I updated some of my blueprints for compatiblity with 2.1, but it required changing some red wires to green and vice versa to separate input/output.
Is there a simple way (like keybinding or mod) to place a blueprint and replace all red/green wires with those from the blueprint, instead of just ...
Search found 198 matches
- Sat Sep 05, 2026 5:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2126
- Views: 1221811
- Sun Aug 23, 2026 8:14 pm
- Forum: Gameplay Help
- Topic: Arithmetic Bitwise Operation Uses
- Replies: 8
- Views: 723
Re: Arithmetic Bitwise Operation Uses
I use them to detect different kinds of space station that are currently in orbit. Each station sends a "legendary light source" request with a different bit value as identifier, for instance the inner planet transporter is "4", the promethium ships that need eggs are "16" etc. I thought it was a ...
- Thu Aug 06, 2026 4:22 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2126
- Views: 1221811
Re: Simple Questions and Short Answers
As expected 2.1 broke a lot of my machines with both input and outputs.
Is there a simple way to find or highlight the machines with both active input and output signals? Maybe a console script or blueprint analyzer? I'm going crazy trying to find all of them on all the planets and ships... I have ...
Is there a simple way to find or highlight the machines with both active input and output signals? Maybe a console script or blueprint analyzer? I'm going crazy trying to find all of them on all the planets and ships... I have ...
- Wed Jul 22, 2026 8:49 pm
- Forum: Gameplay Help
- Topic: Help on rail signals on this 73 TPM crossing
- Replies: 9
- Views: 1299
Re: Help on rail signals on this 73 TPM crossing
One thing that isn't about signals as such, but what I've learned to do for intersections that contain roundabouts like this: put each turnout ahead of the corresponding merging track: instead of both tracks being able to reach the turnout, only the one already on the roundabout can get there.
This ...
This ...
- Wed Jul 15, 2026 3:30 pm
- Forum: Gameplay Help
- Topic: Miners Not Filling Out Belt Fully
- Replies: 3
- Views: 835
Re: Miners Not Filling Out Belt Fully
It helps to have a small belt buffer (just one or two pieces) that sideloads into the output belt. This allows it to fill the gaps properly, whereas the miner won't always have an item ready when there's a gap, and there won't be a gap in time before the miner's output fills up.
You only need to do ...
You only need to do ...
- Sat Jul 11, 2026 12:35 pm
- Forum: Gameplay Help
- Topic: pipe line indecation
- Replies: 1
- Views: 426
Re: pipe line indecation
It's a side-effect of the revamped fluid 2.0 system which no longer simulates flow. You'll have to live without visible flow direction:
There is no longer a realistic fluid "flow" through pipes
- Mon Jun 29, 2026 4:06 pm
- Forum: Gameplay Help
- Topic: Spoiled priority not working (apparently) on stack inserter
- Replies: 5
- Views: 867
- Sun Jun 28, 2026 3:21 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2126
- Views: 1221811
Re: Simple Questions and Short Answers
Question: Is it possible to copy / paste a space platform without overwriting the existing schedule of a ship (eq. upgrading the ship)?
To not overwrite the existing platform schedule, you have to turn it into a blueprint (press B ), and then remove the platform hub from the blueprint by right ...
- Sun Jun 28, 2026 11:14 am
- Forum: Gameplay Help
- Topic: Is Kovarex Enrichment worth rushing?
- Replies: 4
- Views: 805
Re: Is Kovarex Enrichment worth rushing?
Generally I build just enough centrifuges and drills to have about twice as much U-235 as I need to power my base. That also helps at the start when you might otherwise get too long stretches with no U-235 coming out. But it slowly builds a stockpile that can then be used for Kovarex processing ...
- Sat Jun 27, 2026 4:08 pm
- Forum: Gameplay Help
- Topic: Dealing with Fulgora Concrete in 2.1
- Replies: 11
- Views: 2667
Re: Dealing with Fulgora Concrete in 2.1
How viable would be it be to make and recycle nuclear reactors? The ingredients are also all things that I have a vast surplus of. Even if the ratios don't work out completely, it should at least take care of a large amount of concrete.
