Search found 307 matches
- Tue Apr 28, 2026 4:46 pm
- Forum: Outdated/Not implemented
- Topic: Adding modules to building should not wait for building to be constructed
- Replies: 9
- Views: 1115
Re: Adding modules to building should not wait for building to be constructed
That is very confusing to me because I know I've waited on landfill to show up. Unless this is a Mandela moment.
- Thu Apr 02, 2026 1:30 am
- Forum: Mods
- Topic: At what point do you stop refining in Angel's?
- Replies: 1
- Views: 309
At what point do you stop refining in Angel's?
I'm trying out angel's refining. I wanted something that had raw ore -> metal ore & stone, or something like that. This fits that bill. I'm just getting to further refining. If you're unfamiliar, level 1 is crushing, level 2 is sorting, level 3 is floatation, and it gets deeper. However, every level ...
- Mon Mar 16, 2026 4:03 pm
- Forum: Outdated/Not implemented
- Topic: Adding modules to building should not wait for building to be constructed
- Replies: 9
- Views: 1115
Re: Adding modules to building should not wait for building to be constructed
No. This would cause bots to have to wait until building is placed and if there are no items that place building that robot with modules would be stuck or more complexity would be needed with robots task scheduling.
Doesn't landfill behave this way? I believe I've seen bots waiting for landfill ...
- Sat Mar 14, 2026 12:37 pm
- Forum: Angels Mods
- Topic: refining without smelting?
- Replies: 6
- Views: 1119
Re: refining without smelting?
Oooh, yeah, the combination possibilities of the mods is probably pretty overwhelming. Thanks.
I decided to remove bob's intermediates and give that a try. Thanks.
I decided to remove bob's intermediates and give that a try. Thanks.
- Fri Mar 13, 2026 11:02 pm
- Forum: Angels Mods
- Topic: refining without smelting?
- Replies: 6
- Views: 1119
Re: refining without smelting?
I tried it and it seems to work fine! Iron ore can be crushed into Iron Pebbles. Iron Pebbles can be smelted into Iron Plates. Either by themselves or with Iron Nugget / Iron Slag.
It was because I had bob's intermediates on. If I undo that, I see the pebbles you're talking about. With Bob's ...
- Tue Mar 10, 2026 7:08 pm
- Forum: Angels Mods
- Topic: refining without smelting?
- Replies: 6
- Views: 1119
Re: refining without smelting?
Oh thanks. I'll try that. I didn't realize iron ore could be crushed. I didn't see that in the factoriopedia or think to try it.
- Sun Mar 08, 2026 2:49 pm
- Forum: Angels Mods
- Topic: refining without smelting?
- Replies: 6
- Views: 1119
refining without smelting?
Hello. I was trying to play with refining but without smelting. Is that possible?
My goal was to play with something involving crushing the raw ore to get stone and metal ore. Refining does that. Saph ore -> crushed saph ore and crushed stone. Next step is sorting and getting iron ore. However ...
My goal was to play with something involving crushing the raw ore to get stone and metal ore. Refining does that. Saph ore -> crushed saph ore and crushed stone. Next step is sorting and getting iron ore. However ...
- Mon Mar 02, 2026 3:12 pm
- Forum: Not a bug
- Topic: [2.0.76] Inconsistency with Fluoroketone labeling
- Replies: 2
- Views: 402
Re: [2.0.76] Inconsistency with Fluoroketone labeling
Wait, are there more than 2 temps of fk? I thought the hot and cold were it, so the temps are kind of redundant. I know fluids in the game can have various temps but i thought fk was quite consistently hot or cold only.
- Sat Feb 07, 2026 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Biochamber circuit rocket fuel recipe default to jelly version
- Replies: 3
- Views: 633
Biochamber circuit rocket fuel recipe default to jelly version
TL;DR
The Biochamber should default to jelly recipe when crafting rocket fuel.
What?
I expected the biochamber to default to the rocket fuel from jelly recipe. It doesn't. I defaults to the assembling machine version that uses light oil and solid fuel. It seems more consistent to me to use the ...
The Biochamber should default to jelly recipe when crafting rocket fuel.
What?
I expected the biochamber to default to the rocket fuel from jelly recipe. It doesn't. I defaults to the assembling machine version that uses light oil and solid fuel. It seems more consistent to me to use the ...
