Search found 241 matches

by mooklepticon
Thu Nov 21, 2024 4:00 am
Forum: Gameplay Help
Topic: Is there a way to have a value always, even when logistics = 0?
Replies: 1
Views: 57

Is there a way to have a value always, even when logistics = 0?

For example, I'm requesting carbon from my space platform over Gleba. When there's no carbon in the logistic system, all the graphic displays are blank. When there is carbon, the roboport sends a signal of how many carbon are there. If there's 0 carbon, no signal is sent. (it's also connected to an ...
by mooklepticon
Tue Nov 19, 2024 3:05 pm
Forum: Duplicates
Topic: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
Replies: 4
Views: 167

Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

I encountered this, too. I assumed that it applied to belts. Why wouldn't it? That seems intuitive to me. (I can force this behavior in game by using chests and circuits, but it seems like that should work from belts.) PS: I was about to post a bug about this not working on belts, but I see that it'...
by mooklepticon
Fri Nov 08, 2024 3:29 am
Forum: Ideas and Suggestions
Topic: Plastic recycling should produce coal
Replies: 7
Views: 2600

Re: Plastic recycling should produce coal

Yes, please. Coal from plastic 1) makes sense 2) would get coal natively.
by mooklepticon
Sun Nov 03, 2024 5:21 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 141
Views: 9441

Re: Ability to craft lower quality with higher quality

Yes, please add ability to use high quality inputs in low quality outputs.
by mooklepticon
Fri Sep 08, 2023 11:17 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196348

Re: Friday Facts #375 - Quality

I don't really like this. I generally don't like quality in the first place because it's weird and non obvious. In a way it's kind of like assembling machine 1 then 2 then 3 etc, but more obscure. We already have tiered machines, so this seems weird and inelegant. I don't like the randomness of gett...
by mooklepticon
Wed Jun 28, 2023 6:12 pm
Forum: Angels Mods
Topic: Plates to ingots?
Replies: 1
Views: 925

Plates to ingots?

I'm working on making solder to make electronic components. Using FNEI I can see several ways to make it, but the default enabled method is lead ingots and tin ingots to molten solder. Ok, I can make lead plates and tin plates, can I melt them? Nope. Wait, what? I can't melt plates? What about plate...
by mooklepticon
Sat Apr 04, 2020 2:51 am
Forum: Ideas and Suggestions
Topic: Corsair iCue Support
Replies: 5
Views: 5075

Re: Corsair iCue Support

/necro Supposedly, Aurora does cross-platform RGB. Per Reddit, /u/saors: https://old.reddit.com/r/factorio/comments/ax1fe9/found_a_thirdparty_app_that_makes_the_factorio/ I was pretty bummed that I couldn't get my Factorio RGB to work with my corsair keyboard, so I went researching and found this so...
by mooklepticon
Fri Jul 06, 2018 3:54 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62471

Re: Friday Facts #250 - Dead end conclusion

Have y'all seen this reddit thread on blueprint menu? I prefer it to blueprints as items. Why are they items, at all? I understand why they were items previously, but I think they can be abstracted, now.

https://www.reddit.com/r/factorio/comme ... blueprint/
by mooklepticon
Sun Jan 08, 2017 3:42 am
Forum: 1 / 0 magic
Topic: Most chunks blacked out in map.
Replies: 3
Views: 1959

Re: Most chunks blacked out in map.

Rseding91 wrote:Can you reproduce it?
No, sadly. I reloaded several times from the original save, it's fixed every time. Played some, saved and loaded and it's fixed.

Now that I think about it, this isn't the first time it's happened, either. About 2 months ago, this happened and I just saved/loaded.
by mooklepticon
Sun Jan 08, 2017 2:43 am
Forum: 1 / 0 magic
Topic: Most chunks blacked out in map.
Replies: 3
Views: 1959

Most chunks blacked out in map.

This was a fun one. Loaded my game and got the below stuff. Mod list attached. Can zip if needed.
2017-01-07_20-41-09.png
2017-01-07_20-41-09.png (175.37 KiB) Viewed 1959 times
by mooklepticon
Mon Nov 21, 2016 9:35 pm
Forum: Gameplay Help
Topic: Too much petroleum gas
Replies: 22
Views: 29636

Re: Too much petroleum gas

SpaceMuffins wrote:it would be a lot easier if i could use mods but i can't so i guess im shit outa luck
Why not?
by mooklepticon
Mon Nov 21, 2016 4:30 pm
Forum: Gameplay Help
Topic: Too much petroleum gas
Replies: 22
Views: 29636

Re: Too much petroleum gas

It's really a context-sensitive problem.

As Rockstar said, are you using regular or advanced oil processing? Are you cracking everything as fast as you can make it or only when you need it? (I'm guessing it's both.)

I've never had too much petroleum. I've always needed more.
by mooklepticon
Thu Nov 03, 2016 1:14 am
Forum: Mods
Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Replies: 75
Views: 83830

Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.

Edit: Found the culprit: ArumbaLights doesn't like Afraid of the dark... Yes, they probably modify the same variable, making some weird results... :-) I also get this huge blue aura when using both Afraid of the Dark and Even More Light. I like Even More Light because it makes driving trains better...
by mooklepticon
Mon Oct 31, 2016 8:15 pm
Forum: Modding discussion
Topic: Question about Angel's and Bob's
Replies: 3
Views: 2530

Re: Question about Angel's and Bob's

Nat's Hollow wrote:PS I asked this in the discussion area of the mod portal, but I don't know how much traffic that receives (I'll delete that one if I have to).
It's better to ask here. The Mod Portal doesn't do notifications.

I can't speak to your actual question.
by mooklepticon
Tue Oct 25, 2016 9:57 pm
Forum: Ideas and Suggestions
Topic: I feel Railgun turrets would improve gameplay
Replies: 4
Views: 3350

Re: I feel Railgun turrets would improve gameplay

I like all your logic and stuff, but the REAL reason we need railguns is because they're freaking AWESOME.
by mooklepticon
Thu Oct 20, 2016 3:45 pm
Forum: Ideas and Suggestions
Topic: Explosions? Like for reals
Replies: 4
Views: 1956

Re: Explosions? Like for reals

Like this?

Factorio, Directed by Michael Bay - Factorio Mods https://mods.factorio.com/mods/madmaste ... hael%20Bay
by mooklepticon
Thu Oct 13, 2016 5:05 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: I have sent over 50,000 satellites.
Replies: 41
Views: 31578

Re: [0.14] Over 1000 rockets fired.

Wow. This is amazing.
by mooklepticon
Wed Oct 12, 2016 3:12 pm
Forum: Ideas and Suggestions
Topic: I want to make suggestions, but I got links to mods!! :(
Replies: 18
Views: 28342

Re: I want to make suggestions, but I got links to mods!! :(

<NO_NAME> wrote:Version 0.13 creates a completely new problem with mods: lack of achievements.
Specifically, Steam achievements. You get Factorio achievements, still.
by mooklepticon
Mon Oct 10, 2016 9:05 pm
Forum: Ideas and Suggestions
Topic: some kind of mod manager
Replies: 3
Views: 2029

Re: some kind of mod manager

+1

That would be awesome.

There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147
by mooklepticon
Mon Oct 10, 2016 2:46 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1403294

Re: Bugs & FAQ

I think that once I got Bio Processing 2, the game won't craft logs into wood. I'm playing Bob's + Angels and I USED to be able to craft small electric poles but I can't now, after Bio Processing 2. Factorio doesn't realize I can make wood from logs, too, not just paste and fiber. wood and small ele...

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