Search found 145 matches
- Thu Sep 04, 2025 2:38 pm
- Forum: Gameplay Help
- Topic: Does pulsing requests to a cargo landing pad no longer work?
- Replies: 3
- Views: 142
Re: Does pulsing requests to a cargo landing pad no longer work?
There is now a cooldown between drops from orbit, so you will have to adjust your logic to account for that. But because of this perhaps you don't need that logic anymore and can just set the total number of items you want dropped instead.
- Tue Sep 02, 2025 5:54 pm
- Forum: Gameplay Help
- Topic: Silo not requesting from logistics network
- Replies: 4
- Views: 193
Re: Silo not requesting from logistics network
Yes, otherwise the silo would get blocked by the half-filled request, which could take hours as far as it knows. Silos never launch partially loaded rockets in automatic mode.
- Tue Sep 02, 2025 4:44 pm
- Forum: Gameplay Help
- Topic: what should I improve with this simple coal liquifaction setup?
- Replies: 3
- Views: 182
Re: what should I improve with this simple coal liquifaction setup?
Simple coal liquifaction is only a short-term setup, most people replace it with the regular coal liquifaction quickly, so I wouldn't worry about optimizing it too much. Or, perhaps instead, change the layout for easier conversion to regular coal liquifaction.
- Fri Aug 29, 2025 2:28 pm
- Forum: Gameplay Help
- Topic: Finding inserter chest to belt throughput
- Replies: 3
- Views: 198
Re: Finding inserter chest to belt throughput
Ah, I see. Then there is another error I can think of: if you start with an empty belt then the start and end state are different. Meaning that it can put the first item on the target belt tile very fast when it's empty, and only after that it's limited by the belt speed providing a new drop spot ...
- Fri Aug 29, 2025 11:50 am
- Forum: Gameplay Help
- Topic: Finding inserter chest to belt throughput
- Replies: 3
- Views: 198
Re: Finding inserter chest to belt throughput
The blueprint doesn't contain your timing circuit, and it's crucial to the measurement. For example, simply disabling the inserter will not stop it from dropping items it has already picked up, after the 3600 ticks have elapsed. So you will count too many items afterwards. If instead you stop the ...
- Fri Aug 29, 2025 11:35 am
- Forum: Gameplay Help
- Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
- Replies: 18
- Views: 8646
Re: How can I use Interrupts to go to Parametrized Pickup Stations?
It would be nice if we could just put wildcards in the pickup order station name.
That's not included in the game design.
...which is why I said it would be nice. It shouldn't be particularly UPS-intensive either to find matching station names, compared to the actual station selection and ...
- Fri Aug 29, 2025 10:29 am
- Forum: Gameplay Help
- Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
- Replies: 18
- Views: 8646
Re: How can I use Interrupts to go to Parametrized Pickup Stations?
It would be nice if we could just put wildcards in the pickup order station name, and it would go to any matching station, instead of requiring an exact name. I think this is what OP is asking for?
Screenshot_20250829_122815r.png
I wonder if there's a suggestion for this already, didn't see one at ...
Screenshot_20250829_122815r.png
I wonder if there's a suggestion for this already, didn't see one at ...
- Sat Aug 23, 2025 3:54 pm
- Forum: Gameplay Help
- Topic: Possible yumako tree seed rate issue
- Replies: 46
- Views: 4328
Re: Possible yumako tree seed rate issue
I have stumbled upon this thread because I am having a similar issue [...]
The jelly nut farm I have is doing more than good enough, but yumako keeps having problems. Help?
Have you watched the processing, where are the seeds going? I once had a similar problem that turned out to be misdelivery ...
- Thu Aug 21, 2025 8:26 pm
- Forum: Gameplay Help
- Topic: Why is this decider combinator outputting 2 of the same signal?
- Replies: 4
- Views: 350
Re: Why is this decider combinator outputting 2 of the same signal?
Because the condition is true for both input signals, it generates H=1 for each. Did you forget an "each" condition in the second branch? How did you set your other deciders?
- Thu Aug 21, 2025 11:56 am
- Forum: Gameplay Help
- Topic: Astroid build-up at low speed on trip to shattered planet
- Replies: 7
- Views: 657
Re: Astroid build-up at low speed on trip to shattered planet
It happens because when you frag an asteroid, the resulting smaller ones fly off at random velocities. Occasionally that random velocity exactly matches your ship's velocity, and so it stays in place with no relative motion. The ones with higher speeds will get picked off by your defenses, the ones ...
