Search found 11 matches
- Fri Nov 15, 2024 12:23 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1942
- Views: 638842
Re: Simple Questions and Short Answers
Hi, does building the rocket from higher quality parts have any benefits? Or is it the same time no matter what quality is used? Thanks
If by rocket parts, you mean the low density structure + processor + rocket fuel assembled in rocket silo, then quality has indeed no influence as of 2.0.15 at ...
- Sat Nov 09, 2024 12:51 pm
- Forum: Ideas and Suggestions
- Topic: "Tips and tricks" should be expanded
- Replies: 0
- Views: 191
"Tips and tricks" should be expanded
TL;DR
Tips and tricks should be expanded with players of all level of experiences in mind.
What?
For example, the Quality concept, an addition to 2.0, recieved a detailed explanation in tips and tricks.
Whereas the Productivity concept, which is crucial on Gleba with the biochambers, is left ...
Tips and tricks should be expanded with players of all level of experiences in mind.
What?
For example, the Quality concept, an addition to 2.0, recieved a detailed explanation in tips and tricks.
Whereas the Productivity concept, which is crucial on Gleba with the biochambers, is left ...
- Sat Nov 09, 2024 8:57 am
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 74
- Views: 20474
Re: Increase Gleba seed production chance
Biochambers' innate 50% productivity to gain more seeds than you lose
oh that must be why. then what is the problem?
The problem is the Biochamber production bonus reads as a footnote, and not as a fundamental stepping stone to progress and thrive on Gleba.
People using Assembly machines ...
- Sun Nov 03, 2024 5:29 pm
- Forum: Balancing
- Topic: Cargo bays should have a local inventory too
- Replies: 0
- Views: 326
Cargo bays should have a local inventory too
The current purpose of the Cargo bay is to extend the hull and content of a ship.
As per https://factorio.com/blog/post/fff-382 they do neither accept nor provide any content to avoid ship wide resource teleport
My proposition is as follow : beside providing more space for the central hub, each ...
As per https://factorio.com/blog/post/fff-382 they do neither accept nor provide any content to avoid ship wide resource teleport
My proposition is as follow : beside providing more space for the central hub, each ...
- Sun Nov 03, 2024 1:32 pm
- Forum: Ideas and Suggestions
- Topic: Make Gleba terrain clearer
- Replies: 0
- Views: 327
Make Gleba terrain clearer
TL;DR
Make Gleba differents terrain different enough so it's easier to tell where cliffs and swamps are
What?
The various biomes of Nauvis provides enough contrasts.
Gleba is chokeful of swampy inconstructible terrain, and the lack of contrast between the fertile tiles, the buildable tiles and ...
Make Gleba differents terrain different enough so it's easier to tell where cliffs and swamps are
What?
The various biomes of Nauvis provides enough contrasts.
Gleba is chokeful of swampy inconstructible terrain, and the lack of contrast between the fertile tiles, the buildable tiles and ...
- Sun Nov 03, 2024 12:37 pm
- Forum: Ideas and Suggestions
- Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
- Replies: 23
- Views: 4860
Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item
+1 Definitely agree, it would help a lot with items with a finite shelf life.
- Sat Nov 02, 2024 3:56 pm
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 74
- Views: 20474
Re: Increase Gleba seed production chance
I raised a question internally about this because i remember in early 2.0 balance the yumako (and the brains) peeling were 1% seed chance from one tree that gave 200 which was a net positive even when crafted on assemblers.
I have a question, how was seed handling with 1% on a fruits tree?
If ...
- Sat Nov 02, 2024 11:24 am
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 74
- Views: 20474
Re: Increase Gleba seed production chance
Since your point is helping beginners to get seeds, it may be better to have explicit seed retrieval recipes, with a much higher chance to get seeds and much less Yumako juice or Jelly - maybe none?.
I think the current processing recipes are fine per se, but they could use a companion recipes to ...
I think the current processing recipes are fine per se, but they could use a companion recipes to ...
- Fri Oct 25, 2024 10:45 am
- Forum: Ideas and Suggestions
- Topic: Tips and Factoriopedia should be accessible from the main menu
- Replies: 1
- Views: 277
Tips and Factoriopedia should be accessible from the main menu
TL;DR
Tips and Factoriopedia should be accessible from the main menu, without even launching a game.
What ?
As the qualoty of the games in game tips has considerabily improved, it would be a good thing to access them from the main menu.
Reworked main menu
Help/about menu. It may even use a ...
Tips and Factoriopedia should be accessible from the main menu, without even launching a game.
What ?
As the qualoty of the games in game tips has considerabily improved, it would be a good thing to access them from the main menu.
Reworked main menu
Help/about menu. It may even use a ...
- Thu Nov 05, 2020 2:59 pm
- Forum: Won't fix.
- Topic: Sulphuric acid is being used up when mining an iron tile in the same drill range as uranium
- Replies: 1
- Views: 1246
Sulphuric acid is being used up when mining an iron tile in the same drill range as uranium
Reproductibility: Always
Step to reproduce :
Create an iron patch just next to an uranium patch
set up a drill with both ore in its range
Expected results
When no sulphuric acid is provided, the drill should mine the iron until exhaustion.
When sulphuric acid is provided, it should be ...
Step to reproduce :
Create an iron patch just next to an uranium patch
set up a drill with both ore in its range
Expected results
When no sulphuric acid is provided, the drill should mine the iron until exhaustion.
When sulphuric acid is provided, it should be ...
- Mon Sep 28, 2020 6:12 pm
- Forum: Implemented Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 20959
[GUI] Option to sort savegames by date
TL;DR
On the "Load Game/Save Game" GUI, give the option to sort savegame by date.
What ?
Keeping the classic alphabetical sort on the savegame as the default sort is the right thing.
However, using a chronological order on the savegame would be good too, as more often than not, the recently ...
On the "Load Game/Save Game" GUI, give the option to sort savegame by date.
What ?
Keeping the classic alphabetical sort on the savegame as the default sort is the right thing.
However, using a chronological order on the savegame would be good too, as more often than not, the recently ...