does someone have a blueprint for loading a waggon with specific items ? Optera posted one loooong time ago but i lost all my blueprints and i can not find it.
Also i am too stupid to recreated it , combinators is a nightmare for me.
Search found 143 matches
- Mon Dec 09, 2024 10:37 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 178
- Views: 86464
- Thu Dec 05, 2024 5:54 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 52
- Views: 26753
Re: Blueprint Edit - Ability to Zoom In/Out
i need to bump this idea.
Either a zoom or a bigger brush .
I tried to edit this blueprint of one part of my base because on the bottom 2 stations should not be included and it is a pain.
https://imgur.com/a/rFhW85Y
Brush over it -> save -> see what you missed -> repeat. So a zoom or a ...
Either a zoom or a bigger brush .
I tried to edit this blueprint of one part of my base because on the bottom 2 stations should not be included and it is a pain.
https://imgur.com/a/rFhW85Y
Brush over it -> save -> see what you missed -> repeat. So a zoom or a ...
- Fri Feb 05, 2021 1:09 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 210652
Re: Friday Facts #365 - Future plans
my credo always is "no pre-orders" . Always... well at least since i got some crap that i pre-ordered.
Any way... where is the pre-order button?
Any way... where is the pre-order button?

- Thu Nov 12, 2020 5:57 am
- Forum: General discussion
- Topic: Alt-F4 #12 - Reverse Engineering the Spider
- Replies: 3
- Views: 3295
Re: Alt-F4 #12 - Reverse Engineering the Spider
the spidertron is fun.. but how do i get it away from the mouse without reloading the page?
Clicking on any link (f.e. to the forum) was challenging , had to wait that spidertron moves over the button (and i had it at the top of page) and then the mouse changed so i could click the link.

Clicking on any link (f.e. to the forum) was challenging , had to wait that spidertron moves over the button (and i had it at the top of page) and then the mouse changed so i could click the link.
- Fri Oct 09, 2020 9:37 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 102358
Re: Friday Facts #361 - Train stop limit, Tips and tricks
FFF .. finally one again. God i missed it.
Changes sound great, especially the train. Everything that makes trains in vanilla less annoying i welcome. I use LTN (and like it) most of the time but everything that is vanilla is always better then mods.
Changes sound great, especially the train. Everything that makes trains in vanilla less annoying i welcome. I use LTN (and like it) most of the time but everything that is vanilla is always better then mods.
- Tue Oct 06, 2020 9:45 am
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 20458
Re: I want to play factorio but I lack a goal
I found it useful to have a Factorio pause. The need to build something came by itself.
I heard also trying multiplayer might be useful. 8-)
jep ... after Multiplayer with wife, reaching 5k+ science per minute we stopped, as frames went down to 30... didn't play last half year. I started now ...
- Tue Sep 29, 2020 8:09 am
- Forum: General discussion
- Topic: Killing nest are becoming annoying - Strategy to play?
- Replies: 37
- Views: 19103
Re: Killing nest are becoming annoying - Strategy to play?
problem with base game: radar has way too small visible area for artillery.
In one of my 0.17/18 maps with biter expansion i came to the point, where i needed 1h to clear them with modded radar and nuclear artillery (firing nuclear bombs) on one side of the base.
In one of my 0.17/18 maps with biter expansion i came to the point, where i needed 1h to clear them with modded radar and nuclear artillery (firing nuclear bombs) on one side of the base.
- Wed Sep 23, 2020 6:02 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 297727
Re: Stations & other LTN based designs
works
thanks a lot.

