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bogdanger123
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Hi guys

Post by bogdanger123 »

Today I wanted to make one mechanism, I came up with it myself, and I hoped that it would work, if anything I'm a newbie, and I don't even have 10 hours in this game. In general, the essence of the mechanism is that the radar reads the biters, I pre-sorted the big biters, it transmitted signal A with index 1, and the speakers, having received this signal, should have given an alarm
06-21-2025, 16-39-46.png
06-21-2025, 16-39-46.png (3.56 MiB) Viewed 226 times
I also tested it with a turret, don't pay attention to the fact that it says there is little power, I tried the mechanism in a sandbox where there were all the conditions for implementation, but nothing works anyway, maybe I don't understand something. I would be grateful for an answer from the forum inhabitants :D
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06-21-2025, 16-39-24.png
06-21-2025, 16-39-24.png (3.49 MiB) Viewed 226 times
jdrexler75
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Re: Hi guys

Post by jdrexler75 »

Radars don't generate any signal of their own. They just transmit signals from one radar to all others.

Or are you using mods?

Also please use a more descriptive subject or people will just ignore the thread.
coffee-factorio
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Re: Hi guys

Post by coffee-factorio »

Gun turrets are also a bit different, they select the order that you attack targets (i.e. shoot "entity 1" then "shoot entity2". Sometimes enemies are immune to damages, so there's a checkbox to make it so they can only attack target on the list you provide. I am also unaware of a way to scan for enemies in the base game.
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