Search found 145 matches

by jdrexler75
Thu Sep 04, 2025 2:38 pm
Forum: Gameplay Help
Topic: Does pulsing requests to a cargo landing pad no longer work?
Replies: 3
Views: 142

Re: Does pulsing requests to a cargo landing pad no longer work?

There is now a cooldown between drops from orbit, so you will have to adjust your logic to account for that. But because of this perhaps you don't need that logic anymore and can just set the total number of items you want dropped instead.
by jdrexler75
Tue Sep 02, 2025 5:54 pm
Forum: Gameplay Help
Topic: Silo not requesting from logistics network
Replies: 4
Views: 193

Re: Silo not requesting from logistics network

Yes, otherwise the silo would get blocked by the half-filled request, which could take hours as far as it knows. Silos never launch partially loaded rockets in automatic mode.
by jdrexler75
Tue Sep 02, 2025 4:44 pm
Forum: Gameplay Help
Topic: what should I improve with this simple coal liquifaction setup?
Replies: 3
Views: 182

Re: what should I improve with this simple coal liquifaction setup?

Simple coal liquifaction is only a short-term setup, most people replace it with the regular coal liquifaction quickly, so I wouldn't worry about optimizing it too much. Or, perhaps instead, change the layout for easier conversion to regular coal liquifaction.
by jdrexler75
Fri Aug 29, 2025 2:28 pm
Forum: Gameplay Help
Topic: Finding inserter chest to belt throughput
Replies: 3
Views: 198

Re: Finding inserter chest to belt throughput

Ah, I see. Then there is another error I can think of: if you start with an empty belt then the start and end state are different. Meaning that it can put the first item on the target belt tile very fast when it's empty, and only after that it's limited by the belt speed providing a new drop spot ...
by jdrexler75
Fri Aug 29, 2025 11:50 am
Forum: Gameplay Help
Topic: Finding inserter chest to belt throughput
Replies: 3
Views: 198

Re: Finding inserter chest to belt throughput

The blueprint doesn't contain your timing circuit, and it's crucial to the measurement. For example, simply disabling the inserter will not stop it from dropping items it has already picked up, after the 3600 ticks have elapsed. So you will count too many items afterwards. If instead you stop the ...
by jdrexler75
Fri Aug 29, 2025 11:35 am
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 18
Views: 8646

Re: How can I use Interrupts to go to Parametrized Pickup Stations?



It would be nice if we could just put wildcards in the pickup order station name.

That's not included in the game design.


...which is why I said it would be nice. It shouldn't be particularly UPS-intensive either to find matching station names, compared to the actual station selection and ...
by jdrexler75
Fri Aug 29, 2025 10:29 am
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 18
Views: 8646

Re: How can I use Interrupts to go to Parametrized Pickup Stations?

It would be nice if we could just put wildcards in the pickup order station name, and it would go to any matching station, instead of requiring an exact name. I think this is what OP is asking for?
Screenshot_20250829_122815r.png
I wonder if there's a suggestion for this already, didn't see one at ...
by jdrexler75
Sat Aug 23, 2025 3:54 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 46
Views: 4328

Re: Possible yumako tree seed rate issue


I have stumbled upon this thread because I am having a similar issue [...]
The jelly nut farm I have is doing more than good enough, but yumako keeps having problems. Help?


Have you watched the processing, where are the seeds going? I once had a similar problem that turned out to be misdelivery ...
by jdrexler75
Thu Aug 21, 2025 8:26 pm
Forum: Gameplay Help
Topic: Why is this decider combinator outputting 2 of the same signal?
Replies: 4
Views: 350

Re: Why is this decider combinator outputting 2 of the same signal?

Because the condition is true for both input signals, it generates H=1 for each. Did you forget an "each" condition in the second branch? How did you set your other deciders?
by jdrexler75
Thu Aug 21, 2025 11:56 am
Forum: Gameplay Help
Topic: Astroid build-up at low speed on trip to shattered planet
Replies: 7
Views: 657

Re: Astroid build-up at low speed on trip to shattered planet

It happens because when you frag an asteroid, the resulting smaller ones fly off at random velocities. Occasionally that random velocity exactly matches your ship's velocity, and so it stays in place with no relative motion. The ones with higher speeds will get picked off by your defenses, the ones ...
by jdrexler75
Mon Aug 18, 2025 7:55 am
Forum: Gameplay Help
Topic: On the survivability of Biters in Space Age
Replies: 8
Views: 2622

Re: On the survivability of Biters in Space Age

Biters seem perfectly fine with chilling on the pressure cooker world of Volcanus.

