TL;DR
The Biochamber should default to jelly recipe when crafting rocket fuel.
What?
I expected the biochamber to default to the rocket fuel from jelly recipe. It doesn't. I defaults to the assembling machine version that uses light oil and solid fuel. It seems more consistent to me to use the ...
Search found 299 matches
- Sat Feb 07, 2026 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Biochamber circuit rocket fuel recipe default to jelly version
- Replies: 3
- Views: 229
- Sat Feb 07, 2026 5:22 pm
- Forum: Not a bug
- Topic: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
- Replies: 3
- Views: 150
Re: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
That is not a bug, if you send an item signal it will set a recipe that produces that item, nothing more.
Right. But I think it's picking the wrong recipe. There are 2 ways to make rocket fuel. There are also 2 ways to make plastic. If I send a plastic signal, the biochamber uses the biochamber ...
- Sat Feb 07, 2026 4:44 pm
- Forum: Not a bug
- Topic: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
- Replies: 3
- Views: 150
[2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
I'm trying to setup a circuit where the biochamber crafts whatever signal is sent to it. This works pretty well for most of the time. If I send it a plastic signal, it picks the bioplastic recipe which uses mash and flux. It doesn't pick the chemical plant recipe which uses coal and petro gas. I ...
- Sun Dec 21, 2025 4:11 pm
- Forum: Questions, reviews and ratings
- Topic: Mod for excess solid fuel?
- Replies: 2
- Views: 389
Re: Mod for excess solid fuel?
Thank you. How did my mod searches not find this?
- Sat Dec 20, 2025 10:53 pm
- Forum: Questions, reviews and ratings
- Topic: Mod for excess solid fuel?
- Replies: 2
- Views: 389
Mod for excess solid fuel?
Is there a mod for excess solid fuel?
If I had the time to mod - burning it and getting steam and co2. Turn the steam into water and the co2 into carbon somehow.
If I had the time to mod - burning it and getting steam and co2. Turn the steam into water and the co2 into carbon somehow.
- Wed Nov 19, 2025 1:43 am
- Forum: Mods
- Topic: Request - please update Laser Turret Range Upgrade to 2.0
- Replies: 0
- Views: 325
Request - please update Laser Turret Range Upgrade to 2.0
https://mods.factorio.com/mod/LaserTurretRangeUpgrade
This old mod enables a research upgrade to laser range. I would like to use it but it's not updated.
This old mod enables a research upgrade to laser range. I would like to use it but it's not updated.
- Mon May 12, 2025 1:57 pm
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 8087
Re: Agri science spoilage is not fun, just annoying.
No need to be a jerk.AlexRAwesome wrote: Mon May 12, 2025 12:37 am omg you thought differently about the planet and solved it!
- Mon May 12, 2025 12:10 am
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 8087
Re: Agri science spoilage is not fun, just annoying.
The ice planet could have given us refrigerators or freezers or something. (there's a mod I use that does this)BarbarianEngineer wrote: Sun May 11, 2025 11:03 pm You're not alone in feeling like it should not have to be modded in order to be fixed. Aquillo doesn't even unlock a tech for us to utilize and reduce the headache of spoilage, either.
- Wed Mar 12, 2025 7:41 pm
- Forum: Gameplay Help
- Topic: Keep a minimum on space ship?
- Replies: 1
- Views: 668
Keep a minimum on space ship?
How do I keep a minimum on a space ship? I have a ship running between vulcanas and nauvis. It requests 1k calcite from nauvis. I want it to drop 950 of that on nauvis and keep 50. Nauvis cargo landing pad is requesting said 950. I have a generic "space platform starter" logistic group on the ...
- Wed Mar 12, 2025 7:32 pm
- Forum: Not a bug
- Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
- Replies: 4
- Views: 1163
Re: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
That makes sense. Thank you.
- Wed Mar 12, 2025 4:30 pm
- Forum: Not a bug
- Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
- Replies: 4
- Views: 1163
Re: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Done. Thanks for the reminder.
