Alright so far if you want to remove machines you just click on it to pick it up, i think it would be cooler if you required tools to remove it. Maybe they could be made like picks. Anyway if the wrong tool is used, or the random creeper attack occurs, the machine should explode causing damage to surrounding machines.
Other forms of destruction include:
-stone furnaces with a durability (becoming less efficient with over usage): this is mainly because any unused coal will stay unused until there is material to smelt (I don't mind it but it's not realistic) so when there is unused coal the furnace will cook itself using up the extra and the durability
-steam boilers that rust: This could form a challenge later when there is a massive factory dependent on electricity, it would force the player to not only upkeep their refining process but on the generator process as well.
-landscape damage: In the future hopefully farming will be implemented and if it is it would rely on the soil (grass is better than sand or dirt) and after repeated explosions (or other hazards) it can become unhealty turning into dirt or sand
so far the only destruction is when the player or creeper decides "this shouldn't be here anymore" other than that things go pretty smooth, destruction can add an element of randomness to a game "what was that noise?...Crap- my steam boiler exploded" anyhow keep up the great work
Destruction
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Re: Destruction
I think this would add more to the game, but only if it was used on more advanced machines, or you didn't have to carry 3-4 different tools to remove each of you machines. For examble I wouldn't want one tool to dissemble a furnace, another for assembly machines and inserters, and yet another for electric poles or anything like thatDragonPox90210 wrote:Alright so far if you want to remove machines you just click on it to pick it up, i think it would be cooler if you required tools to remove it. Maybe they could be made like picks. Anyway if the wrong tool is used, or the random creeper attack occurs, the machine should explode causing damage to surrounding machines.
How is this more realistic? Furnaces are designed to take the heat that they produce, not to 'cook itself' if it's not doing anything with left over fuel. Though I agree that the coal should continue to be wasted if there is nothing in the furnace.Other forms of destruction include:
-stone furnaces with a durability (becoming less efficient with over usage): this is mainly because any unused coal will stay unused until there is material to smelt (I don't mind it but it's not realistic) so when there is unused coal the furnace will cook itself using up the extra and the durability
I'd like this to be implemented sooner or later as well-landscape damage: In the future hopefully farming will be implemented and if it is it would rely on the soil (grass is better than sand or dirt) and after repeated explosions (or other hazards) it can become unhealty turning into dirt or sand
so far the only destruction is when the player or creeper decides "this shouldn't be here anymore" other than that things go pretty smooth, destruction can add an element of randomness to a game "what was that noise?...Crap- my steam boiler exploded" anyhow keep up the great work
<I'm really not active any more so these may not be up to date>
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~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Destruction
I don't think I /like/ the "damaging nearby buildings" part.
Those chain reactions would be really frustrating.
Those chain reactions would be really frustrating.
Last edited by MF- on Wed Mar 27, 2013 6:35 pm, edited 1 time in total.
Re: Destruction
Exactly my thought :/MF- wrote:I don't think I the "damaging nearby buildings" part.
Those chain reactions would be really frustrating.
Re: Destruction
it's hard enough to deal with those situations where i forget to swap out my flamethrower and creepers get inside the perimiterMysteria9 wrote:Exactly my thought :/MF- wrote:I don't think I the "damaging nearby buildings" part.
Those chain reactions would be really frustrating.
Re: Destruction
, pay more attention thenDakkanor wrote:it's hard enough to deal with those situations where i forget to swap out my flamethrower and creepers get inside the perimiter
I like the damage nearby building idea, as long as the damage isn't high enough to completely destroy a nearby building with more than 50% health. (hmmm I'm not sure I'd like my chests to be destroyed though...but would add strategy, ie is this building it's next to likely to blow up )
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net