Search found 141 matches

by Ringkeeper
Fri Feb 05, 2021 1:09 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60477

Re: Friday Facts #365 - Future plans

my credo always is "no pre-orders" . Always... well at least since i got some crap that i pre-ordered.

Any way... where is the pre-order button? :D
by Ringkeeper
Thu Nov 12, 2020 5:57 am
Forum: General discussion
Topic: Alt-F4 #12 - Reverse Engineering the Spider
Replies: 3
Views: 955

Re: Alt-F4 #12 - Reverse Engineering the Spider

the spidertron is fun.. but how do i get it away from the mouse without reloading the page? :)

Clicking on any link (f.e. to the forum) was challenging , had to wait that spidertron moves over the button (and i had it at the top of page) and then the mouse changed so i could click the link.
by Ringkeeper
Fri Oct 09, 2020 9:37 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 34809

Re: Friday Facts #361 - Train stop limit, Tips and tricks

FFF .. finally one again. God i missed it.

Changes sound great, especially the train. Everything that makes trains in vanilla less annoying i welcome. I use LTN (and like it) most of the time but everything that is vanilla is always better then mods.
by Ringkeeper
Tue Oct 06, 2020 9:45 am
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 32
Views: 3437

Re: I want to play factorio but I lack a goal

I found it useful to have a Factorio pause. The need to build something came by itself. I heard also trying multiplayer might be useful. 8-) jep ... after Multiplayer with wife, reaching 5k+ science per minute we stopped, as frames went down to 30... didn't play last half year. I started now alone ...
by Ringkeeper
Tue Sep 29, 2020 8:09 am
Forum: General discussion
Topic: Killing nest are becoming annoying - Strategy to play?
Replies: 37
Views: 3631

Re: Killing nest are becoming annoying - Strategy to play?

problem with base game: radar has way too small visible area for artillery.

In one of my 0.17/18 maps with biter expansion i came to the point, where i needed 1h to clear them with modded radar and nuclear artillery (firing nuclear bombs) on one side of the base.
by Ringkeeper
Wed Sep 23, 2020 6:02 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 208
Views: 151021

Re: Stations & other LTN based designs

works :) thanks a lot.
by Ringkeeper
Wed Sep 23, 2020 11:52 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 208
Views: 151021

Re: Blueprint's Don't place Station

0eNrtXd1u4zYWfpVCl0VUiP9ksDtPsMAWu3tXFIFiM4kwsuSV5bTBwO9e0kpsWSIlHSrOjIL2ooM41ufzfz4eHSvfovt8r7dVVtTR7bcoW5XFLrr97Vu0yx6LNLev1S9bHd1GWa030U1UpBv7U14+Zrs6W8VVeV/W0eEmyoq1/jO6RYcbx8XPWVXvzSun65t3xL+2rsSgK//TupKArvx360p6+P0m0kWd1Zlu9D7+8HJX7Df3ujLqnK6+zx5jnetVXRmtt2WuDfC23Jkry8J+qtVdUH4TvUS3MWbJwQrVQc...
by Ringkeeper
Fri Aug 07, 2020 5:33 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 76486

Re: Friday Facts #359 - Crash site: The beginning

serious.... every other game after such long time of development "we polished the font in the main menu oh and micro transactions"... and here we get 7 days before the release new awesome stuff. Like the crash site. Factorio is one of the few games where i would gladly scream for a DLC if ...
by Ringkeeper
Fri Jul 31, 2020 5:35 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 12338

Re: Friday Facts #358 - Alien decoratives & Polluted water

have to agree, polluted water is awesome but the colour not. On first view i thought "odd that in the barren is so much grass"´.

i think polluted water should either have some debris or that "foam-ish" look, with a bit more brown/oily tint.
by Ringkeeper
Fri Jun 12, 2020 4:12 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27195

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Better than sauron invasion. New beacons are nice. Beacons have no visual significance for me. I need them for better factory but I don't need to see them. They provide no important information in general. The new one fulfille this. I take everything that needs less pc power. Getting to limit with 6...
by Ringkeeper
Fri Mar 20, 2020 6:07 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 35011

Re: Friday Facts #339 - Beacon HR + Redesign process

don't like it, sorry. At least not as beacon. A beacon is a transmitter and not something that looks like an electrical converter or weapon. Looks also way to futuristic compared to the other DIY looking buildings (which i like). And waaay to eye-catching. For mega factories beacon are a must have, ...
by Ringkeeper
Fri Feb 07, 2020 11:28 am
Forum: General discussion
Topic: Speaking of playing the game the way you want ...
Replies: 13
Views: 1946

Re: Speaking of playing the game the way you want ...

Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value. Well, what I meant was specifically landfill - i.e. land ...
by Ringkeeper
Fri Jan 24, 2020 5:59 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 30251

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

ok, now i'm on PC.. what i wanted to write else in last post: don't hang on that one sentence in a long FFF. Back to the topics: i like the pathfinder changes, might improve some of my problems i have and explain some wired behaviour like trains waiting for a free spot when next to the train are 10 ...
by Ringkeeper
Fri Jan 24, 2020 5:30 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 30251

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Kinda agree, the wording could have been better. Then again it's not a PR guy writing them but someone that cares about the game and player and tried to explain without going too much into details but still explain it. Know that feeling.... If he is still searching for a job he might want to shoot m...
by Ringkeeper
Wed Jan 22, 2020 6:38 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 118
Views: 60430

Re: [MOD 0.13] Water Well - pump water from the underground

would love an update of this mod for 0.18 :)

After update and starting game, my whole power production crashed :mrgreen: :mrgreen:
by Ringkeeper
Sat Jan 04, 2020 2:01 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 7429

Re: Friday Facts #328 - 2019 recap

Wuhu FFF on my birthday :mrgreen:

Enjoy the time off. Had 7 weeks myself (parental leave and vacation). You have a lot to do this year
by Ringkeeper
Thu Jan 02, 2020 8:50 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 158
Views: 101371

Re: GreyGoo Mk I: A self-expanding factory

looking that OP was last active in the board in August 2018, i guess there won't be a MK2 ....
by Ringkeeper
Thu Jan 02, 2020 8:33 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 114577

Re: Chunk-aligned modular railway system with LTN Stations

Does anyone else have an issue where one corner of the bulk loaders/unloaders belts doesn't get built because it overlaps with the track hitbox? Yes, as the curved track was made 1 tile bigger in 0.17 . You need to change the belts and off-set one underground further out... looks stupid, but no oth...
by Ringkeeper
Sat Dec 21, 2019 2:58 pm
Forum: Logistic Train Network
Topic: Items not in Network but not even requested
Replies: 3
Views: 591

Re: Items not in Network but not even requested

jep, there was a roboport connected (station is a universal requester for main base and requests a lot of stuff) and the iron wheels are at the moment always in minus. Used now the filter, lets see if that prevents it. *edit* hmm... even with filter and set to -10 Million for iron wheel it requests ...
by Ringkeeper
Fri Dec 20, 2019 9:34 pm
Forum: Logistic Train Network
Topic: Items not in Network but not even requested
Replies: 3
Views: 591

Items not in Network but not even requested

Hi, my wife and i play a game at the moment where we suddenly get messages "No station supplying Speed Module (or Iron gear wheel) found in Network 0xfffffff" The problem: we don't request this items anywhere. The map is kinda new , so we have so far only 20 stations, but in none we reques...

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