Search found 291 matches

by mooklepticon
Wed Mar 12, 2025 7:41 pm
Forum: Gameplay Help
Topic: Keep a minimum on space ship?
Replies: 1
Views: 222

Keep a minimum on space ship?

How do I keep a minimum on a space ship? I have a ship running between vulcanas and nauvis. It requests 1k calcite from nauvis. I want it to drop 950 of that on nauvis and keep 50. Nauvis cargo landing pad is requesting said 950. I have a generic "space platform starter" logistic group on the ...
by mooklepticon
Wed Mar 12, 2025 4:30 pm
Forum: Not a bug
Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Replies: 4
Views: 235

Re: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships

Muche wrote: Wed Mar 12, 2025 4:28 pm Please attach the savefile.
Done. Thanks for the reminder.
by mooklepticon
Wed Mar 12, 2025 4:25 pm
Forum: Not a bug
Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Replies: 4
Views: 235

[2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships

Describe the problem by answering these questions

What did you do?
I automated landing pad requests via circuit. Constant combinator requests are set (4.0k calcite, etc). Another combinator takes logistic network inventory and multiplies it by -1. So, if I have 3.0k calcite, it results -3.0k ...
by mooklepticon
Fri Mar 07, 2025 3:04 pm
Forum: Questions, reviews and ratings
Topic: Request - electric heaters
Replies: 2
Views: 511

Re: Request - electric heaters

jamiechi1 wrote: Thu Mar 06, 2025 11:30 pm The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
oooh, that's nice. Thanks
by mooklepticon
Sun Feb 09, 2025 8:30 pm
Forum: Outdated/Not implemented
Topic: Use Heat from Heat Pipes to Accelerate Belt Spoilage
Replies: 5
Views: 636

Re: Use Heat from Heat Pipes to Accelerate Belt Spoilage

GrumpyJoe wrote: Sat Jan 11, 2025 11:51 amEither have a box where it can "spoil" or increase time on the belt (belt length or speed)
Sounds like a fermentation chamber. I use this with my sourdough bread :)
by mooklepticon
Sun Feb 09, 2025 8:23 pm
Forum: Ideas and Suggestions
Topic: [Suggestion/Comic] A Gleba productivity science would be nice
Replies: 21
Views: 1548

Re: [Suggestion/Comic] A Gleba productivity science would be nice

+1. There should be some kind of productivity if not this.
by mooklepticon
Sun Feb 09, 2025 8:21 pm
Forum: Ideas and Suggestions
Topic: Aquilo: heat pipe concrete
Replies: 8
Views: 639

Re: Aquilo: heat pipe concrete

+1 for this. I know it kind of invalidates the point of aquilo, but it's literally a technology we use irl and have for a long time.
by mooklepticon
Tue Feb 04, 2025 9:19 pm
Forum: Ideas and Suggestions
Topic: Color consistency in tier or ability level should be normalized
Replies: 2
Views: 189

Color consistency in tier or ability level should be normalized

I know that the belts and inserters and everything have been their colors forEVER and are unlikely to change, but it's a little confusing to me.

Item | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5
Inserter* | yellow | blue | green | white | n/a
Belt | yellow | red | blue | green | n/a
Assembler ...
by mooklepticon
Tue Feb 04, 2025 9:07 pm
Forum: Ideas and Suggestions
Topic: Color picker GUI
Replies: 5
Views: 2321

Re: Color picker GUI

+1 from me. What I end up doing is alt-tabbing to a website that has the RGB colors listed. However, they're not always right and it'd be better if it was in game. Even listing the RGB on the factoripedia page would be an improvement.
by mooklepticon
Fri Jan 17, 2025 1:18 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 9
Views: 1001

Agri science spoilage is not fun, just annoying.

First off - I know it's mod able. I have it. I think it shouldn't have to be modded.