- Wed Sep 23, 2020 11:52 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 297727
Re: Blueprint's Don't place Station
0eNrtXd1u4zYWfpVCl0VUiP9ksDtPsMAWu3tXFIFiM4kwsuSV5bTBwO9e0kpsWSIlHSrOjIL2ooM41ufzfz4eHSvfovt8r7dVVtTR7bcoW5XFLrr97Vu0yx6LNLev1S9bHd1GWa030U1UpBv7U14+Zrs6W8VVeV/W0eEmyoq1/jO6RYcbx8XPWVXvzSun65t3xL+2rsSgK//TupKArvx360p6+P0m0kWd1Zlu9D7+8HJX7Df3ujLqnK6+zx5jnetVXRmtt2WuDfC23Jkry8J ...
- Fri Aug 07, 2020 5:33 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 115785
Re: Friday Facts #359 - Crash site: The beginning
serious.... every other game after such long time of development "we polished the font in the main menu oh and micro transactions"... and here we get 7 days before the release new awesome stuff. Like the crash site.
Factorio is one of the few games where i would gladly scream for a DLC if it funds ...
Factorio is one of the few games where i would gladly scream for a DLC if it funds ...
- Fri Jul 31, 2020 5:35 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 41291
Re: Friday Facts #358 - Alien decoratives & Polluted water
have to agree, polluted water is awesome but the colour not. On first view i thought "odd that in the barren is so much grass"´.
i think polluted water should either have some debris or that "foam-ish" look, with a bit more brown/oily tint.
i think polluted water should either have some debris or that "foam-ish" look, with a bit more brown/oily tint.
- Fri Jun 12, 2020 4:12 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 93701
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Better than sauron invasion.
New beacons are nice. Beacons have no visual significance for me. I need them for better factory but I don't need to see them. They provide no important information in general.
The new one fulfille this. I take everything that needs less pc power. Getting to limit with ...
New beacons are nice. Beacons have no visual significance for me. I need them for better factory but I don't need to see them. They provide no important information in general.
The new one fulfille this. I take everything that needs less pc power. Getting to limit with ...
- Fri Mar 20, 2020 6:07 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 112635
Re: Friday Facts #339 - Beacon HR + Redesign process
don't like it, sorry. At least not as beacon. A beacon is a transmitter and not something that looks like an electrical converter or weapon.
Looks also way to futuristic compared to the other DIY looking buildings (which i like).
And waaay to eye-catching. For mega factories beacon are a must have ...
Looks also way to futuristic compared to the other DIY looking buildings (which i like).
And waaay to eye-catching. For mega factories beacon are a must have ...
- Fri Feb 07, 2020 11:28 am
- Forum: General discussion
- Topic: Speaking of playing the game the way you want ...
- Replies: 13
- Views: 5707
Re: Speaking of playing the game the way you want ...
Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value.
Well, what I meant was specifically landfill - i.e ...
- Fri Jan 24, 2020 5:59 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 80266
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
ok, now i'm on PC.. what i wanted to write else in last post:
don't hang on that one sentence in a long FFF.
Back to the topics:
i like the pathfinder changes, might improve some of my problems i have and explain some wired behaviour like trains waiting for a free spot when next to the train are ...
don't hang on that one sentence in a long FFF.
Back to the topics:
i like the pathfinder changes, might improve some of my problems i have and explain some wired behaviour like trains waiting for a free spot when next to the train are ...
- Fri Jan 24, 2020 5:30 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 80266
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Kinda agree, the wording could have been better. Then again it's not a PR guy writing them but someone that cares about the game and player and tried to explain without going too much into details but still explain it.
Know that feeling....
If he is still searching for a job he might want to shoot ...
Know that feeling....
If he is still searching for a job he might want to shoot ...
- Wed Jan 22, 2020 6:38 pm
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 104982
Re: [MOD 0.13] Water Well - pump water from the underground
would love an update of this mod for 0.18 
After update and starting game, my whole power production crashed


After update and starting game, my whole power production crashed


- Sat Jan 04, 2020 2:01 pm
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 16724
Re: Friday Facts #328 - 2019 recap
Wuhu FFF on my birthday
Enjoy the time off. Had 7 weeks myself (parental leave and vacation). You have a lot to do this year

Enjoy the time off. Had 7 weeks myself (parental leave and vacation). You have a lot to do this year
- Thu Jan 02, 2020 8:50 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 169894
Re: GreyGoo Mk I: A self-expanding factory
looking that OP was last active in the board in August 2018, i guess there won't be a MK2 ....
- Thu Jan 02, 2020 8:33 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 212969
Re: Chunk-aligned modular railway system with LTN Stations
Does anyone else have an issue where one corner of the bulk loaders/unloaders belts doesn't get built because it overlaps with the track hitbox?
Yes, as the curved track was made 1 tile bigger in 0.17 . You need to change the belts and off-set one underground further out... looks stupid, but no ...