- Wed Mar 12, 2025 4:25 pm
- Forum: Not a bug
- Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
- Replies: 4
- Views: 1163
[2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Describe the problem by answering these questions
What did you do?
I automated landing pad requests via circuit. Constant combinator requests are set (4.0k calcite, etc). Another combinator takes logistic network inventory and multiplies it by -1. So, if I have 3.0k calcite, it results -3.0k ...
What did you do?
I automated landing pad requests via circuit. Constant combinator requests are set (4.0k calcite, etc). Another combinator takes logistic network inventory and multiplies it by -1. So, if I have 3.0k calcite, it results -3.0k ...
- Fri Mar 07, 2025 3:04 pm
- Forum: Questions, reviews and ratings
- Topic: Request - electric heaters
- Replies: 2
- Views: 1499
Re: Request - electric heaters
oooh, that's nice. Thanksjamiechi1 wrote: Thu Mar 06, 2025 11:30 pm The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
- Sun Feb 09, 2025 8:30 pm
- Forum: Outdated/Not implemented
- Topic: Use Heat from Heat Pipes to Accelerate Belt Spoilage
- Replies: 5
- Views: 1847
Re: Use Heat from Heat Pipes to Accelerate Belt Spoilage
Sounds like a fermentation chamber. I use this with my sourdough breadGrumpyJoe wrote: Sat Jan 11, 2025 11:51 amEither have a box where it can "spoil" or increase time on the belt (belt length or speed)
- Sun Feb 09, 2025 8:23 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion/Comic] A Gleba productivity science would be nice
- Replies: 21
- Views: 4453
Re: [Suggestion/Comic] A Gleba productivity science would be nice
+1. There should be some kind of productivity if not this.
- Sun Feb 09, 2025 8:21 pm
- Forum: Ideas and Suggestions
- Topic: Aquilo: heat pipe concrete
- Replies: 8
- Views: 1948
Re: Aquilo: heat pipe concrete
+1 for this. I know it kind of invalidates the point of aquilo, but it's literally a technology we use irl and have for a long time.
- Tue Feb 04, 2025 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Color consistency in tier or ability level should be normalized
- Replies: 2
- Views: 610
Color consistency in tier or ability level should be normalized
I know that the belts and inserters and everything have been their colors forEVER and are unlikely to change, but it's a little confusing to me.
Item | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5
Inserter* | yellow | blue | green | white | n/a
Belt | yellow | red | blue | green | n/a
Assembler ...
Item | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5
Inserter* | yellow | blue | green | white | n/a
Belt | yellow | red | blue | green | n/a
Assembler ...
- Tue Feb 04, 2025 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Color picker GUI
- Replies: 5
- Views: 3660
Re: Color picker GUI
+1 from me. What I end up doing is alt-tabbing to a website that has the RGB colors listed. However, they're not always right and it'd be better if it was in game. Even listing the RGB on the factoripedia page would be an improvement.
- Fri Jan 17, 2025 1:18 pm
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 8087
Agri science spoilage is not fun, just annoying.
First off - I know it's mod able. I have it. I think it shouldn't have to be modded.
It's really inconsistent and doesn't add anything. Every other end product on gleba doesn't spoil. Only science packs. Every other science pack doesn't spoil in any manner. Space logistics aren't robust enough to ...
It's really inconsistent and doesn't add anything. Every other end product on gleba doesn't spoil. Only science packs. Every other science pack doesn't spoil in any manner. Space logistics aren't robust enough to ...
- Thu Jan 02, 2025 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Request - Steam heat
- Replies: 5
- Views: 1008
Re: Request - Steam heat
The heating mechanic is generally pretty nonsensical, it’s 100% gameplay and 0% realism. You kind of just have to accept it as it is.
Heating with steam instead of heat pipes would be OP, because steam can go through underground pipes while heat cannot.
I'm not looking for realism, but ...