Search found 299 matches

by mooklepticon
Sat Feb 07, 2026 7:14 pm
Forum: Ideas and Suggestions
Topic: Biochamber circuit rocket fuel recipe default to jelly version
Replies: 3
Views: 229

Biochamber circuit rocket fuel recipe default to jelly version

TL;DR
The Biochamber should default to jelly recipe when crafting rocket fuel.

What?

I expected the biochamber to default to the rocket fuel from jelly recipe. It doesn't. I defaults to the assembling machine version that uses light oil and solid fuel. It seems more consistent to me to use the ...
by mooklepticon
Sat Feb 07, 2026 5:22 pm
Forum: Not a bug
Topic: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
Replies: 3
Views: 150

Re: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version


That is not a bug, if you send an item signal it will set a recipe that produces that item, nothing more.

Right. But I think it's picking the wrong recipe. There are 2 ways to make rocket fuel. There are also 2 ways to make plastic. If I send a plastic signal, the biochamber uses the biochamber ...
by mooklepticon
Sat Feb 07, 2026 4:44 pm
Forum: Not a bug
Topic: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
Replies: 3
Views: 150

[2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version

I'm trying to setup a circuit where the biochamber crafts whatever signal is sent to it. This works pretty well for most of the time. If I send it a plastic signal, it picks the bioplastic recipe which uses mash and flux. It doesn't pick the chemical plant recipe which uses coal and petro gas. I ...
by mooklepticon
Sun Dec 21, 2025 4:11 pm
Forum: Questions, reviews and ratings
Topic: Mod for excess solid fuel?
Replies: 2
Views: 389

Re: Mod for excess solid fuel?

angramania wrote: Sun Dec 21, 2025 3:55 pm One of many Corrode to Coal
Thank you. How did my mod searches not find this?
by mooklepticon
Sat Dec 20, 2025 10:53 pm
Forum: Questions, reviews and ratings
Topic: Mod for excess solid fuel?
Replies: 2
Views: 389

Mod for excess solid fuel?

Is there a mod for excess solid fuel?

If I had the time to mod - burning it and getting steam and co2. Turn the steam into water and the co2 into carbon somehow.
by mooklepticon
Wed Nov 19, 2025 1:43 am
Forum: Mods
Topic: Request - please update Laser Turret Range Upgrade to 2.0
Replies: 0
Views: 325

Request - please update Laser Turret Range Upgrade to 2.0

https://mods.factorio.com/mod/LaserTurretRangeUpgrade

This old mod enables a research upgrade to laser range. I would like to use it but it's not updated.
by mooklepticon
Mon May 12, 2025 1:57 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 8087

Re: Agri science spoilage is not fun, just annoying.

AlexRAwesome wrote: Mon May 12, 2025 12:37 am omg you thought differently about the planet and solved it!
No need to be a jerk.
by mooklepticon
Mon May 12, 2025 12:10 am
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 8087

Re: Agri science spoilage is not fun, just annoying.

BarbarianEngineer wrote: Sun May 11, 2025 11:03 pm You're not alone in feeling like it should not have to be modded in order to be fixed. Aquillo doesn't even unlock a tech for us to utilize and reduce the headache of spoilage, either.
The ice planet could have given us refrigerators or freezers or something. (there's a mod I use that does this)
by mooklepticon
Wed Mar 12, 2025 7:41 pm
Forum: Gameplay Help
Topic: Keep a minimum on space ship?
Replies: 1
Views: 668

Keep a minimum on space ship?

How do I keep a minimum on a space ship? I have a ship running between vulcanas and nauvis. It requests 1k calcite from nauvis. I want it to drop 950 of that on nauvis and keep 50. Nauvis cargo landing pad is requesting said 950. I have a generic "space platform starter" logistic group on the ...
by mooklepticon
Wed Mar 12, 2025 4:30 pm
Forum: Not a bug
Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Replies: 4
Views: 1163

Re: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships

Muche wrote: Wed Mar 12, 2025 4:28 pm Please attach the savefile.
Done. Thanks for the reminder.
by mooklepticon
Wed Mar 12, 2025 4:25 pm
Forum: Not a bug
Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Replies: 4
Views: 1163

[2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships

Describe the problem by answering these questions

What did you do?
I automated landing pad requests via circuit. Constant combinator requests are set (4.0k calcite, etc). Another combinator takes logistic network inventory and multiplies it by -1. So, if I have 3.0k calcite, it results -3.0k ...
by mooklepticon
Fri Mar 07, 2025 3:04 pm
Forum: Questions, reviews and ratings
Topic: Request - electric heaters
Replies: 2
Views: 1499

Re: Request - electric heaters

jamiechi1 wrote: Thu Mar 06, 2025 11:30 pm The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
oooh, that's nice. Thanks
by mooklepticon
Sun Feb 09, 2025 8:30 pm
Forum: Outdated/Not implemented
Topic: Use Heat from Heat Pipes to Accelerate Belt Spoilage
Replies: 5
Views: 1847

Re: Use Heat from Heat Pipes to Accelerate Belt Spoilage

GrumpyJoe wrote: Sat Jan 11, 2025 11:51 amEither have a box where it can "spoil" or increase time on the belt (belt length or speed)
Sounds like a fermentation chamber. I use this with my sourdough bread :)
by mooklepticon
Sun Feb 09, 2025 8:23 pm
Forum: Ideas and Suggestions
Topic: [Suggestion/Comic] A Gleba productivity science would be nice
Replies: 21
Views: 4453

Re: [Suggestion/Comic] A Gleba productivity science would be nice

+1. There should be some kind of productivity if not this.
by mooklepticon
Sun Feb 09, 2025 8:21 pm
Forum: Ideas and Suggestions
Topic: Aquilo: heat pipe concrete
Replies: 8
Views: 1948

Re: Aquilo: heat pipe concrete

+1 for this. I know it kind of invalidates the point of aquilo, but it's literally a technology we use irl and have for a long time.
by mooklepticon
Tue Feb 04, 2025 9:19 pm
Forum: Ideas and Suggestions
Topic: Color consistency in tier or ability level should be normalized
Replies: 2
Views: 610

Color consistency in tier or ability level should be normalized

I know that the belts and inserters and everything have been their colors forEVER and are unlikely to change, but it's a little confusing to me.

Item | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5
Inserter* | yellow | blue | green | white | n/a
Belt | yellow | red | blue | green | n/a
Assembler ...
by mooklepticon
Tue Feb 04, 2025 9:07 pm
Forum: Ideas and Suggestions
Topic: Color picker GUI
Replies: 5
Views: 3660

Re: Color picker GUI

+1 from me. What I end up doing is alt-tabbing to a website that has the RGB colors listed. However, they're not always right and it'd be better if it was in game. Even listing the RGB on the factoripedia page would be an improvement.
by mooklepticon
Fri Jan 17, 2025 1:18 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 8087

Agri science spoilage is not fun, just annoying.

First off - I know it's mod able. I have it. I think it shouldn't have to be modded.

It's really inconsistent and doesn't add anything. Every other end product on gleba doesn't spoil. Only science packs. Every other science pack doesn't spoil in any manner. Space logistics aren't robust enough to ...
by mooklepticon
Thu Jan 02, 2025 4:30 pm
Forum: Ideas and Suggestions
Topic: Request - Steam heat
Replies: 5
Views: 1008

Re: Request - Steam heat


The heating mechanic is generally pretty nonsensical, it’s 100% gameplay and 0% realism. You kind of just have to accept it as it is.

Heating with steam instead of heat pipes would be OP, because steam can go through underground pipes while heat cannot.


I'm not looking for realism, but ...

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