Search found 134 matches

by Ringkeeper
Fri Aug 07, 2020 5:33 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 10645

Re: Friday Facts #359 - Crash site: The beginning

serious.... every other game after such long time of development "we polished the font in the main menu oh and micro transactions"... and here we get 7 days before the release new awesome stuff. Like the crash site. Factorio is one of the few games where i would gladly scream for a DLC if it funds f...
by Ringkeeper
Fri Jul 31, 2020 5:35 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 7416

Re: Friday Facts #358 - Alien decoratives & Polluted water

have to agree, polluted water is awesome but the colour not. On first view i thought "odd that in the barren is so much grass"´.

i think polluted water should either have some debris or that "foam-ish" look, with a bit more brown/oily tint.
by Ringkeeper
Fri Jun 12, 2020 4:12 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16487

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Better than sauron invasion. New beacons are nice. Beacons have no visual significance for me. I need them for better factory but I don't need to see them. They provide no important information in general. The new one fulfille this. I take everything that needs less pc power. Getting to limit with 6...
by Ringkeeper
Fri Mar 20, 2020 6:07 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23543

Re: Friday Facts #339 - Beacon HR + Redesign process

don't like it, sorry. At least not as beacon. A beacon is a transmitter and not something that looks like an electrical converter or weapon. Looks also way to futuristic compared to the other DIY looking buildings (which i like). And waaay to eye-catching. For mega factories beacon are a must have, ...
by Ringkeeper
Fri Feb 07, 2020 11:28 am
Forum: General discussion
Topic: Speaking of playing the game the way you want ...
Replies: 13
Views: 1490

Re: Speaking of playing the game the way you want ...

Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value. Well, what I meant was specifically landfill - i.e. land ...
by Ringkeeper
Fri Jan 24, 2020 5:59 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 23495

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

ok, now i'm on PC.. what i wanted to write else in last post: don't hang on that one sentence in a long FFF. Back to the topics: i like the pathfinder changes, might improve some of my problems i have and explain some wired behaviour like trains waiting for a free spot when next to the train are 10 ...
by Ringkeeper
Fri Jan 24, 2020 5:30 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 23495

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Kinda agree, the wording could have been better. Then again it's not a PR guy writing them but someone that cares about the game and player and tried to explain without going too much into details but still explain it. Know that feeling.... If he is still searching for a job he might want to shoot m...
by Ringkeeper
Wed Jan 22, 2020 6:38 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 114
Views: 53369

Re: [MOD 0.13] Water Well - pump water from the underground

would love an update of this mod for 0.18 :)

After update and starting game, my whole power production crashed :mrgreen: :mrgreen:
by Ringkeeper
Sat Jan 04, 2020 2:01 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 6105

Re: Friday Facts #328 - 2019 recap

Wuhu FFF on my birthday :mrgreen:

Enjoy the time off. Had 7 weeks myself (parental leave and vacation). You have a lot to do this year
by Ringkeeper
Thu Jan 02, 2020 8:50 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 150
Views: 85311

Re: GreyGoo Mk I: A self-expanding factory

looking that OP was last active in the board in August 2018, i guess there won't be a MK2 ....
by Ringkeeper
Thu Jan 02, 2020 8:33 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 129
Views: 91210

Re: Chunk-aligned modular railway system with LTN Stations

Does anyone else have an issue where one corner of the bulk loaders/unloaders belts doesn't get built because it overlaps with the track hitbox? Yes, as the curved track was made 1 tile bigger in 0.17 . You need to change the belts and off-set one underground further out... looks stupid, but no oth...
by Ringkeeper
Sat Dec 21, 2019 2:58 pm
Forum: Logistic Train Network
Topic: Items not in Network but not even requested
Replies: 3
Views: 315

Re: Items not in Network but not even requested

jep, there was a roboport connected (station is a universal requester for main base and requests a lot of stuff) and the iron wheels are at the moment always in minus. Used now the filter, lets see if that prevents it. *edit* hmm... even with filter and set to -10 Million for iron wheel it requests ...
by Ringkeeper
Fri Dec 20, 2019 9:34 pm
Forum: Logistic Train Network
Topic: Items not in Network but not even requested
Replies: 3
Views: 315

Items not in Network but not even requested

Hi, my wife and i play a game at the moment where we suddenly get messages "No station supplying Speed Module (or Iron gear wheel) found in Network 0xfffffff" The problem: we don't request this items anywhere. The map is kinda new , so we have so far only 20 stations, but in none we request them or ...
by Ringkeeper
Wed Dec 18, 2019 9:52 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 187
Views: 114530

Re: Stations & other LTN based designs

would like to have some opinion on depot design. So far i build huge depots like on the first screenshot. But they need space and a lot of materials. Then i had the idea for a different approach. Screenshot 2 shows my first design with 2 depot stations, screenshot 3 the current one with 4. This way ...
by Ringkeeper
Fri Nov 29, 2019 8:20 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 8829

Re: Friday Facts #323 - Animated water

good thing first animation didn't made it in the game :D that one looks horrible.

But the rest is fine. Won't see it much later... my wife doesn't like water in the game, too much building disruption for her :D
by Ringkeeper
Fri Nov 29, 2019 7:28 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 3584

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

if you want to talk about lag.... remove all the heat pipe and check this crazy design someone did: https://www.reddit.com/r/factorio/comments/9bj5se/55gw_ups_optimized_reactor/ https://cdn.discordapp.com/attachments/439059619961110528/484699467858182157/blueprint.png yeah, it's a nightmare to place...
by Ringkeeper
Fri Nov 15, 2019 5:50 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 13431

Re: Friday Facts #321 - Countdown

9/25/20 is a good goal .... go away witch with this unholy numbers..... 25.09.2020 !! Czech company, useful numbers :P But yeah, i second the request for a paid DLC... your one of the only companies i ask for a paid DLC. Good companies need the support and the steady income to continue what they do.
by Ringkeeper
Fri Nov 08, 2019 6:25 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 24127

Re: Friday Facts #320 - Color correction

i like the new map colours, look great. The ingame, hmmm... a bit too much i think. Then again, my monitor is not set correct as it is the secondary. Maybe you should post a link to a good calibration tool as well, so everyone can set up their monitors correct? :D Otherwise you never know if the com...
by Ringkeeper
Fri Oct 25, 2019 5:27 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 14609

Re: Lategame mining options are lacking

i think i didn't miss a post to read, if i did, sorry^^ Someone mentioned the AAI vehicle, which are for vanilla too complicated and better left in the mod . But what about some kind of miners like in C&C or Dune ? You build a drop-off building on/near the ore patch which can either put stuff on bel...
by Ringkeeper
Fri Oct 11, 2019 4:54 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 10616

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

i have to say, the "non collision biters" look and behave waaay better then the old one. And final a challenge, as the can attack as big group not one by one. :D

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