Wood Floor

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waduk
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Wood Floor

Post by waduk »

Can we have a wood floor?

The "asset" is already there (kinda), just need floor texture.
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So why not ?

Speed : Slower than stone
But stone is already slow enough, so perhaps in overall there will be increase on current value for stone and concrete.
Basically what i'm suggesting is wood is using the speed of current stone (perhaps less, but only slightly, otherwise it's almost useless, stone is slow enough already), while stone and concrete speed is a bit higher than the current value.

Why ?
Why not ?
The intermediate is already exist, and currently it only be used as recipe for chest, pole (?), and shotgun...hmm what else ?
And it's a known fact, that people keep destroying wood because it's annoyance (read = get rid by shooting or store it on the chest).
Personally i use wood as train fuel just to get rid of them.
This will make wood have other purpose, at the very least we have additional texture to place on the base, the current texture was a bit lacking.

I think this was a simple one.
Koub
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Re: Wood Floor

Post by Koub »

I personnally like the idea, even if usually, when you get to the time you're overwhelmed of wood, you have access to excessive quantities of stones too.
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mophydeen
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Re: Wood Floor

Post by mophydeen »

In my mod I'm using wood to make parquet. There are 2 recipes:

Code: Select all

  {"raw-wood", 5},
  {"coal", 5},
  {"alien-artifact", 1},
or

Code: Select all

  {"raw-wood", 1},
  {"coal", 5},
  {"alien-artifact", 5},
But parquet is so slippery that it slows you down. +- 30%

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Maelstraz
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Re: Wood Floor

Post by Maelstraz »

Every other floor type increase your speed and decrease pollution consumption of chunk...

You thinking of what i'm thinking? :3
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Re: Wood Floor

Post by Koub »

ISWYM :)
It could slow down, but help absorb pollution
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Maelstraz
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Re: Wood Floor

Post by Maelstraz »

Koub wrote:ISWYM :)
It could slow down, but help absorb pollution
Exactly. :3

But there is a trick: placing a brick or concrete flooring will remove already existing pollution absorbment of chunk. And this is from 0.0033 to 0.0075 (mostly 0.0075) pollution per tile per tick.

So... Wooden floor can slow you down for 20% (exact opposite of stone) but how much pollution should it remove? Should it add 20% to absorbtion rate?

For example, wooden floor will decrease pollution for 0.0090 per tile per tick. (It's 90% of water tiles - most effective cleaners in game, according to wiki)
Wthic means... 32x32x60... Almost -553 pollution per chunk per second.

It's like 60 driils or pumpjacks.

Am i correct?
daniel34
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Re: Wood Floor

Post by daniel34 »

Maelstraz wrote:For example, wooden floor will decrease pollution for 0.0090 per tile per tick. (It's 90% of water tiles - most effective cleaners in game, according to wiki)
Wthic means... 32x32x60... Almost -553 pollution per chunk per second.

It's like 60 driils or pumpjacks.

Am i correct?
No, the wiki also states in Pollution Production:
Following numbers are the pollution reduction for a full chunk (32x32 tiles) composed of the same floor tiles per tick.
Meaning it is not 32x32x60 * 0.009 but only 60 * 0.009 per second = -0.54 pollution per chunk per second.
Looks about right, as according to the table water has -0.6 per chunk per second.
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Maelstraz
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Re: Wood Floor

Post by Maelstraz »

daniel34 wrote:
Following numbers are the pollution reduction for a full chunk (32x32 tiles) composed of the same floor tiles per tick.
Meaning it is not 32x32x60 * 0.009 but only 60 * 0.009 per second = -0.54 pollution per chunk per second.
Oh. What a derp. So these +20% is actually pretty balanced.

On the other hand - is it worth it?
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