Search found 241 matches
- Thu Nov 21, 2024 4:00 am
- Forum: Gameplay Help
- Topic: Is there a way to have a value always, even when logistics = 0?
- Replies: 1
- Views: 57
Is there a way to have a value always, even when logistics = 0?
For example, I'm requesting carbon from my space platform over Gleba. When there's no carbon in the logistic system, all the graphic displays are blank. When there is carbon, the roboport sends a signal of how many carbon are there. If there's 0 carbon, no signal is sent. (it's also connected to an ...
- Tue Nov 19, 2024 3:05 pm
- Forum: Duplicates
- Topic: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
- Replies: 4
- Views: 167
Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
I encountered this, too. I assumed that it applied to belts. Why wouldn't it? That seems intuitive to me. (I can force this behavior in game by using chests and circuits, but it seems like that should work from belts.) PS: I was about to post a bug about this not working on belts, but I see that it'...
- Fri Nov 08, 2024 3:29 am
- Forum: Ideas and Suggestions
- Topic: Plastic recycling should produce coal
- Replies: 7
- Views: 2600
Re: Plastic recycling should produce coal
Yes, please. Coal from plastic 1) makes sense 2) would get coal natively.
- Sun Nov 03, 2024 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 141
- Views: 9441
Re: Ability to craft lower quality with higher quality
Yes, please add ability to use high quality inputs in low quality outputs.
- Fri Sep 08, 2023 11:17 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196348
Re: Friday Facts #375 - Quality
I don't really like this. I generally don't like quality in the first place because it's weird and non obvious. In a way it's kind of like assembling machine 1 then 2 then 3 etc, but more obscure. We already have tiered machines, so this seems weird and inelegant. I don't like the randomness of gett...
- Wed Jun 28, 2023 6:12 pm
- Forum: Angels Mods
- Topic: Plates to ingots?
- Replies: 1
- Views: 925
Plates to ingots?
I'm working on making solder to make electronic components. Using FNEI I can see several ways to make it, but the default enabled method is lead ingots and tin ingots to molten solder. Ok, I can make lead plates and tin plates, can I melt them? Nope. Wait, what? I can't melt plates? What about plate...
- Sat Apr 04, 2020 2:51 am
- Forum: Ideas and Suggestions
- Topic: Corsair iCue Support
- Replies: 5
- Views: 5075
Re: Corsair iCue Support
/necro Supposedly, Aurora does cross-platform RGB. Per Reddit, /u/saors: https://old.reddit.com/r/factorio/comments/ax1fe9/found_a_thirdparty_app_that_makes_the_factorio/ I was pretty bummed that I couldn't get my Factorio RGB to work with my corsair keyboard, so I went researching and found this so...
- Fri Jul 06, 2018 3:54 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 62471
Re: Friday Facts #250 - Dead end conclusion
Have y'all seen this reddit thread on blueprint menu? I prefer it to blueprints as items. Why are they items, at all? I understand why they were items previously, but I think they can be abstracted, now.
https://www.reddit.com/r/factorio/comme ... blueprint/
https://www.reddit.com/r/factorio/comme ... blueprint/
- Sun Jan 08, 2017 3:42 am
- Forum: 1 / 0 magic
- Topic: Most chunks blacked out in map.
- Replies: 3
- Views: 1959
Re: Most chunks blacked out in map.
No, sadly. I reloaded several times from the original save, it's fixed every time. Played some, saved and loaded and it's fixed.Rseding91 wrote:Can you reproduce it?
Now that I think about it, this isn't the first time it's happened, either. About 2 months ago, this happened and I just saved/loaded.
- Sun Jan 08, 2017 2:43 am
- Forum: 1 / 0 magic
- Topic: Most chunks blacked out in map.
- Replies: 3
- Views: 1959
Most chunks blacked out in map.
This was a fun one. Loaded my game and got the below stuff. Mod list attached. Can zip if needed.
- Mon Nov 21, 2016 9:35 pm
- Forum: Gameplay Help
- Topic: Too much petroleum gas
- Replies: 22
- Views: 29636
Re: Too much petroleum gas
Why not?SpaceMuffins wrote:it would be a lot easier if i could use mods but i can't so i guess im shit outa luck
- Mon Nov 21, 2016 4:30 pm
- Forum: Gameplay Help
- Topic: Too much petroleum gas
- Replies: 22
- Views: 29636
Re: Too much petroleum gas
It's really a context-sensitive problem.
As Rockstar said, are you using regular or advanced oil processing? Are you cracking everything as fast as you can make it or only when you need it? (I'm guessing it's both.)
I've never had too much petroleum. I've always needed more.
As Rockstar said, are you using regular or advanced oil processing? Are you cracking everything as fast as you can make it or only when you need it? (I'm guessing it's both.)
I've never had too much petroleum. I've always needed more.
- Thu Nov 03, 2016 1:14 am
- Forum: Mods
- Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
- Replies: 75
- Views: 83830
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Edit: Found the culprit: ArumbaLights doesn't like Afraid of the dark... Yes, they probably modify the same variable, making some weird results... :-) I also get this huge blue aura when using both Afraid of the Dark and Even More Light. I like Even More Light because it makes driving trains better...
- Mon Oct 31, 2016 8:15 pm
- Forum: Modding discussion
- Topic: Question about Angel's and Bob's
- Replies: 3
- Views: 2530
Re: Question about Angel's and Bob's
It's better to ask here. The Mod Portal doesn't do notifications.Nat's Hollow wrote:PS I asked this in the discussion area of the mod portal, but I don't know how much traffic that receives (I'll delete that one if I have to).
I can't speak to your actual question.
- Tue Oct 25, 2016 9:57 pm
- Forum: Ideas and Suggestions
- Topic: I feel Railgun turrets would improve gameplay
- Replies: 4
- Views: 3350
Re: I feel Railgun turrets would improve gameplay
I like all your logic and stuff, but the REAL reason we need railguns is because they're freaking AWESOME.
- Thu Oct 20, 2016 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Explosions? Like for reals
- Replies: 4
- Views: 1956
Re: Explosions? Like for reals
Like this?
Factorio, Directed by Michael Bay - Factorio Mods https://mods.factorio.com/mods/madmaste ... hael%20Bay
Factorio, Directed by Michael Bay - Factorio Mods https://mods.factorio.com/mods/madmaste ... hael%20Bay
- Thu Oct 13, 2016 5:05 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: I have sent over 50,000 satellites.
- Replies: 41
- Views: 31578
Re: [0.14] Over 1000 rockets fired.
Wow. This is amazing.
- Wed Oct 12, 2016 3:12 pm
- Forum: Ideas and Suggestions
- Topic: I want to make suggestions, but I got links to mods!! :(
- Replies: 18
- Views: 28342
Re: I want to make suggestions, but I got links to mods!! :(
Specifically, Steam achievements. You get Factorio achievements, still.<NO_NAME> wrote:Version 0.13 creates a completely new problem with mods: lack of achievements.
- Mon Oct 10, 2016 9:05 pm
- Forum: Ideas and Suggestions
- Topic: some kind of mod manager
- Replies: 3
- Views: 2029
Re: some kind of mod manager
+1
That would be awesome.
There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147
That would be awesome.
There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147
- Mon Oct 10, 2016 2:46 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1403294
Re: Bugs & FAQ
I think that once I got Bio Processing 2, the game won't craft logs into wood. I'm playing Bob's + Angels and I USED to be able to craft small electric poles but I can't now, after Bio Processing 2. Factorio doesn't realize I can make wood from logs, too, not just paste and fiber. wood and small ele...