Search found 24 matches

by mohreb
Sat Apr 02, 2016 12:39 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 254
Views: 59653

Re: [MOD 0.12.22] ExtraChests v0.1.2

hi is there a version with only the chests (maybe the liquid tank sizes too), those are the changes i would like to get from the mod and the other part's i am not thet interested in(animations don't annoy me that much but are not needed). also found a bug: if you have area miners disabled in bob's c...
by mohreb
Thu Mar 31, 2016 6:09 am
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 35029

Re: [0.12.x][0.12.2] Bob's Tweaks mod

Ah sorry for the confusing way of writing it, i took it as an example, the question was mostly if those properties are the only things affecting menu placements or not? Anyway, thank you so much for this great mod Bob. I guess 0.13 is not that far away now, maybe i'll see what can be done (to make t...
by mohreb
Tue Mar 29, 2016 9:36 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 35029

Re: [0.12.x][0.12.2] Bob's Tweaks mod

Hi, i tried out and really like it, it takes away much of the, where "the heck i find it" moments. On the other hand, for my personal use i still have some issues (as using other mods next to bob's ones). So to solve the remaining issues and to re-arrange the recipies i just need to add, lines in yo...
by mohreb
Fri Mar 18, 2016 8:44 pm
Forum: Modding discussion
Topic: What can be done with modding?
Replies: 10
Views: 8955

Re: What can be done with modding?

Hi, i would liket to ask also if something can be done or not.
Can you define objects/items "on the fly" via mods? (a bit like blueprints, where you the object is a composition of objects, and that is also viewed on the picture?
by mohreb
Sun Jun 29, 2014 3:11 pm
Forum: Modding help
Topic: map settings lua
Replies: 3
Views: 950

Re: map settings lua

Thank you, i will try that way.
[the 1) question was just to be sure that it is the right file for the Play/New Game option, and i do not modify for campaign/scenarios only ...]
EDIT: i doubled up the value, will see what it does, but i guess those modifications are hard to notice anyway ...
by mohreb
Sun Jun 29, 2014 2:17 pm
Forum: Modding help
Topic: map settings lua
Replies: 3
Views: 950

map settings lua

hi all, i was thinking of modifying map-settings.lua so the questions are: 1) is that the file needed to be modified for sandbox-type map behavior? 2) so i need to copy the file to : <mod-name>/prototypes/map-settings.lua then change whatever in it. 3) if i change to: enemy_evolution= { enabled=true...
by mohreb
Sat Jun 28, 2014 12:34 pm
Forum: Ideas and Suggestions
Topic: logistic questions
Replies: 2
Views: 548

logistic questions

Hi all i have some questions regarding logistic network: 1) can you set a condition someway about available robots? so you automatically insert new logistic robots whenever there is place for new? 2) if i understand well requester chests are part of the network as far as i know, so items in them cou...
by mohreb
Mon Jun 09, 2014 5:28 pm
Forum: General discussion
Topic: wow that train nerf. (stack size changes)
Replies: 17
Views: 3611

Re: wow that train nerf. (stack size changes)

Hello, I would like to make clear, that the changes are not final. We just changed the stack sizes to match the metric system and chose the closest values. It doesn't mean we know if the stacks should be bigger or lower, we will still change the stack sizes of individual items in the future dependi...
by mohreb
Sun Jun 08, 2014 2:48 pm
Forum: General discussion
Topic: Version 0.10.0 (anticipation thread)
Replies: 21
Views: 3644

Re: Version 0.10.0 (anticipation thread)

well it is out but " To avoid unnecessary file transfers, we decided to do an experiment. We will provide the new version only through the updater until Sunday, so people are motivated to use it instead of downloading the full game." the updater is somewhat fragile, it freaks out if there are some ...
by mohreb
Sun May 04, 2014 12:13 pm
Forum: Mods
Topic: Oil condensating
Replies: 0
Views: 3677

Oil condensating

I made a small mod that enables to condensate oil to a more dense state. light to heavy, and petroleum to light oil. It works after you research a small tech after advanced oil processing. Localizations are made for english only at this moment, and there might be some errors.
by mohreb
Thu May 01, 2014 12:09 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 59
Views: 43229

Re: [Polls Closed] The signals

with stack size i meant lets request 128 item instead of 100 if it stacks at 128 ... (on yourself or in request chests ...)
by mohreb
Thu May 01, 2014 10:34 am
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 59
Views: 43229

Re: [Polls Closed] The signals

i did not speak about special materials handling the different logical operations, i told to set the different kind of operations in conditions. And as it goes now, red and green signals are more of a look in those chest kind a set up not a bus system. (as long as there is only conditions on quantit...
by mohreb
Thu May 01, 2014 10:17 am
Forum: Ideas and Suggestions
Topic: multiplayer
Replies: 7
Views: 686

Re: multiplayer

c3040 wrote:Hello i thing it would be nice to have multiplayer and a friends list to play with to help keep trolls out thanks
why could anyone you don't allow join your game anyway?
by mohreb
Thu May 01, 2014 8:35 am
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 59
Views: 43229

Re: [Polls Closed] The signals

i got it but if you have a condition which should apply to one chest only and an other which applies to an other chest both containing the same material, the result will be added up if your wires touch and that way your condition can not apply properly.
by mohreb
Wed Apr 30, 2014 9:50 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 59
Views: 43229

Re: [Polls Closed] The signals

More colors: No good idea! It spoils the inventory. It doesn't make anything easier. The current two are in my opinion already too much (but I can live with them and they look nice) and there is always a way to reduce two wires into one. I mean the current function of the wires are not really under...
by mohreb
Tue Apr 29, 2014 10:27 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 59619

Re: Railroad

for the railroads it would be handy (and easy to implement in my opinion) to let them be re-nameable, random is not that useful for remembering. I know those are supporter's names, but they could be put on other places, on labs it is okay to have them as those names are not to be used in game, but o...
by mohreb
Tue Apr 29, 2014 10:21 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 59
Views: 43229

Re: [Polls Closed] The signals

it would be cool too to be able to link them to more things, like rail segments so they can switch it off (and block entry to a mine station when there is nothing to be transported, or to a drop off station segment if it can not be unloaded), to stations to see what is in the train, to factories dir...
by mohreb
Mon Apr 28, 2014 11:07 pm
Forum: Gameplay Help
Topic: HELP : evenly feed a full belt onto one side (side insert)
Replies: 16
Views: 30325

Re: HELP : evenly feed a full belt onto one side (side inser

I made an alternator which is far from perfect but is kind-of deterministic and works for any number of incoming materials (here it is tested with 6) : http://i.imgur.com/2inpn4b.jpg the upper chests giving the tick for inverters by moving the fuel (anything) by one if there is an output possibility...
by mohreb
Mon Apr 28, 2014 9:05 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Science Packs 1 - 4 Factory
Replies: 18
Views: 13123

Re: Science Packs 1 - 4 Factory

shouldn't there be en efficiency beacon near the 4th tier science pack constructor part ? (at least for me alien artifacts seem to come hard for a beacon to worth it)
by mohreb
Sat Apr 26, 2014 2:18 pm
Forum: Show your Creations
Topic: My little cracking refinery
Replies: 4
Views: 6757

Re: My little cracking refinery

if you put pumps back-ways (from before the chemical entry to the tanks) would it prevent cracking if not needed? (as in, keep heavy and light oil for other use first, only crack it if there is an overflow?) i have hard time imagining a system which could provide all three products without under-sup...

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