Search found 8 matches
- Wed Mar 02, 2016 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Wood Floor
- Replies: 7
- Views: 3243
Re: Wood Floor
Following numbers are the pollution reduction for a full chunk (32x32 tiles) composed of the same floor tiles per tick. Meaning it is not 32x32x60 * 0.009 but only 60 * 0.009 per second = -0.54 pollution per chunk per second. Oh. What a derp. So these +20% is actually pretty balanced. On the other ...
- Wed Mar 02, 2016 12:48 pm
- Forum: Ideas and Suggestions
- Topic: Wood Floor
- Replies: 7
- Views: 3243
Re: Wood Floor
ISWYM :) It could slow down, but help absorb pollution Exactly. :3 But there is a trick: placing a brick or concrete flooring will remove already existing pollution absorbment of chunk. And this is from 0.0033 to 0.0075 (mostly 0.0075) pollution per tile per tick. So... Wooden floor can slow you do...
- Wed Mar 02, 2016 12:00 pm
- Forum: Outdated/Not implemented
- Topic: Give alien artifacts a calorific value
- Replies: 8
- Views: 3014
Re: Give alien artifacts a calorific value
Just add technology/recipe to crack these into crude oil and problem is solved. :3
- Wed Mar 02, 2016 11:56 am
- Forum: Ideas and Suggestions
- Topic: Wood Floor
- Replies: 7
- Views: 3243
Re: Wood Floor
Every other floor type increase your speed and decrease pollution consumption of chunk...
You thinking of what i'm thinking? :3
You thinking of what i'm thinking? :3
- Wed Mar 02, 2016 11:49 am
- Forum: Balancing
- Topic: Biters: The Relentless Problem
- Replies: 13
- Views: 4709
Re: Biters: The Relentless Problem
Just manage your pollution if you don't manage your pollution THIS is the problem. Boolean state in everything about biters. You doing everything silent and fast OR you gonna be overwhelmed. This is not a challenge, this is punishment. You can overcome this hive with brute force OR you cannot. Beca...
- Tue Mar 01, 2016 6:26 pm
- Forum: Balancing
- Topic: Biters: The Relentless Problem
- Replies: 13
- Views: 4709
Re: Biters: The Relentless Problem
Imagine the goddamn wall of spawners and worms at the edge of your territory, which is completely normal for mid and late stages of game. :3 http://i.imgur.com/jM7zmVk.jpg This will work in both ways: 1) When yet another spawner is added to this wall, current power of biters almost will not grow, so...
- Tue Mar 01, 2016 4:24 pm
- Forum: Balancing
- Topic: Biters: The Relentless Problem
- Replies: 13
- Views: 4709
Biters: The Relentless Problem
At any stage of playthrough biters can become a huge obstacle on your way. And because of raw potential they can easily get out of control. So how to make it easier to balance? There is possible solution: additional stat called "Stamina". [ Biters / Spitters ] These are actually pretty fi...
- Fri Feb 05, 2016 10:07 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 113373
Re: Friday Facts #124 - Steam Status I
Yay, news about steam release, time to first post. After a lo-o-ong time of silence, yeah. And about unpaid users problem. They had a chance to buy game in the past to get this fancy status, just like everybody else, but didn't do it. Oh well~ Btw, not even sure about fancy status. Will there be any...