Currently with landing pads if they have an item and there is a request for that item then bots will come and take that item. It would be nice if there was an option to toggle the logistics availability of landing pads so I could not have robots take things from landing pads.
Two example situations:
- I have all my Nauvis science come in through a landing pad. It then gets output onto a belt which uses a buffer chest buffer - the inserters fill chests to 8k of each science, and the chest requests the full 9.6k so if I have any science end up astray it gets cleaned up. Now when the buffer is not full and science lands at a cargo pad, the bots will pull it rather than letting the belts handle it.
- I have a mod enabled to allow multiple landing pads. On Fulgora I import ice from space. I also have all of my outposts configured to pull everything in the logistics network and have a train come pick it up to take it to the main base - this keeps my outposts tidy of any mess from setting it up. However I then have to filter out the ice from the tidying system.
Admittedly these are both niche examples, but I also looked at the landing pad prototype and it doesn't seem like there's a way for mods to control this either. Would be nice to have, whether in the prototype or game itself.
Toggleable landing pad logistics
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
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