- Sat Feb 07, 2026 5:22 pm
- Forum: Not a bug
- Topic: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
- Replies: 3
- Views: 609
Re: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
That is not a bug, if you send an item signal it will set a recipe that produces that item, nothing more.
Right. But I think it's picking the wrong recipe. There are 2 ways to make rocket fuel. There are also 2 ways to make plastic. If I send a plastic signal, the biochamber uses the biochamber ...
- Sat Feb 07, 2026 4:44 pm
- Forum: Not a bug
- Topic: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
- Replies: 3
- Views: 609
[2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
I'm trying to setup a circuit where the biochamber crafts whatever signal is sent to it. This works pretty well for most of the time. If I send it a plastic signal, it picks the bioplastic recipe which uses mash and flux. It doesn't pick the chemical plant recipe which uses coal and petro gas. I ...
- Sun Dec 21, 2025 4:11 pm
- Forum: Questions, reviews and ratings
- Topic: Mod for excess solid fuel?
- Replies: 2
- Views: 647
Re: Mod for excess solid fuel?
Thank you. How did my mod searches not find this?
- Sat Dec 20, 2025 10:53 pm
- Forum: Questions, reviews and ratings
- Topic: Mod for excess solid fuel?
- Replies: 2
- Views: 647
Mod for excess solid fuel?
Is there a mod for excess solid fuel?
If I had the time to mod - burning it and getting steam and co2. Turn the steam into water and the co2 into carbon somehow.
If I had the time to mod - burning it and getting steam and co2. Turn the steam into water and the co2 into carbon somehow.
- Wed Nov 19, 2025 1:43 am
- Forum: Mods
- Topic: Request - please update Laser Turret Range Upgrade to 2.0
- Replies: 0
- Views: 549
Request - please update Laser Turret Range Upgrade to 2.0
https://mods.factorio.com/mod/LaserTurretRangeUpgrade
This old mod enables a research upgrade to laser range. I would like to use it but it's not updated.
This old mod enables a research upgrade to laser range. I would like to use it but it's not updated.
- Mon May 12, 2025 1:57 pm
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 9822
Re: Agri science spoilage is not fun, just annoying.
No need to be a jerk.AlexRAwesome wrote: Mon May 12, 2025 12:37 am omg you thought differently about the planet and solved it!
- Mon May 12, 2025 12:10 am
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 9822
Re: Agri science spoilage is not fun, just annoying.
The ice planet could have given us refrigerators or freezers or something. (there's a mod I use that does this)BarbarianEngineer wrote: Sun May 11, 2025 11:03 pm You're not alone in feeling like it should not have to be modded in order to be fixed. Aquillo doesn't even unlock a tech for us to utilize and reduce the headache of spoilage, either.
- Wed Mar 12, 2025 7:41 pm
- Forum: Gameplay Help
- Topic: Keep a minimum on space ship?
- Replies: 1
- Views: 811
Keep a minimum on space ship?
How do I keep a minimum on a space ship? I have a ship running between vulcanas and nauvis. It requests 1k calcite from nauvis. I want it to drop 950 of that on nauvis and keep 50. Nauvis cargo landing pad is requesting said 950. I have a generic "space platform starter" logistic group on the ...
- Wed Mar 12, 2025 7:32 pm
- Forum: Not a bug
- Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
- Replies: 4
- Views: 1510
Re: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
That makes sense. Thank you.
- Wed Mar 12, 2025 4:30 pm
- Forum: Not a bug
- Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
- Replies: 4
- Views: 1510
Re: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Done. Thanks for the reminder.
- Wed Mar 12, 2025 4:25 pm
- Forum: Not a bug
- Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
- Replies: 4
- Views: 1510
[2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Describe the problem by answering these questions
What did you do?
I automated landing pad requests via circuit. Constant combinator requests are set (4.0k calcite, etc). Another combinator takes logistic network inventory and multiplies it by -1. So, if I have 3.0k calcite, it results -3.0k ...
What did you do?
I automated landing pad requests via circuit. Constant combinator requests are set (4.0k calcite, etc). Another combinator takes logistic network inventory and multiplies it by -1. So, if I have 3.0k calcite, it results -3.0k ...