- Fri Jun 26, 2026 11:11 am
- Forum: Gameplay Help
- Topic: shattered planet
- Replies: 3
- Views: 613
Re: shattered planet
You don't have a fly condition, so it's never true. Therefore the platform is not allowed to continue flying, and returns right away.
It's set up this way because normally you don't really want to go to the shattered planet, but go back when you've collected enough promethium.
It's set up this way because normally you don't really want to go to the shattered planet, but go back when you've collected enough promethium.
- Wed Jun 24, 2026 9:37 pm
- Forum: Gameplay Help
- Topic: Missing inserter far/near side setting
- Replies: 4
- Views: 882
Re: [2.1.7] Missing inserter far/near side setting
However for perpendicular belts, it's now a vanilla feature in 2.1, check FFF #442. (And this being added probably broke the hack used by mods for lane switching.)
- Wed Jun 24, 2026 2:59 pm
- Forum: Gameplay Help
- Topic: Locked Combinator Settings without wires
- Replies: 5
- Views: 702
Re: Locked Combinator Settings without wires
Probably a UI reason, don't provide settings that don't do anything.
A common workaround is to place a ghost outside of bot range and connect and configure it, then copy its configuration over to the real one. Or just connect it temporarily to a power pole.
A common workaround is to place a ghost outside of bot range and connect and configure it, then copy its configuration over to the real one. Or just connect it temporarily to a power pole.
- Wed Jun 24, 2026 2:50 pm
- Forum: Gameplay Help
- Topic: How to gain Lazy Bastard achievement?
- Replies: 6
- Views: 1209
Re: How to gain Lazy Bastard achievement?
You can pin achievements to your screen and their ribbon turns red when you violate the condition, so at least you notice right away.
You could also turn off the manual crafting mouse bindings in your settings after getting your first assembler.
You could also turn off the manual crafting mouse bindings in your settings after getting your first assembler.
- Wed Jun 17, 2026 7:26 pm
- Forum: Gameplay Help
- Topic: legendary ore farm
- Replies: 2
- Views: 758
Re: legendary ore farm
Once you have a few tiers of mining productivity research, the productivity modules pretty much lose their value. I don't think speed beacons make much sense either since you'll just drain the patch faster. You'll need to open the same number of ore patches in the end, with speed beacons one after ...
- Sat Jun 06, 2026 11:15 am
- Forum: Gameplay Help
- Topic: i need help with trains
- Replies: 5
- Views: 1030
Re: i need help with trans
In general it seems you need to learn how one-way and two-way signals work.
When you place a signal on only one side of the track, a train can't pass this signal in the other direction at all. The whole track become a one-way track if there is any one-sided signal.
To make a track two-way, all ...
When you place a signal on only one side of the track, a train can't pass this signal in the other direction at all. The whole track become a one-way track if there is any one-sided signal.
To make a track two-way, all ...
- Fri Jun 05, 2026 2:00 pm
- Forum: Gameplay Help
- Topic: i need help with trains
- Replies: 5
- Views: 1030
Re: i need help with trans
The track at the bottom is signaled for one-way traffic, but in the wrong direction for your train. So it can't go there (or anywhere since that's the only path).
- Mon Jun 01, 2026 7:22 pm
- Forum: Gameplay Help
- Topic: Quality Bug
- Replies: 2
- Views: 700
Re: Quality Bug
In fact you got lucky and made 51.4% quality items. And you got even luckier and made even more epic items than expected on average (which is always 10% of the previous tier). It's not the plant quality ratio from tier to tier!
The expected values are:
862 common items
849 quality items (49.6 ...
The expected values are:
862 common items
849 quality items (49.6 ...
- Tue May 19, 2026 2:35 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2126
- Views: 1221811
Re: Simple Questions and Short Answers
Yeah I missed that... maybe you'll need to post your blueprint to let us see the details.
- Tue May 19, 2026 6:04 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2126
- Views: 1221811
Re: Simple Questions and Short Answers
Mouse over to the top right of the dialog with the red/green wires, and you'll probably see that it gets 1 from the red wire and 1 from the green wire, and 1+1 = 2.