Search found 16 matches

by Doskan
Sat Aug 13, 2016 12:01 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 203955

Re: [MOD 0.13] Black Market (sell and buy on the market)

I have an issue with this mod (probably a conflict with another mod, but...) dependencies "freetools" are missing, and whenever i start a game or load, got an error , on_init: __Blackmarket__control.lua:166: attempt to perform arithmethic on field 'amount' (a nil value)
by Doskan
Tue Aug 02, 2016 9:46 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49214

Re: [MOD 0.12.x] Reverse Factory

Would be really cool if enemies drop random minor loot, like digested (damaged) armor o... pickaxes or... i dont know, thing to recycle basically :?
by Doskan
Sat Jul 02, 2016 11:43 am
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 17901

Re: [MOD 0.12.x] Belt hoppers 1.0.2

wow really love this mod, hoper it gets updated :mrgreen:
by Doskan
Sun Jul 27, 2014 4:16 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287289

Re: [MOD 0.10.x] Landfill (2.0)

Naaaah im actually ok with that, i can make narrow passages if i want, making it easier to deal with the bitters
by Doskan
Sun Jul 27, 2014 2:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287289

Re: [MOD 0.10.x] Landfill (2.0)

Ooooook! this will be great...!

Image
Image

:| :(
by Doskan
Thu Jul 10, 2014 6:25 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77467

Re: [MOD 0.10.2] Automatic Rail Laying Machine

Is there a way to solve this? i cant load my game, tried removing the mod but isnt working either
by Doskan
Mon Jul 07, 2014 10:18 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92726

Re: Bug Reports

Still present in 1.1.6 Sorry, but I can't reproduce it. For me everything works fine... Seeds go to fuel-slot, fertilizer goes to input and wood is placed into the output-slot (also tested without fertilizer). I apologize for the post, was my fault, i was using version 10.0, wich apparently its not...
by Doskan
Mon Jul 07, 2014 3:55 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92726

Re: Bug Reports

bulldog98 wrote:The treefarm mk1 in factorio 0.10.1 puts it's output to the input field above the seeds, so you can't automate the treefarm anymore
Still present in 1.1.6
by Doskan
Fri Jun 27, 2014 7:27 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561686

Re: Yuoki Industries 0.2.3

How do tanks work? i have biomass stuck on a underground tank :shock: Tried pipe valve but dunno how it works either lol From the description it seemed that one needs to use pump to pull out fluids from them. Can't see any description at all, but it worked using pumps, thanks Talking about the tank...
by Doskan
Fri Jun 27, 2014 7:14 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561686

Re: Yuoki Industries 0.2.3

How do tanks work? i have biomass stuck on a underground tank :shock:
Tried pipe valve but dunno how it works either lol
by Doskan
Mon Jun 23, 2014 10:12 am
Forum: Technical Help
Topic: Frozen every 2 minutes
Replies: 11
Views: 10095

Re: Frozen every 2 minutes

Oh its definetely that autosave thing, thank you guys :)
by Doskan
Mon Jun 23, 2014 9:48 am
Forum: Technical Help
Topic: Frozen every 2 minutes
Replies: 11
Views: 10095

Frozen every 2 minutes

As title says, i get a screen freeze for about 1-2 seconds every 2:04 exactly, is there something that triggers every that lapse of time? Got many mods btw... heres a list of them: - Advanced equipment - Dytech, core, inserters, storage and tools - F-mod - mopower - motrans - Pocketbots - Powerlimit...
by Doskan
Sun Jun 22, 2014 12:36 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561686

Re: Yuoki Industries 0.2.3

Testing....
P.D: new tanks looks greats :)
by Doskan
Sun Jun 22, 2014 11:07 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 72867

Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc

Sorry, the wording is not great. The gird is smaller than the normal grid to emulate the preinstalled extra, I'll reword the first post. If you want to see if it works, put some construction bots and some repair-packs in your inventory and damage a wall outside of roboport coverage, they should com...
by Doskan
Sun Jun 22, 2014 10:29 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 72867

Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc

JamesOFarrell wrote:Description
This armor is just a version of the Mk2 Power Armor but comes with some pre-installed extras, a fusion reactor, some batteries and a roboport.
Hrm... i don't have anything preinstalled (or its not working) :?

Using v0.1.0
by Doskan
Wed Jun 18, 2014 5:54 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561686

Re: Yuoki Industries 0.2.2

is this working with .10? got an error while loading that says "can't find gunshot.wav"
Got all my game sounds in *.ogg

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