Search found 14 matches
- Thu Feb 08, 2024 10:13 pm
- Forum: Documentation Improvement Requests
- Topic: ParameterGroup description should be listed as optional
- Replies: 0
- Views: 135
ParameterGroup description should be listed as optional
The description field for a ParameterGroup in the runtime docs json API is not listed as optional but is not present for a number of them, so it should probably be listed as optional. The first example I ran into was on LuaControl::set_gui_arrow.
- Sun Jan 14, 2024 1:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101] LuaEntity::set_request_slot() won't allow filters with a count of 0 on requester chests
- Replies: 1
- Views: 624
[1.1.101] LuaEntity::set_request_slot() won't allow filters with a count of 0 on requester chests
When trying to set a requester chest request to count 0 using LuaEntity::set_request_slot(), the game throws an error: count must be positive, while a count of 0 can be set manually just fine. Expected behaviour would be to allow a count of 0. Issue seems to be a regression of 68731 , and was appare...
- Thu Apr 20, 2023 9:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.81] Crash in main menu using Less UPS mod "A wild INF appearead in TrivialSmoke"
- Replies: 2
- Views: 1224
[1.1.81] Crash in main menu using Less UPS mod "A wild INF appearead in TrivialSmoke"
When using the Less UPS mod, the game will crash while sitting in the main menu with background simulations enabled. Log is attached.
- Thu Jan 05, 2023 5:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Boiler stops working when fed 100°C water
- Replies: 1
- Views: 1739
[1.1.74] Boiler stops working when fed 100°C water
When fed 100°C water, the boiler will stop working completely without any indication why.
video
A small map demonstrating the issue is attached. No mods needed to reproduce this.- Fri Aug 19, 2022 8:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.67] Crash on Linux when pressing alt-f4 in the sound settings menu
- Replies: 4
- Views: 2992
Re: [1.1.67] Crash on Linux when pressing alt-f4 in the sound settings menu
Oh huh, did not notice that. Seems I have been mistaking my own old work for a new feature...
Thanks, fixed!
Thanks, fixed!
- Fri Aug 19, 2022 8:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.67] Crash on Linux when pressing alt-f4 in the sound settings menu
- Replies: 4
- Views: 2992
[1.1.67] Crash on Linux when pressing alt-f4 in the sound settings menu
When I exit the game by pressing alt-f4 in the Sound settings it will crash instead of closing nicely.
Video demo
Running the latest version of Manjaro with KDE- Sun May 29, 2022 4:11 pm
- Forum: Not a bug
- Topic: [1.1.57] LTN Mod setting "Factorio Alerts" does not work on linux
- Replies: 9
- Views: 2043
Re: [1.1.57] LTN Mod setting "Factorio Alerts" does not work on linux
Played around with it a bit on Linux, 1.1.59: The alerts LTN creates do not make any noise. (Tested with the building destroyed alert and those do still make noise, so that seems to be intended.) The chat notifications LTN creates do make noise in the form of a new chat message ping, unless you turn...
- Sat Apr 30, 2022 10:05 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 92129
Re: [MOD 0.13] Water Well - pump water from the underground
FYI: the HR shadow animations being 2472 pixels wide may cause a "no pictures to put in atlas" error for people that have their atlas texture size setting set to 2048.
- Sat Jan 15, 2022 2:26 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.50] Game crashes when adding between 16 and 255 item variations
- Replies: 1
- Views: 2010
[1.1.50] Game crashes when adding between 16 and 255 item variations
I created a mod that adds item variations to the iron plate. When adding more than 255 entities the game will give a warning and not load the mod. However, when going below 255 but above 15 (Bilka mentioned on Discord that this should be the correct limit) the game will load up the mod, but crash ha...
- Tue Apr 06, 2021 3:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.30] Resetting trains in tutorial with signal in hand makes signal disappear
- Replies: 4
- Views: 2877
Re: [1.1.30] Resetting trains in tutorial with signal in hand makes signal disappear
Resetting all will fix it, but signals shouldn't be disappearing in the first place.
- Mon Apr 05, 2021 5:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.30] Resetting trains in tutorial with signal in hand makes signal disappear
- Replies: 4
- Views: 2877
[1.1.30] Resetting trains in tutorial with signal in hand makes signal disappear
In the advanced rail signals tutorial, it is possible to lose the necessary signals by pressing the reset trains button. Steps to reproduce: Be in Rail signals advanced tutorial, any level where placing signals is required. While holding a stack of signals, press the run trains button Press the rese...
- Fri Jan 22, 2021 2:08 pm
- Forum: Not a bug
- Topic: [1.1.13] Train pathing past destination in wrong direction adds pathfinding penalty
- Replies: 3
- Views: 1444
[1.1.13] Train pathing past destination in wrong direction adds pathfinding penalty
When a train has to pass through its destination in the wrong direction to get to it the pathfinding penalty for passing through a station that isn't the train's destination is applied. This can cause unexpected behaviour where trains never go to the closest possible destination. https://i.imgur.com...
- Fri Nov 27, 2020 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.0] Modded Vehicle Equipment Grid loses scroll bar and GUI scaling gets messy
- Replies: 5
- Views: 3238
Re: [kovarex] [1.1.0] Modded Vehicle Equipment Grid loses scroll bar and GUI scaling gets messy
Same issue here. Scaling the UI down does return both scrollbars and also shows more rows, but not more columns. Interestingly it isn't possible to make the vertical scrollbar disappear by zooming out far enough (using a 24x22 grid).
- Thu Nov 26, 2020 3:57 pm
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 38829
Re: Hotkey to replace existing structures with blueprint
This would be very helpful in 1.1. Have normal and shift-place stay the same as in 1.0, and add an extra modifier key for overriding current ghosts with new roations or upgrades.