crashed on their way back (or there if its far enough away)
Re: Return point for logistic robots
This idea came to my mind too. Like when you place the robot with right-click, if clicked over chest it would get assigned.DragonPox90210 wrote:while talking about return points, could it be made that they can be assigned to certain assemblers or requester chests?
Yea it would suck if they drop your artifacts middle of nowhere.Dakkanor wrote:slpwnd wrote:One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
i like it also gives the logistics robots a finite range, you'd have to program in so that the robots don't go too far away from the closest hangar. it would suck if they died and crashed on their way back (or there if its far enough away)
I wouldn't mind if they cheated that bit with infinite energy for recharge trip.
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Return point for logistic robots
And I would like them to land too
Re: Return point for logistic robots
[necro] Already implemented, roboports.