Search found 126 matches

by Ringkeeper
Sat Jan 04, 2020 2:01 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 4538

Re: Friday Facts #328 - 2019 recap

Wuhu FFF on my birthday :mrgreen:

Enjoy the time off. Had 7 weeks myself (parental leave and vacation). You have a lot to do this year
by Ringkeeper
Thu Jan 02, 2020 8:50 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 149
Views: 73341

Re: GreyGoo Mk I: A self-expanding factory

looking that OP was last active in the board in August 2018, i guess there won't be a MK2 ....
by Ringkeeper
Thu Jan 02, 2020 8:33 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 117
Views: 66485

Re: Chunk-aligned modular railway system with LTN Stations

Does anyone else have an issue where one corner of the bulk loaders/unloaders belts doesn't get built because it overlaps with the track hitbox? Yes, as the curved track was made 1 tile bigger in 0.17 . You need to change the belts and off-set one underground further out... looks stupid, but no oth...
by Ringkeeper
Sat Dec 21, 2019 2:58 pm
Forum: Logistic Train Network
Topic: Items not in Network but not even requested
Replies: 3
Views: 132

Re: Items not in Network but not even requested

jep, there was a roboport connected (station is a universal requester for main base and requests a lot of stuff) and the iron wheels are at the moment always in minus. Used now the filter, lets see if that prevents it. *edit* hmm... even with filter and set to -10 Million for iron wheel it requests ...
by Ringkeeper
Fri Dec 20, 2019 9:34 pm
Forum: Logistic Train Network
Topic: Items not in Network but not even requested
Replies: 3
Views: 132

Items not in Network but not even requested

Hi, my wife and i play a game at the moment where we suddenly get messages "No station supplying Speed Module (or Iron gear wheel) found in Network 0xfffffff" The problem: we don't request this items anywhere. The map is kinda new , so we have so far only 20 stations, but in none we request them or ...
by Ringkeeper
Wed Dec 18, 2019 9:52 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 169
Views: 79515

Re: Stations & other LTN based designs

would like to have some opinion on depot design. So far i build huge depots like on the first screenshot. But they need space and a lot of materials. Then i had the idea for a different approach. Screenshot 2 shows my first design with 2 depot stations, screenshot 3 the current one with 4. This way ...
by Ringkeeper
Fri Nov 29, 2019 8:20 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 6763

Re: Friday Facts #323 - Animated water

good thing first animation didn't made it in the game :D that one looks horrible.

But the rest is fine. Won't see it much later... my wife doesn't like water in the game, too much building disruption for her :D
by Ringkeeper
Fri Nov 29, 2019 7:28 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 2512

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

if you want to talk about lag.... remove all the heat pipe and check this crazy design someone did: https://www.reddit.com/r/factorio/comments/9bj5se/55gw_ups_optimized_reactor/ https://cdn.discordapp.com/attachments/439059619961110528/484699467858182157/blueprint.png yeah, it's a nightmare to place...
by Ringkeeper
Fri Nov 15, 2019 5:50 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 9976

Re: Friday Facts #321 - Countdown

9/25/20 is a good goal .... go away witch with this unholy numbers..... 25.09.2020 !! Czech company, useful numbers :P But yeah, i second the request for a paid DLC... your one of the only companies i ask for a paid DLC. Good companies need the support and the steady income to continue what they do.
by Ringkeeper
Fri Nov 08, 2019 6:25 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 195
Views: 16750

Re: Friday Facts #320 - Color correction

i like the new map colours, look great. The ingame, hmmm... a bit too much i think. Then again, my monitor is not set correct as it is the secondary. Maybe you should post a link to a good calibration tool as well, so everyone can set up their monitors correct? :D Otherwise you never know if the com...
by Ringkeeper
Fri Oct 25, 2019 5:27 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 12525

Re: Lategame mining options are lacking

i think i didn't miss a post to read, if i did, sorry^^ Someone mentioned the AAI vehicle, which are for vanilla too complicated and better left in the mod . But what about some kind of miners like in C&C or Dune ? You build a drop-off building on/near the ore patch which can either put stuff on bel...
by Ringkeeper
Fri Oct 11, 2019 4:54 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8114

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

i have to say, the "non collision biters" look and behave waaay better then the old one. And final a challenge, as the can attack as big group not one by one. :D
by Ringkeeper
Mon Sep 30, 2019 5:47 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13386

Re: Friday Facts #314 - 0.17 stable

WoW is really a good example for the thin line between "dumbing down stuff" and "making life easier" and "annoy player with boring repetitive shit". And with all games that you play for a loooong time, you notice that your own play style changes. I played WoW for 13 years, started shortly after rele...
by Ringkeeper
Mon Aug 26, 2019 5:55 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 24395

Re: Friday Facts #309 - Controversial opinions

want to give my opinion: Inserters: don't care much, i'm not the guy that calculates the output to the item, more the slap-more-stuff-down-don't-care-of-overproduction , so inserter chasing items is something i can live with. Blueprints: blueprints itself are awsome. Don't want to spend hours in eve...
by Ringkeeper
Fri Aug 09, 2019 8:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1061
Views: 138480

Re: Simple Questions and Short Answers

DaveMcW wrote:
Fri Aug 09, 2019 7:57 pm
Yes, curved rails are wider in 0.17.
so intended? Shame, have to change all the blueprints. Ah well, let's get started :D

Thanks for the fast answer.
by Ringkeeper
Fri Aug 09, 2019 7:49 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1061
Views: 138480

Re: Simple Questions and Short Answers

was there a change in 0.17 compared to 0.16 for curved rails (how wide they are) ?

Blueprints that worked in 0.16 don't work in 0.17 anymore as the curve uses 1 tile extra (yes, i just started with 0.17, search didn't gave answer).

Screen for explanation:
factoriotrackcurve.jpg
factoriotrackcurve.jpg (305.73 KiB) Viewed 839 times
by Ringkeeper
Wed Aug 07, 2019 6:48 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 12959

Re: If it's not a feature - it's maybe a Bug ?

get an error message with the newest patch, see screenshot:
error.PNG
error.PNG (24.54 KiB) Viewed 602 times
by Ringkeeper
Mon Jul 15, 2019 5:34 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 14903

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

TL;DR: the card networks have a lot of power. And it's unlikely Wube (or even a huge banding together of merchants) could do anything about it. They need sales, and customers like using VISA, MasterCard, etc. https://www.nytimes.com/2003/05/13/business/company-sues-mastercard-over-fees-for-online-s...
by Ringkeeper
Sun Jul 14, 2019 6:57 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 14903

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

As most people have the game already, this advice might not help much: Buy the game in the factorio shop and if possible don't connect it to steam. If you buy the game on Steam, steam gets up to 30% of the price as rev share. 30% for little effort on their side. Ok, marketing and visibility are high...

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