Search found 21 matches

by dmikalova
Sat Mar 15, 2025 2:51 am
Forum: Releases
Topic: Version 2.0.39
Replies: 9
Views: 10409

Re: Version 2.0.39

Something borked circuits when I loaded up my run - values were not getting updated ie clocks were not running and values from the roboport network was not updating. I tried a new run with no mods and that worked fine, and then when I reloaded back into my modded run everything is working fine again ...
by dmikalova
Sat Feb 01, 2025 10:01 pm
Forum: Modding discussion
Topic: [Graphics] WUBE: can "we/community" train/use an AI on factorio sprites to generate graphics that look stock, for mods?
Replies: 3
Views: 478

Re: [Graphics] WUBE: can "we/community" train/use an AI on factorio sprites to generate graphics that look stock, for mo

If you do this please also put in the mod description that it uses AI generated graphics so we can avoid installing the mod.
by dmikalova
Sat Feb 01, 2025 9:51 pm
Forum: General discussion
Topic: Seeking advice in co-op with non-gamer friends
Replies: 11
Views: 1103

Re: Seeking advice in co-op with non-gamer friends

With my friends I think it was important to just let things happen and not take control. Everyone will naturally gravitate towards doing something - let them do it and you can fill in the gaps.

Lower the biter evolution and increase I've density if you're worried they'll get overwhelmed by that ...
by dmikalova
Fri Jan 24, 2025 7:50 pm
Forum: Gameplay Help
Topic: Lots of explosive rockets each trip to Aquilo?
Replies: 14
Views: 1762

Re: Lots of explosive rockets each trip to Aquilo?

Check the asteroid recipes again and see if you can't find a way to make rockets on the ship :)
by dmikalova
Tue Jan 21, 2025 10:27 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 3484

Re: Improve recycler belt stacking


Is it fixed in 2.0.30? Right?


It is not fixed in 2.0.30 - it just makes it more likely for recyclers to stack based on what they have.

TBH I like this - the reason Factorio is great is because the game doesn't do everything for you, and you really get to dig in and optimize where you want to ...
by dmikalova
Tue Jan 21, 2025 9:23 pm
Forum: General discussion
Topic: Congrats, you broke me
Replies: 26
Views: 2507

Re: Congrats, you broke me

If this is what broke you... then maybe it's not your game. That is ok!
by dmikalova
Fri Jan 17, 2025 7:23 pm
Forum: Balancing
Topic: Liquid voiding on automatic recipe change
Replies: 11
Views: 1172

Re: Liquid voiding on automatic recipe change



Getting rid of the voiding would affect manually changing recipes need that also void the fluid. If you pick up an entity should the fluid be barreled first?


Good point, this brings up an interesting dichotomy. The question is then whether a distinction should be made between hand switching ...
by dmikalova
Fri Jan 17, 2025 6:50 pm
Forum: Balancing
Topic: Liquid voiding on automatic recipe change
Replies: 11
Views: 1172

Re: Liquid voiding on automatic recipe change

Getting rid of the voiding would affect manually changing recipes need that also void the fluid. If you pick up an entity should the fluid be barreled first?

Flicker voiding is unfortunate but also for me an acceptable trade off for simplicity. If the amounts are truly a concern then put a tank in ...
by dmikalova
Fri Jan 17, 2025 4:38 pm
Forum: Modding help
Topic: Selector combinator option
Replies: 2
Views: 225

Re: Selector combinator option

It already has that option - select input with index 0 and sort descending is max and ascending is min.
by dmikalova
Thu Jan 16, 2025 12:49 am
Forum: Modding discussion
Topic: Basic mod template
Replies: 5
Views: 680

Re: Basic mod template

The wiki has a section on making mods including a full walkthrough on a basic mod.

https://wiki.factorio.com/Tutorial:Modding_tutorial
by dmikalova
Sun Jan 05, 2025 11:07 pm
Forum: Not a bug
Topic: [2.0.28] Rocket turrets do not target spawners with capture rockets
Replies: 2
Views: 286

Re: [2.0.28] Rocket turrets do not target spawners with capture rockets

Do you have a picture? Rocket launcher have a min and max range so you can't be too close to the spawner. Otherwise this does work.
by dmikalova
Sun Jan 05, 2025 5:45 pm
Forum: Ideas and Suggestions
Topic: Toggleable landing pad logistics
Replies: 0
Views: 195

Toggleable landing pad logistics

Currently with landing pads if they have an item and there is a request for that item then bots will come and take that item. It would be nice if there was an option to toggle the logistics availability of landing pads so I could not have robots take things from landing pads.

Two example situations ...
by dmikalova
Sat Dec 14, 2024 9:31 am
Forum: Ideas and Suggestions
Topic: Main menu accessibility in remote views
Replies: 4
Views: 690

Re: Main menu accessibility in remote views

A separate keybind would be great - I find myself often wanting to exit a menu, needing to press escape and few times, and then I end up in another menu. If I could set the settings/pause/exit menu to a different keybind that would solve my issues, but as it stands it's one key.
by dmikalova
Fri Dec 13, 2024 9:53 pm
Forum: Ideas and Suggestions
Topic: Parameterise locked chest slot count
Replies: 2
Views: 366

Re: Parameterise locked chest slot count

Do you have an example of a recipe/situation that this would benefit from? My current parameterized blueprint I set the inserter to fill to 10 stacks since the parameters have a stack variable. For recipes I want to limit like personal fission reactor I just manually set those to 1 stack after ...
by dmikalova
Fri Dec 13, 2024 8:30 am
Forum: Ideas and Suggestions
Topic: Rocket capacity is too inaccurate for some items
Replies: 9
Views: 1502

Re: Rocket capacity is too inaccurate for some items

Why not do 2 sig figs past the decimal point, and no trailing zeroes? While not correct for scientific literature, imo it best represents the data for a game. Examples:

2, not 2.00
0.25, not 0.3
139.78, not 140
0.0034, not 0
by dmikalova
Thu Dec 12, 2024 10:41 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 2095

Re: You die when a rocket lands on you

Yeah I got crushed by my friend who dropped down with me. Not cool.

Getting crushed by random cargo flying down? Actually hilarious.

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