So are we though, even without any armor on, just a safety helmet. Biters seem a lot tougher than me...

For biters, the space survivability is really the only strange thing here. Well, obviously the hub has life ...
by jdrexler75
Tue Aug 12, 2025 8:57 am
Forum: Gameplay Help
Topic: Question about nuclear reactor heat
Replies: 2
Views: 295

Re: Question about nuclear reactor heat

When the reactor is at 999°C, the fuel is still consumed at the full rate. The nuclear reaction cannot slow down. Heat is extracted at the rate that your factory draws power, but any excess heat is lost.

The simplest way to avoid wasting fuel cells, is to only insert a single fuel cell when the ...
by jdrexler75
Sat Aug 09, 2025 3:12 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2028
Views: 816059

Re: Simple Questions and Short Answers


you can also recycle overgrowth soil, or productivity module 3, or any other item that include biter eggs as component, you don't necessarily need to recycle the eggs themselves



I am building productivity legendary modules just all the time, and when I need legendary eggs, just recycle few ...
by jdrexler75
Mon Aug 04, 2025 1:52 pm
Forum: Gameplay Help
Topic: How does pentapod egg production spoilage work exactly?
Replies: 4
Views: 544

Re: How does pentapod egg production spoilage work exactly?

As an aside, initially it was possible to "preserve" the eggs forever by starting a craft and then disabling the biochamber, and it would produce perfectly fresh eggs when it resumed. But unfortunately that got fixed eventually... My first low-throughput Gleba base was built around this and after ...
by jdrexler75
Tue Jul 29, 2025 11:05 pm
Forum: Gameplay Help
Topic: Fast Acid-Neutralisation and Steam-Condensation, throughput issue?
Replies: 10
Views: 769

Re: Fast Acid-Neutralisation and Steam-Condensation, throughput issue?

I'm unable to tell if an unintended behavior has been fixed or introduced.

Since the ticket has remained open for two months now, I suspect it wasn't an intentionally introduced change, so I bet there will be some corrections though how much (and in which direction) is anyone's guess...

But ...
by jdrexler75
Tue Jul 29, 2025 12:05 pm
Forum: Gameplay Help
Topic: Fast Acid-Neutralisation and Steam-Condensation, throughput issue?
Replies: 10
Views: 769

Re: Fast Acid-Neutralisation and Steam-Condensation, throughput issue?

Tertius wrote: Tue Jul 29, 2025 10:54 am The highest output is the top right variant. Not the bottom left as one would expect.
I think it would be interesting to try this in 2.0.47 or earlier, because of the apparent regression of direct fluid connections since 2.0.48.
by jdrexler75
Mon Jul 21, 2025 9:00 pm
Forum: Gameplay Help
Topic: Can't reach shattered planet
Replies: 2
Views: 321

Re: Can't reach shattered planet

Which new version, there are multiple "new" versions depending on your update branch. Do you have any "fly condition" set for the shattered planet destination? Without a condition that allows it to fly it will turn back right away.
by jdrexler75
Sun Jul 20, 2025 10:47 am
Forum: Gameplay Help
Topic: Parameterised Blueprints - count of ingredient 1 of item 1
Replies: 2
Views: 223

Re: Parameterised Blueprints - count of ingredient 1 of item 1

Do you still have the game where it worked? Just put your blueprints from there into the blueprint library and you'll have them in all games.
by jdrexler75
Fri Jul 18, 2025 6:44 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2028
Views: 816059

Re: Simple Questions and Short Answers

How to make higher quality biter eggs? Is recycling them the only way?
by jdrexler75
Thu Jul 10, 2025 8:01 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2028
Views: 816059

Re: Simple Questions and Short Answers

Is there a way to place legendary fish in a pond and have them stay legendary? I have too many of them and kind of want a legendary koi pond...

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