+1
Easy solution would be a key combination, e.g. hold ctrl while placing blueprint and it will be marked as priority job for your roboport only. To be safe there should be a hidden timer which would change the job to normal build after some time, so it would get done eventually even if you had to ...
Search found 8 matches
- Thu Aug 15, 2019 8:46 am
- Forum: Ideas and Suggestions
- Topic: A way to keep non-inventory bots from claiming jobs on a build when you really want your inventory bots to do it.
- Replies: 8
- Views: 4059
- Thu Aug 15, 2019 8:31 am
- Forum: Implemented Suggestions
- Topic: Pause Logistics Queues / Turn off logistic system requests
- Replies: 59
- Views: 25099
Re: Switch to disable logistic slots
+1, would love to have this.
I would even suggest to extend this functionality to enable/disable whole requester chests (where it should be controllable by a signal).
I would even suggest to extend this functionality to enable/disable whole requester chests (where it should be controllable by a signal).
- Thu Aug 15, 2019 8:19 am
- Forum: Ideas and Suggestions
- Topic: Map mode showing radar coverage AND radar positions
- Replies: 4
- Views: 1978
Map mode showing radar coverage AND radar positions
Hi,
I have a QOL suggestion:
Issue: as the base grows, there will be many radars scattered across the base, drawing significant power. Many of those are likely to be overlapping, not contributing to overal coverage nor map scanning (this is job of radars on the outskirts). Finding and removing the ...
I have a QOL suggestion:
Issue: as the base grows, there will be many radars scattered across the base, drawing significant power. Many of those are likely to be overlapping, not contributing to overal coverage nor map scanning (this is job of radars on the outskirts). Finding and removing the ...
- Fri Aug 02, 2019 1:22 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 88547
Re: [MOD 0.17] Crafting Combinator
By default the combinator updates every 60 ticks. This is not a "delay" tho, since it doesn't matter when the input appears, it just updates whenever the time comes.
Thanks for the super quick reply. My problem is, that I want to have a simple logic - when I turn off the CC which defines item ...
- Fri Aug 02, 2019 1:02 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 88547
Re: [MOD 0.17] Crafting Combinator
Hello,
a simple question - how many ticks is the delay of Recipe combinator please? I am trying to build a contraption that would fill a requster chest with components to build item signalled by Constant combinator and I noticed it takes few seconds between setting of the CC and change in Recipe ...
a simple question - how many ticks is the delay of Recipe combinator please? I am trying to build a contraption that would fill a requster chest with components to build item signalled by Constant combinator and I noticed it takes few seconds between setting of the CC and change in Recipe ...
- Sat Mar 12, 2016 9:26 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 166503
Re: Friday Facts #129 - The late game
Right now we are doing surface strip mining, so introducing some kind of deep underground mining would be logical. Underground mines should have much larger reserves but be more difficult to mine. This could be inspired by real life mining - it takes a long time to build a deep mine, it needs lots ...
- Fri Apr 25, 2014 10:42 am
- Forum: Gameplay Help
- Topic: I can not finish the mission :(
- Replies: 15
- Views: 11907
Re: I can not finish the mission :(
I have the same problem (run out of iron ore). I discovered the big deposit in the north west by following the train tracks, but I figured that would be the next part of the mission to get to them and rebuild them. So far, I am about to restart the mission and try to work more resource-effective ...
- Fri Apr 25, 2014 12:38 am
- Forum: Gameplay Help
- Topic: I can not finish the mission :(
- Replies: 15
- Views: 11907
Re: I can not finish the mission :(
I cannot finish for a different reason - I've ran out of iron ore to mine and I'm still far from all objectives except for Solar panels (because I cheated and just reused the starting solar farm ;) ) and copper. I mined out the northern iron field and now I'm trying to relocate to the small patch in ...