This would let me:
- Gradually increase the number of destroyers in my combat logistics request as I gain new levels of robot follower count.
- Limit the number of construction/logistic robots I need in my network/person as worker speed and carry capacity increases. Improving performance dynamically in the late game.
- Automatically change the train limit at my direct insertion mining outposts as mining productivity fills up the trains faster and faster.
- Set target priority dynamically as different turret bonuses are researched.
- Automatically update logic that relies on knowing the productivity of an item like rocket parts in a rocket silo.