I'm still not sure whether it's overpowered, but I think you should have "heatpipe-concrete", i.e. a floor item that acts exactly like a heatpipe with the difference that you can build anything above on it. You connect it to overground heatpipes by placing a heatpipe on it, it only connects to neighboured concrete pipes. Any heat source or exchanger requires a overground heatpipe to connect to the ground.
Material would be 1 concrete, 1 heatpipe, 1 pipe and 1 plastic bar for each tile. Unlocked together with cryogenic science pack.
Buildings might further demand more power drain for each unheated tile they are standing on.
Aquilo: heat pipe concrete
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Re: Aquilo: heat pipe concrete
That sounds like Underground heat pipe mod.
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Re: Aquilo: heat pipe concrete
Not exactly the same and a bit clumsy. - I think you can make a 90° turn like with belts, although it doesn't look good.
Re: Aquilo: heat pipe concrete
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Sounds interesting, but it will remove the logistical challenge on Aquilo: Placing heat pipes everywhere. Heat pipes makes building things hard, which is the point of Aquilo. Also because the construction restraints changes the normal building setups, reducing repetitiveness and increasing diversity between bases.
Sounds interesting, but it will remove the logistical challenge on Aquilo: Placing heat pipes everywhere. Heat pipes makes building things hard, which is the point of Aquilo. Also because the construction restraints changes the normal building setups, reducing repetitiveness and increasing diversity between bases.
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Re: Aquilo: heat pipe concrete
The ingredients 1 concrete, 1 heatpipe, 1 pipe and 1 plastic bar would be logistically more demanding. The heatpipe stuff is only making building harder, and at least just leading to a boring roboport-setup.
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Re: Aquilo: heat pipe concrete
Yes, it makes building harder, that’s the whole point. And good luck using robots on Aquilo, where they need 5x more charging. Resource cost is no substitute for building complexity.Factoruser wrote: Thu Feb 06, 2025 4:40 pm The ingredients 1 concrete, 1 heatpipe, 1 pipe and 1 plastic bar would be logistically more demanding. The heatpipe stuff is only making building harder, and at least just leading to a boring roboport-setup.
Re: Aquilo: heat pipe concrete
I have a gut feeling that a grid of heatpipes will be a nightmare performance-wise. On large reactor setups they do take a significant amount of processing power.
Pony/Furfag avatar? Opinion discarded.
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Re: Aquilo: heat pipe concrete
This could be optimised (=simplified) if necessary, e.g. you are treating "chunks" or "circuits" of heatpipes like one, or you are calculating the temperatures "infrequently"/"on demand". A platform of heatpipe concrete resp. grid would be less demanding than an "organic" heatpipe network growing around Aquilo.aka13 wrote: Fri Feb 07, 2025 12:16 pm I have a gut feeling that a grid of heatpipes will be a nightmare performance-wise. On large reactor setups they do take a significant amount of processing power.
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Re: Aquilo: heat pipe concrete
+1 for this. I know it kind of invalidates the point of aquilo, but it's literally a technology we use irl and have for a long time.