Search found 115 matches

by Ringkeeper
Fri Oct 11, 2019 4:54 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 61
Views: 5597

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

i have to say, the "non collision biters" look and behave waaay better then the old one. And final a challenge, as the can attack as big group not one by one. :D
by Ringkeeper
Mon Sep 30, 2019 5:47 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10911

Re: Friday Facts #314 - 0.17 stable

WoW is really a good example for the thin line between "dumbing down stuff" and "making life easier" and "annoy player with boring repetitive shit". And with all games that you play for a loooong time, you notice that your own play style changes. I played WoW for 13 years, started shortly after rele...
by Ringkeeper
Mon Aug 26, 2019 5:55 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 19801

Re: Friday Facts #309 - Controversial opinions

want to give my opinion: Inserters: don't care much, i'm not the guy that calculates the output to the item, more the slap-more-stuff-down-don't-care-of-overproduction , so inserter chasing items is something i can live with. Blueprints: blueprints itself are awsome. Don't want to spend hours in eve...
by Ringkeeper
Fri Aug 09, 2019 8:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127041

Re: Simple Questions and Short Answers

DaveMcW wrote:
Fri Aug 09, 2019 7:57 pm
Yes, curved rails are wider in 0.17.
so intended? Shame, have to change all the blueprints. Ah well, let's get started :D

Thanks for the fast answer.
by Ringkeeper
Fri Aug 09, 2019 7:49 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127041

Re: Simple Questions and Short Answers

was there a change in 0.17 compared to 0.16 for curved rails (how wide they are) ?

Blueprints that worked in 0.16 don't work in 0.17 anymore as the curve uses 1 tile extra (yes, i just started with 0.17, search didn't gave answer).

Screen for explanation:
factoriotrackcurve.jpg
factoriotrackcurve.jpg (305.73 KiB) Viewed 510 times
by Ringkeeper
Wed Aug 07, 2019 6:48 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 11613

Re: If it's not a feature - it's maybe a Bug ?

get an error message with the newest patch, see screenshot:
error.PNG
error.PNG (24.54 KiB) Viewed 316 times
by Ringkeeper
Mon Jul 15, 2019 5:34 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 12932

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

TL;DR: the card networks have a lot of power. And it's unlikely Wube (or even a huge banding together of merchants) could do anything about it. They need sales, and customers like using VISA, MasterCard, etc. https://www.nytimes.com/2003/05/13/business/company-sues-mastercard-over-fees-for-online-s...
by Ringkeeper
Sun Jul 14, 2019 6:57 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 12932

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

As most people have the game already, this advice might not help much: Buy the game in the factorio shop and if possible don't connect it to steam. If you buy the game on Steam, steam gets up to 30% of the price as rev share. 30% for little effort on their side. Ok, marketing and visibility are high...
by Ringkeeper
Fri Apr 12, 2019 6:18 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 10666

Re: Friday Facts #290 - Rail building changes & High-res icons

0mega wrote:
Fri Apr 12, 2019 6:07 pm
Wait, you can remove trees/rocks while building rails?
Yes you can, with robots if you click shift+the arrow to build ghosts, like with any other building.


I like the icons with the 3 gears. Fits to Factorio... if not all gears are in correct place, it won't work. :D
by Ringkeeper
Mon Apr 01, 2019 5:58 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 8801

Re: Friday Facts #288 - New remnants, More bugs

shouldn't be the QA and bug reproduction be happening but a different department and you get only the final reproduction steps? :D or don't you have a QA department yet? As someone that works in the gaming industry i know the pain with QA (my wife is QA for our games) and the RTL /non-latin language...
by Ringkeeper
Mon Jan 21, 2019 7:41 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 17675

Re: Friday Facts #278 - The new quickbar

ahhh... well.. too early in the morning :( *gets another coffee* .

Thanks :)
by Ringkeeper
Mon Jan 21, 2019 7:05 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 17675

Re: Friday Facts #278 - The new quickbar

looking through all comments, i didn't see the question....

Do we get extra Inventory slots after the removal of the old quickbar ? At the moment the toolbelt acts as additional inventory. The removal would be a "nerf" to the inventory space.
by Ringkeeper
Sat Dec 29, 2018 8:04 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 159
Views: 55836

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

has anyone a nice, UPS friendly energy setup? 10GW+ ? xD And a way to feed it, without using up all the 10GW again? Alone the transmutation with beacon uses atm 6GW for me. So at the moment no beacons. current energy consumption: 10.6GW 2,4k steam turbine (classic) in 2x 5.5 GW UPS friendly Nuclear....
by Ringkeeper
Sat Dec 29, 2018 5:56 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 40216

Re: Friday Facts #275 - 0.17 Science changes

If you can live with non-perfect ratios it's really simple: Undergrounding the stone is not really needed. You could move the belts down by one instead. I found it a bit prettier this way. If you can make a nice looking blueprint for all-in-one-1000-science would be nice :D my wife is already screa...
by Ringkeeper
Sun Dec 23, 2018 9:06 am
Forum: News
Topic: Factorio T-shirts store now open
Replies: 79
Views: 28140

Re: Factorio T-shirts store now open

thanks for the fast delivery... saw that orders before 19. get send out this year still... ordered on 18. and they where here on 22. nice done :D
by Ringkeeper
Fri Dec 14, 2018 7:26 pm
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 9569

Re: Friday Facts #273 - Cutscene controller & Localisation plan

The result of the questionnaire will be skewed towards people who is reading English and the FFF. Well, i hope so. Localisation in a game like Factorio (so small company) should be kept to a minimum. German, english, french , maybe spanish. Russian/polish could also be valid later. Localisation tak...
by Ringkeeper
Sun Dec 09, 2018 8:59 am
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 9232

Re: Choosing train and track sizes

didn't saw it yet, but if you play with mods and want to use alot of trains, go with LTN .... makes live so much easier. Special the refueling of trains, as you have depots where the trains park and are easy to refuel. And for the intersection you might check this thread: https://forums.factorio.com...
by Ringkeeper
Sat Aug 11, 2018 5:59 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 17341

Re: Friday Facts #255 - Construction tools

when Devs/people-that-make-the-decisions play their own games you get such FFF :) Awsome stuff, so much helpful stuff.
by Ringkeeper
Mon Jul 09, 2018 7:24 am
Forum: General discussion
Topic: Amount of players playing Factorio
Replies: 2
Views: 783

Amount of players playing Factorio

Factorio 1,706,659

at least according to a "data leak" in one of the Steam API.
Full article:
https://arstechnica.com/gaming/2018/07/ ... -of-games/

nice to see that Factorio gets played alot :)

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