Search found 8 matches

by stepcz
Thu Aug 15, 2019 8:46 am
Forum: Ideas and Suggestions
Topic: A way to keep non-inventory bots from claiming jobs on a build when you really want your inventory bots to do it.
Replies: 8
Views: 2723

Re: A way to keep non-inventory bots from claiming jobs on a build when you really want your inventory bots to do it.

+1 Easy solution would be a key combination, e.g. hold ctrl while placing blueprint and it will be marked as priority job for your roboport only. To be safe there should be a hidden timer which would change the job to normal build after some time, so it would get done eventually even if you had to m...
by stepcz
Thu Aug 15, 2019 8:31 am
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19454

Re: Switch to disable logistic slots

+1, would love to have this.

I would even suggest to extend this functionality to enable/disable whole requester chests (where it should be controllable by a signal).
by stepcz
Thu Aug 15, 2019 8:19 am
Forum: Ideas and Suggestions
Topic: Map mode showing radar coverage AND radar positions
Replies: 4
Views: 1420

Map mode showing radar coverage AND radar positions

Hi, I have a QOL suggestion: Issue: as the base grows, there will be many radars scattered across the base, drawing significant power. Many of those are likely to be overlapping, not contributing to overal coverage nor map scanning (this is job of radars on the outskirts). Finding and removing the u...
by stepcz
Fri Aug 02, 2019 1:22 pm
Forum: Mods
Topic: [MOD 0.17] Crafting Combinator
Replies: 179
Views: 73598

Re: [MOD 0.17] Crafting Combinator

By default the combinator updates every 60 ticks. This is not a "delay" tho, since it doesn't matter when the input appears, it just updates whenever the time comes. Thanks for the super quick reply. My problem is, that I want to have a simple logic - when I turn off the CC which defines ...
by stepcz
Fri Aug 02, 2019 1:02 pm
Forum: Mods
Topic: [MOD 0.17] Crafting Combinator
Replies: 179
Views: 73598

Re: [MOD 0.17] Crafting Combinator

Hello, a simple question - how many ticks is the delay of Recipe combinator please? I am trying to build a contraption that would fill a requster chest with components to build item signalled by Constant combinator and I noticed it takes few seconds between setting of the CC and change in Recipe com...
by stepcz
Sat Mar 12, 2016 9:26 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135045

Re: Friday Facts #129 - The late game

Right now we are doing surface strip mining, so introducing some kind of deep underground mining would be logical. Underground mines should have much larger reserves but be more difficult to mine. This could be inspired by real life mining - it takes a long time to build a deep mine, it needs lots o...
by stepcz
Fri Apr 25, 2014 10:42 am
Forum: Gameplay Help
Topic: I can not finish the mission :(
Replies: 15
Views: 10033

Re: I can not finish the mission :(

I have the same problem (run out of iron ore). I discovered the big deposit in the north west by following the train tracks, but I figured that would be the next part of the mission to get to them and rebuild them. So far, I am about to restart the mission and try to work more resource-effective. O...
by stepcz
Fri Apr 25, 2014 12:38 am
Forum: Gameplay Help
Topic: I can not finish the mission :(
Replies: 15
Views: 10033

Re: I can not finish the mission :(

I cannot finish for a different reason - I've ran out of iron ore to mine and I'm still far from all objectives except for Solar panels (because I cheated and just reused the starting solar farm ;) ) and copper. I mined out the northern iron field and now I'm trying to relocate to the small patch in...

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