Search found 16 matches

by Azethoth
Sat Jan 23, 2021 1:56 am
Forum: Implemented Suggestions
Topic: Keyboard Shortcut for Train Grid Interface
Replies: 16
Views: 5460

Train Panel shortcut(s)

Add keyboard shortcuts to bring up the new Train panel tabs The new train interface is a big upgrade. Can we get keyboard shortcuts for the individual tabs? Two new panel shortcuts Both tabs are useful, let us bring them up easily like all other panels please. If the panel remembers the last used t...
by Azethoth
Tue Dec 15, 2020 12:13 am
Forum: Not a bug
Topic: [1.1.5] Output full prevents preloading ingredients
Replies: 4
Views: 976

Re: [1.1.5] Output full prevents preloading ingredients

OK, on further investigation the actual problem here is the Bottleneck mod incorrectly reporting a blockage. Which makes you look for a blockage that is virtual and not a real problem. The code crafts all available resources and places it on the output. Output full causes no more resources to be add...
by Azethoth
Mon Dec 14, 2020 12:51 am
Forum: Not a bug
Topic: [1.1.5] Output full prevents preloading ingredients
Replies: 4
Views: 976

[1.1.5] Output full prevents preloading ingredients

I don't know if this is properly a bug or an enhancement request. Observed: Normally a factory loads up ingredients for its recipe up to some limit (+/- 2 crafts worth + complications)) A factory that is output blocked will not load anything. Worst case you are sitting there output blocked with zero...
by Azethoth
Sun Dec 06, 2020 6:40 pm
Forum: Not a bug
Topic: [1.1.5] Cannot place new tags on the map anymore
Replies: 3
Views: 1543

[1.1.5] Cannot place new tags on the map anymore

Used to be able to just click on the map and edit the new tag. I am not seeing any new commands or shortcuts for this. Release notes do not mention it changing. Existing tags can still be viewed and clicked on to edit. They can be toggled on and off with the new button for that. I just do not know h...
by Azethoth
Sun Dec 06, 2020 5:20 pm
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 39297

Re: Force (Shift) Blueprint placement improvements

I too want copied entities or blueprints to erase and replace existing entities just like they can replace existing trees. I think using the shift key to force this is good. It is already a perfectly fine and working use case for trees. That would still let you try out the fit of a blueprint vs exis...
by Azethoth
Sat Dec 05, 2020 11:39 pm
Forum: Pending
Topic: Deleting objects while cursor full
Replies: 11
Views: 3595

Re: Deleting objects while cursor full

OK, my apologies. I posted this before coffee this morning and chose bugs (I think). Which explains our mutual bafflement and utter confusion. Unlike under bugs, I was able to find a close duplicate in the feature request section: https://forums.factorio.com/viewtopic.php?f=6&t=92300 I will extr...
by Azethoth
Sat Dec 05, 2020 11:14 pm
Forum: Pending
Topic: Deleting objects while cursor full
Replies: 11
Views: 3595

Re: Deleting objects while cursor full

The pipette has 2 different mode, maybe this has caused confusion. Depending on your option when you try to pipette something you don't have in inventory, it will either make the "niiiint" sound for "no", or it will give you a ghost item. Per Loewchen above there are two cases: ...
by Azethoth
Sat Dec 05, 2020 10:08 pm
Forum: Pending
Topic: Deleting objects while cursor full
Replies: 11
Views: 3595

Re: Deleting objects while cursor full

The game lets you press your OS copy keyes (ctrl-c or cmd-c) then drag select item(s) and then copy your selection. Visual feedback for this state is the copied items being on the cursor and following it around. This is very handy, you should try it. This does not "copy an item on the cursor&q...
by Azethoth
Sat Dec 05, 2020 9:02 pm
Forum: Pending
Topic: Deleting objects while cursor full
Replies: 11
Views: 3595

Re: Deleting objects while cursor full

I do not understand what you mean. What do you mean with: Now copy the identical item onto the cursor. Identical to what? How do you "copy" onto a cursor? Make an example that uses actual items and entities and describe exactly what you do please. The game lets you press your OS copy keye...
by Azethoth
Sat Dec 05, 2020 8:28 pm
Forum: Pending
Topic: Deleting objects while cursor full
Replies: 11
Views: 3595

Re: Deleting objects while cursor full

OK let's use real entity names and "ghost cursor". Yes, my bad, I meant the ghost cursor mostly, but the behavior is the same for picking up a stack of items from inventory. Drop two underground pipes. One facing up and one facing down some distance apart. Use the pipette. There is now an ...
by Azethoth
Sat Dec 05, 2020 6:03 pm
Forum: Pending
Topic: Deleting objects while cursor full
Replies: 11
Views: 3595

Deleting objects while cursor full

Pipette something onto the cursor. Hover over existing item. Right click deletes, you can now place the item. Sometimes you can just click and it will replace it. Now copy the identical item onto the cursor. You can no longer click to replace. You can no longer right click to delete then left click ...
by Azethoth
Mon Nov 23, 2020 1:48 am
Forum: Technical Help
Topic: Airplay bleed problem
Replies: 5
Views: 1530

Re: Airplay bleed problem

You have set interface scale to Custom 300%, so that's what you are getting. Automatic, would change UI scale based on the game resolution. Anyway, Alt + Enter toggles fullscreen (Option + Enter on macOS, I guess), Ctrl + + or Ctrl + - changes custom UI scale; And there is "Minimize on focus l...
by Azethoth
Sat Nov 21, 2020 9:44 pm
Forum: Ideas and Suggestions
Topic: Belt Labels
Replies: 17
Views: 8256

Re: Belt Labels

Constant combinators let you do this as well. They have the virtue of not requiring actual stuff in a chest. However the drawback is that like a chest they don't rotate and so rotating the blueprint aligns with the lanes only 2/4 directions and is lane correct 1/4 times. On the other hand you can us...
by Azethoth
Fri Nov 20, 2020 7:42 pm
Forum: Technical Help
Topic: Airplay bleed problem
Replies: 5
Views: 1530

Re: Airplay bleed problem

Another thing I just noted. I left airplay on and restarted Factorio. It resumed in the cramped resolution. I had to quit again, stop the airplay and then restart to get Factorio back to normal. I also checked start Factorio, airplay, quit airplay, Factorio remains messed up and requires restart. So...
by Azethoth
Fri Nov 20, 2020 7:21 pm
Forum: Technical Help
Topic: Airplay bleed problem
Replies: 5
Views: 1530

Re: Airplay bleed problem

Ok my bad. I should have rechecked after installing Big Sur. The Airplay bleed no longer happens as it did in Catalina. I imagine Apple / Google Chrome changed something on that front. However this leaves a secondary issue: the airplay still drops Factorio out of fullscreen mode but with no way to r...
by Azethoth
Fri Nov 20, 2020 12:13 am
Forum: Technical Help
Topic: Airplay bleed problem
Replies: 5
Views: 1530

Airplay bleed problem

Play factorio fullscreen Alt tab out Airplay something. Jumbled mix of factorio bleeds into the airplay. You can hear the video sound, you see mostly Factorio. I assume there is a draw port issue? Mac Pro + Pro Display XDR 3.3 GHz 12-Core Intel Xeon W AMD Radeon Pro Vega II 32 GB Airplay is to a 4k ...

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