Search found 11 matches

by Barthoze
Fri Nov 15, 2024 12:23 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1942
Views: 638842

Re: Simple Questions and Short Answers


Hi, does building the rocket from higher quality parts have any benefits? Or is it the same time no matter what quality is used? Thanks


If by rocket parts, you mean the low density structure + processor + rocket fuel assembled in rocket silo, then quality has indeed no influence as of 2.0.15 at ...
by Barthoze
Sat Nov 09, 2024 12:51 pm
Forum: Ideas and Suggestions
Topic: "Tips and tricks" should be expanded
Replies: 0
Views: 191

"Tips and tricks" should be expanded

TL;DR
Tips and tricks should be expanded with players of all level of experiences in mind.

What?
For example, the Quality concept, an addition to 2.0, recieved a detailed explanation in tips and tricks.
Whereas the Productivity concept, which is crucial on Gleba with the biochambers, is left ...
by Barthoze
Sat Nov 09, 2024 8:57 am
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 74
Views: 20474

Re: Increase Gleba seed production chance


Biochambers' innate 50% productivity to gain more seeds than you lose
oh that must be why. then what is the problem?


The problem is the Biochamber production bonus reads as a footnote, and not as a fundamental stepping stone to progress and thrive on Gleba.

People using Assembly machines ...
by Barthoze
Sun Nov 03, 2024 5:29 pm
Forum: Balancing
Topic: Cargo bays should have a local inventory too
Replies: 0
Views: 326

Cargo bays should have a local inventory too

The current purpose of the Cargo bay is to extend the hull and content of a ship.
As per https://factorio.com/blog/post/fff-382 they do neither accept nor provide any content to avoid ship wide resource teleport

My proposition is as follow : beside providing more space for the central hub, each ...
by Barthoze
Sun Nov 03, 2024 1:32 pm
Forum: Ideas and Suggestions
Topic: Make Gleba terrain clearer
Replies: 0
Views: 327

Make Gleba terrain clearer

TL;DR
Make Gleba differents terrain different enough so it's easier to tell where cliffs and swamps are


What?
The various biomes of Nauvis provides enough contrasts.
Gleba is chokeful of swampy inconstructible terrain, and the lack of contrast between the fertile tiles, the buildable tiles and ...
by Barthoze
Sun Nov 03, 2024 12:37 pm
Forum: Ideas and Suggestions
Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
Replies: 23
Views: 4860

Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item

+1 Definitely agree, it would help a lot with items with a finite shelf life.
by Barthoze
Sat Nov 02, 2024 3:56 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 74
Views: 20474

Re: Increase Gleba seed production chance


I raised a question internally about this because i remember in early 2.0 balance the yumako (and the brains) peeling were 1% seed chance from one tree that gave 200 which was a net positive even when crafted on assemblers.


I have a question, how was seed handling with 1% on a fruits tree?
If ...
by Barthoze
Sat Nov 02, 2024 11:24 am
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 74
Views: 20474

Re: Increase Gleba seed production chance

Since your point is helping beginners to get seeds, it may be better to have explicit seed retrieval recipes, with a much higher chance to get seeds and much less Yumako juice or Jelly - maybe none?.

I think the current processing recipes are fine per se, but they could use a companion recipes to ...
by Barthoze
Fri Oct 25, 2024 10:45 am
Forum: Ideas and Suggestions
Topic: Tips and Factoriopedia should be accessible from the main menu
Replies: 1
Views: 277

Tips and Factoriopedia should be accessible from the main menu

TL;DR
Tips and Factoriopedia should be accessible from the main menu, without even launching a game.


What ?
As the qualoty of the games in game tips has considerabily improved, it would be a good thing to access them from the main menu.
Reworked main menu
Help/about menu. It may even use a ...
by Barthoze
Thu Nov 05, 2020 2:59 pm
Forum: Won't fix.
Topic: Sulphuric acid is being used up when mining an iron tile in the same drill range as uranium
Replies: 1
Views: 1246

Sulphuric acid is being used up when mining an iron tile in the same drill range as uranium

Reproductibility: Always

Step to reproduce :

Create an iron patch just next to an uranium patch
set up a drill with both ore in its range


Expected results

When no sulphuric acid is provided, the drill should mine the iron until exhaustion.
When sulphuric acid is provided, it should be ...
by Barthoze
Mon Sep 28, 2020 6:12 pm
Forum: Implemented Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 20959

[GUI] Option to sort savegames by date

TL;DR
On the "Load Game/Save Game" GUI, give the option to sort savegame by date.


What ?
Keeping the classic alphabetical sort on the savegame as the default sort is the right thing.
However, using a chronological order on the savegame would be good too, as more often than not, the recently ...

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