- Mon Aug 18, 2025 7:55 am
- Forum: Gameplay Help
- Topic: On the survivability of Biters in Space Age
- Replies: 8
- Views: 2622
Re: On the survivability of Biters in Space Age
Biters seem perfectly fine with chilling on the pressure cooker world of Volcanus.
So are we though, even without any armor on, just a safety helmet. Biters seem a lot tougher than me...
For biters, the space survivability is really the only strange thing here. Well, obviously the hub has life ...
So are we though, even without any armor on, just a safety helmet. Biters seem a lot tougher than me...
For biters, the space survivability is really the only strange thing here. Well, obviously the hub has life ...
- Tue Aug 12, 2025 8:57 am
- Forum: Gameplay Help
- Topic: Question about nuclear reactor heat
- Replies: 2
- Views: 295
Re: Question about nuclear reactor heat
When the reactor is at 999°C, the fuel is still consumed at the full rate. The nuclear reaction cannot slow down. Heat is extracted at the rate that your factory draws power, but any excess heat is lost.
The simplest way to avoid wasting fuel cells, is to only insert a single fuel cell when the ...
The simplest way to avoid wasting fuel cells, is to only insert a single fuel cell when the ...
- Sat Aug 09, 2025 3:12 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2028
- Views: 816059
Re: Simple Questions and Short Answers
you can also recycle overgrowth soil, or productivity module 3, or any other item that include biter eggs as component, you don't necessarily need to recycle the eggs themselves
I am building productivity legendary modules just all the time, and when I need legendary eggs, just recycle few ...
- Mon Aug 04, 2025 1:52 pm
- Forum: Gameplay Help
- Topic: How does pentapod egg production spoilage work exactly?
- Replies: 4
- Views: 544
Re: How does pentapod egg production spoilage work exactly?
As an aside, initially it was possible to "preserve" the eggs forever by starting a craft and then disabling the biochamber, and it would produce perfectly fresh eggs when it resumed. But unfortunately that got fixed eventually... My first low-throughput Gleba base was built around this and after ...
- Tue Jul 29, 2025 11:05 pm
- Forum: Gameplay Help
- Topic: Fast Acid-Neutralisation and Steam-Condensation, throughput issue?
- Replies: 10
- Views: 769
Re: Fast Acid-Neutralisation and Steam-Condensation, throughput issue?
I'm unable to tell if an unintended behavior has been fixed or introduced.
Since the ticket has remained open for two months now, I suspect it wasn't an intentionally introduced change, so I bet there will be some corrections though how much (and in which direction) is anyone's guess...
But ...
Since the ticket has remained open for two months now, I suspect it wasn't an intentionally introduced change, so I bet there will be some corrections though how much (and in which direction) is anyone's guess...
But ...
- Tue Jul 29, 2025 12:05 pm
- Forum: Gameplay Help
- Topic: Fast Acid-Neutralisation and Steam-Condensation, throughput issue?
- Replies: 10
- Views: 769
Re: Fast Acid-Neutralisation and Steam-Condensation, throughput issue?
I think it would be interesting to try this in 2.0.47 or earlier, because of the apparent regression of direct fluid connections since 2.0.48.Tertius wrote: Tue Jul 29, 2025 10:54 am The highest output is the top right variant. Not the bottom left as one would expect.
- Mon Jul 21, 2025 9:00 pm
- Forum: Gameplay Help
- Topic: Can't reach shattered planet
- Replies: 2
- Views: 321
Re: Can't reach shattered planet
Which new version, there are multiple "new" versions depending on your update branch. Do you have any "fly condition" set for the shattered planet destination? Without a condition that allows it to fly it will turn back right away.
- Sun Jul 20, 2025 10:47 am
- Forum: Gameplay Help
- Topic: Parameterised Blueprints - count of ingredient 1 of item 1
- Replies: 2
- Views: 223
Re: Parameterised Blueprints - count of ingredient 1 of item 1
Do you still have the game where it worked? Just put your blueprints from there into the blueprint library and you'll have them in all games.
- Fri Jul 18, 2025 6:44 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2028
- Views: 816059
Re: Simple Questions and Short Answers
How to make higher quality biter eggs? Is recycling them the only way?
- Thu Jul 10, 2025 8:01 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2028
- Views: 816059
Re: Simple Questions and Short Answers
Is there a way to place legendary fish in a pond and have them stay legendary? I have too many of them and kind of want a legendary koi pond...