It's really inconsistent and doesn't add anything. Every other end product on gleba doesn't spoil. Only science packs. Every other science pack doesn't spoil in any manner. Space logistics aren't robust enough to ...
by mooklepticon
Thu Jan 02, 2025 4:30 pm
Forum: Ideas and Suggestions
Topic: Request - Steam heat
Replies: 5
Views: 431

Re: Request - Steam heat


The heating mechanic is generally pretty nonsensical, it’s 100% gameplay and 0% realism. You kind of just have to accept it as it is.

Heating with steam instead of heat pipes would be OP, because steam can go through underground pipes while heat cannot.


I'm not looking for realism, but ...
by mooklepticon
Thu Jan 02, 2025 4:28 pm
Forum: Ideas and Suggestions
Topic: Request - Steam heat
Replies: 5
Views: 431

Re: Request - Steam heat


Can you be more specific? Do you mean using steam in pipes to heat tiles on Aquilo? I don't think this would be a good idea, as steam does not cool over distance, but heat pipes do.

Having the steam heat only the pipes, but not neighbouring tiles is better, and https://mods.factorio.com/mod ...
by mooklepticon
Mon Dec 30, 2024 2:32 pm
Forum: Ideas and Suggestions
Topic: Request - Steam heat
Replies: 5
Views: 431

Request - Steam heat

Steam heating is a very common form of heating. Can steam heating be added, please?
by mooklepticon
Mon Dec 30, 2024 2:31 pm
Forum: Questions, reviews and ratings
Topic: Request - electric heaters
Replies: 2
Views: 511

Request - electric heaters

Can someone please make an electric heater? There's a mod, https://mods.factorio.com/mod/ElectricHeatingTower, but it's not very developed. It can't control temperature, just on and 400C, no matter what.
by mooklepticon
Sun Dec 29, 2024 6:59 pm
Forum: Gameplay Help
Topic: How to get the number of active construction bots of a certain quality?
Replies: 13
Views: 1238

Re: How to get the number of active construction bots of a certain quality?

Lighthouse wrote: Sun Dec 29, 2024 5:49 pm
This can be done with a single Selector Combinator (Quality Transfer) + connect 1 Constant Combinator (set with Signal of bot in scope, Q1, strengh 1).
How does that prioritize taking the lowest quality items first?
by mooklepticon
Sun Dec 29, 2024 3:24 pm
Forum: Gameplay Help
Topic: How to get the number of active construction bots of a certain quality?
Replies: 13
Views: 1238

Re: How to get the number of active construction bots of a certain quality?


You probably want to gradually phase out old bots and replace them with higher quality bots as they become available.
I would do it like this:
- request 10 of the old quality bots into some roboport
- read robot statistics from that roboport. We're interested in Y and T.
- if Y >= 1000 (or ...
by mooklepticon
Sat Dec 28, 2024 11:47 pm
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 56
Views: 30002

Re: [Request] ELECTRIC BOILER

+1 to this. Electric heater of any kind, honestly. Would help greatly on Aquilo. Also, electric heat makes sense.
by mooklepticon
Sat Dec 28, 2024 3:54 am
Forum: Balancing
Topic: [0.16.1] Artillery shells stack size = 1
Replies: 29
Views: 18881

Re: [0.16.1] Artillery shells stack size = 1

/resurrect

Bringing this back. Still relevant. It's especially relevant with inventory management now that stack size is an automateable thing with the selector combinator. I can now request X stacks of something via combinator.

Also, seems silly that the artillery cannon stacks to 10 but the ...
by mooklepticon
Sat Dec 28, 2024 3:52 am
Forum: Ideas and Suggestions
Topic: Request - change artillery shell stack size to something greater.
Replies: 2
Views: 308

Re: Request - change artillery shell stack size to something greater.

Hares wrote: Fri Dec 27, 2024 8:25 pm
  1. First, there's balancing sub-forum, Ideas & Suggestions are for features: Factorio Direction → Balancing
  2. Second, there's a discussion there already, you can bump it: 54659: [0.16.1] Artillery shells stack size = 1
Thanks!

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