Search found 143 matches

by Ringkeeper
Mon Dec 09, 2024 10:37 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 178
Views: 86464

Re: [MOD 1.1] Inventory Sensor

does someone have a blueprint for loading a waggon with specific items ? Optera posted one loooong time ago but i lost all my blueprints and i can not find it.
Also i am too stupid to recreated it , combinators is a nightmare for me.
by Ringkeeper
Thu Dec 05, 2024 5:54 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 52
Views: 26753

Re: Blueprint Edit - Ability to Zoom In/Out

i need to bump this idea.

Either a zoom or a bigger brush .

I tried to edit this blueprint of one part of my base because on the bottom 2 stations should not be included and it is a pain.
https://imgur.com/a/rFhW85Y

Brush over it -> save -> see what you missed -> repeat. So a zoom or a ...
by Ringkeeper
Fri Feb 05, 2021 1:09 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 210652

Re: Friday Facts #365 - Future plans

my credo always is "no pre-orders" . Always... well at least since i got some crap that i pre-ordered.

Any way... where is the pre-order button? :D
by Ringkeeper
Thu Nov 12, 2020 5:57 am
Forum: General discussion
Topic: Alt-F4 #12 - Reverse Engineering the Spider
Replies: 3
Views: 3295

Re: Alt-F4 #12 - Reverse Engineering the Spider

the spidertron is fun.. but how do i get it away from the mouse without reloading the page? :)

Clicking on any link (f.e. to the forum) was challenging , had to wait that spidertron moves over the button (and i had it at the top of page) and then the mouse changed so i could click the link.
by Ringkeeper
Fri Oct 09, 2020 9:37 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 102358

Re: Friday Facts #361 - Train stop limit, Tips and tricks

FFF .. finally one again. God i missed it.

Changes sound great, especially the train. Everything that makes trains in vanilla less annoying i welcome. I use LTN (and like it) most of the time but everything that is vanilla is always better then mods.
by Ringkeeper
Tue Oct 06, 2020 9:45 am
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 40
Views: 20458

Re: I want to play factorio but I lack a goal


I found it useful to have a Factorio pause. The need to build something came by itself.
I heard also trying multiplayer might be useful. 8-)


jep ... after Multiplayer with wife, reaching 5k+ science per minute we stopped, as frames went down to 30... didn't play last half year. I started now ...
by Ringkeeper
Tue Sep 29, 2020 8:09 am
Forum: General discussion
Topic: Killing nest are becoming annoying - Strategy to play?
Replies: 37
Views: 19103

Re: Killing nest are becoming annoying - Strategy to play?

problem with base game: radar has way too small visible area for artillery.

In one of my 0.17/18 maps with biter expansion i came to the point, where i needed 1h to clear them with modded radar and nuclear artillery (firing nuclear bombs) on one side of the base.
by Ringkeeper
Wed Sep 23, 2020 6:02 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 297727

Re: Stations & other LTN based designs

works :) thanks a lot.
by Ringkeeper
Wed Sep 23, 2020 11:52 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 297727

Re: Blueprint's Don't place Station

0eNrtXd1u4zYWfpVCl0VUiP9ksDtPsMAWu3tXFIFiM4kwsuSV5bTBwO9e0kpsWSIlHSrOjIL2ooM41ufzfz4eHSvfovt8r7dVVtTR7bcoW5XFLrr97Vu0yx6LNLev1S9bHd1GWa030U1UpBv7U14+Zrs6W8VVeV/W0eEmyoq1/jO6RYcbx8XPWVXvzSun65t3xL+2rsSgK//TupKArvx360p6+P0m0kWd1Zlu9D7+8HJX7Df3ujLqnK6+zx5jnetVXRmtt2WuDfC23Jkry8J ...
by Ringkeeper
Fri Aug 07, 2020 5:33 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 115785

Re: Friday Facts #359 - Crash site: The beginning

serious.... every other game after such long time of development "we polished the font in the main menu oh and micro transactions"... and here we get 7 days before the release new awesome stuff. Like the crash site.

Factorio is one of the few games where i would gladly scream for a DLC if it funds ...
by Ringkeeper
Fri Jul 31, 2020 5:35 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 41291

Re: Friday Facts #358 - Alien decoratives & Polluted water

have to agree, polluted water is awesome but the colour not. On first view i thought "odd that in the barren is so much grass"´.

i think polluted water should either have some debris or that "foam-ish" look, with a bit more brown/oily tint.
by Ringkeeper
Fri Jun 12, 2020 4:12 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 93701

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Better than sauron invasion.

New beacons are nice. Beacons have no visual significance for me. I need them for better factory but I don't need to see them. They provide no important information in general.

The new one fulfille this. I take everything that needs less pc power. Getting to limit with ...
by Ringkeeper
Fri Mar 20, 2020 6:07 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 112635

Re: Friday Facts #339 - Beacon HR + Redesign process

don't like it, sorry. At least not as beacon. A beacon is a transmitter and not something that looks like an electrical converter or weapon.
Looks also way to futuristic compared to the other DIY looking buildings (which i like).


And waaay to eye-catching. For mega factories beacon are a must have ...
by Ringkeeper
Fri Feb 07, 2020 11:28 am
Forum: General discussion
Topic: Speaking of playing the game the way you want ...
Replies: 13
Views: 5707

Re: Speaking of playing the game the way you want ...


Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value.


Well, what I meant was specifically landfill - i.e ...
by Ringkeeper
Fri Jan 24, 2020 5:59 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 80266

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

ok, now i'm on PC.. what i wanted to write else in last post:

don't hang on that one sentence in a long FFF.

Back to the topics:

i like the pathfinder changes, might improve some of my problems i have and explain some wired behaviour like trains waiting for a free spot when next to the train are ...
by Ringkeeper
Fri Jan 24, 2020 5:30 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 80266

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Kinda agree, the wording could have been better. Then again it's not a PR guy writing them but someone that cares about the game and player and tried to explain without going too much into details but still explain it.
Know that feeling....

If he is still searching for a job he might want to shoot ...
by Ringkeeper
Wed Jan 22, 2020 6:38 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 104982

Re: [MOD 0.13] Water Well - pump water from the underground

would love an update of this mod for 0.18 :)

After update and starting game, my whole power production crashed :mrgreen: :mrgreen:
by Ringkeeper
Sat Jan 04, 2020 2:01 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 16724

Re: Friday Facts #328 - 2019 recap

Wuhu FFF on my birthday :mrgreen:

Enjoy the time off. Had 7 weeks myself (parental leave and vacation). You have a lot to do this year
by Ringkeeper
Thu Jan 02, 2020 8:50 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 169894

Re: GreyGoo Mk I: A self-expanding factory

looking that OP was last active in the board in August 2018, i guess there won't be a MK2 ....
by Ringkeeper
Thu Jan 02, 2020 8:33 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 212969

Re: Chunk-aligned modular railway system with LTN Stations


Does anyone else have an issue where one corner of the bulk loaders/unloaders belts doesn't get built because it overlaps with the track hitbox?


Yes, as the curved track was made 1 tile bigger in 0.17 . You need to change the belts and off-set one underground further out... looks stupid, but no ...

Go to advanced search