Search found 16 matches
- Sat Aug 13, 2016 12:01 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 236602
Re: [MOD 0.13] Black Market (sell and buy on the market)
I have an issue with this mod (probably a conflict with another mod, but...) dependencies "freetools" are missing, and whenever i start a game or load, got an error , on_init: __Blackmarket__control.lua:166: attempt to perform arithmethic on field 'amount' (a nil value)
- Tue Aug 02, 2016 9:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52714
Re: [MOD 0.12.x] Reverse Factory
Would be really cool if enemies drop random minor loot, like digested (damaged) armor o... pickaxes or... i dont know, thing to recycle basically 

- Sat Jul 02, 2016 11:43 am
- Forum: Mods
- Topic: [MOD 0.12.x] Belt hoppers 1.0.2
- Replies: 33
- Views: 21190
Re: [MOD 0.12.x] Belt hoppers 1.0.2
wow really love this mod, hoper it gets updated 

- Sun Jul 27, 2014 4:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 308933
Re: [MOD 0.10.x] Landfill (2.0)
Naaaah im actually ok with that, i can make narrow passages if i want, making it easier to deal with the bitters
- Sun Jul 27, 2014 2:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 308933
Re: [MOD 0.10.x] Landfill (2.0)
Ooooook! this will be great...!







- Thu Jul 10, 2014 6:25 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 90668
Re: [MOD 0.10.2] Automatic Rail Laying Machine
Is there a way to solve this? i cant load my game, tried removing the mod but isnt working either
- Mon Jul 07, 2014 10:18 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 108756
Re: Bug Reports
Still present in 1.1.6
Sorry, but I can't reproduce it. For me everything works fine... Seeds go to fuel-slot, fertilizer goes to input and wood is placed into the output-slot (also tested without fertilizer).
I apologize for the post, was my fault, i was using version 10.0, wich apparently its ...
Sorry, but I can't reproduce it. For me everything works fine... Seeds go to fuel-slot, fertilizer goes to input and wood is placed into the output-slot (also tested without fertilizer).
I apologize for the post, was my fault, i was using version 10.0, wich apparently its ...
- Mon Jul 07, 2014 3:55 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 108756
Re: Bug Reports
Still present in 1.1.6bulldog98 wrote:The treefarm mk1 in factorio 0.10.1 puts it's output to the input field above the seeds, so you can't automate the treefarm anymore
- Fri Jun 27, 2014 7:27 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 697335
Re: Yuoki Industries 0.2.3
How do tanks work? i have biomass stuck on a underground tank :shock:
Tried pipe valve but dunno how it works either lol
From the description it seemed that one needs to use pump to pull out fluids from them.
Can't see any description at all, but it worked using pumps, thanks
Talking about ...
Tried pipe valve but dunno how it works either lol
From the description it seemed that one needs to use pump to pull out fluids from them.
Can't see any description at all, but it worked using pumps, thanks
Talking about ...
- Fri Jun 27, 2014 7:14 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 697335
Re: Yuoki Industries 0.2.3
How do tanks work? i have biomass stuck on a underground tank
Tried pipe valve but dunno how it works either lol

Tried pipe valve but dunno how it works either lol
- Mon Jun 23, 2014 10:12 am
- Forum: Technical Help
- Topic: Frozen every 2 minutes
- Replies: 11
- Views: 11043
Re: Frozen every 2 minutes
Oh its definetely that autosave thing, thank you guys 

- Mon Jun 23, 2014 9:48 am
- Forum: Technical Help
- Topic: Frozen every 2 minutes
- Replies: 11
- Views: 11043
Frozen every 2 minutes
As title says, i get a screen freeze for about 1-2 seconds every 2:04 exactly, is there something that triggers every that lapse of time?
Got many mods btw... heres a list of them:
- Advanced equipment
- Dytech, core, inserters, storage and tools
- F-mod
- mopower
- motrans
- Pocketbots ...
Got many mods btw... heres a list of them:
- Advanced equipment
- Dytech, core, inserters, storage and tools
- F-mod
- mopower
- motrans
- Pocketbots ...
- Sun Jun 22, 2014 12:36 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 697335
Re: Yuoki Industries 0.2.3
Testing....
P.D: new tanks looks greats
P.D: new tanks looks greats

- Sun Jun 22, 2014 11:07 am
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 79364
Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc
Sorry, the wording is not great. The gird is smaller than the normal grid to emulate the preinstalled extra, I'll reword the first post. If you want to see if it works, put some construction bots and some repair-packs in your inventory and damage a wall outside of roboport coverage, they should ...
- Sun Jun 22, 2014 10:29 am
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 79364
Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc
Hrm... i don't have anything preinstalled (or its not working)JamesOFarrell wrote:Description
This armor is just a version of the Mk2 Power Armor but comes with some pre-installed extras, a fusion reactor, some batteries and a roboport.

Using v0.1.0
- Wed Jun 18, 2014 5:54 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 697335
Re: Yuoki Industries 0.2.2
is this working with .10? got an error while loading that says "can't find gunshot.wav"
Got all my game sounds in *.ogg
Got all my game sounds in *.ogg