Search found 29 matches
- Wed Nov 21, 2018 3:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Pump stuck with 0.0 liquid
- Replies: 12
- Views: 5728
Re: [0.16.51] Pump stuck with 0.0 liquid
Different liquids in the same pipe is not supported. The report has nothing to do with multiple fluids. It's the typical fluid rounding error for very low amounts. Thank you for making this point that I could not. Is the pump sleeping on the pipe/tank? Right now, I'm wondering if the pump's own log...
- Mon Nov 19, 2018 6:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Pump stuck with 0.0 liquid
- Replies: 12
- Views: 5728
Re: [0.16.51] Pump stuck with 0.0 liquid
I know how to build a functioning refinery the normal way - that's not my problem.
I'm trying to do things differently, if only because it'd be cool to have a refinery with a vastly simplified pipe network.
- Sat Nov 17, 2018 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Pump stuck with 0.0 liquid
- Replies: 12
- Views: 5728
- Fri Nov 16, 2018 10:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Pump stuck with 0.0 liquid
- Replies: 12
- Views: 5728
[0.16.51] Pump stuck with 0.0 liquid
I've been trying to build an oil-processing setup using fewer pipes than is usually recommended - because why not. However, every once in a while the entire thing will grind to a halt because of a pump like this. bugreport.jpg Actual behaviour: There's 0.0 liquid in the pump, and its output pipe is ...
- Sun May 14, 2017 12:02 pm
- Forum: General discussion
- Topic: Are efficiency modules even worth it?
- Replies: 28
- Views: 20137
Re: Are efficiency modules even worth it?
Didn't do math for that but I think with efficiency modules you can do coal liquification to solid fuel and get more energy as an output than coal does. For these kinds of questions, productivity modules are always the better choice. This should be painfully obvious after even a quick glance at the...
- Fri Feb 17, 2017 5:51 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Adv. circuit "sphere"
- Replies: 13
- Views: 16862
Re: Adv. circuit "sphere"
What is the point of looping the advanced circuits? I use this kind of output quite plenty. There is no harm on funcionality and it works as illustrative indicator of processing. The measure of "red" on the belt indicates how much is it going. There are dozens of better checks, however th...
- Thu Feb 16, 2017 5:02 am
- Forum: General discussion
- Topic: Research on feasibility of using depleted oil spawns to make fuel
- Replies: 8
- Views: 4077
Re: Research on feasibility of using depleted oil spawns to make fuel
No modules whereas I tried to tackle this thing with modules and prove that efficiency modules lead to the best efficiency possible. And still don't go in much detail. When talking about efficiency, you must remember to state what it is with respect to. Given that we're dealing with power generatio...
- Sat Dec 24, 2016 9:05 am
- Forum: General discussion
- Topic: Shotgun Shells - explained
- Replies: 14
- Views: 6121
Re: Shotgun Shells - explained
A tooltip should not say that "Damage is equal to the number of projectiles times the damage". That's a load of bad engrish and you know it. A tooltip should present information in causal order. Say that "Damage is equal to the listed damage, plus check out these multiple projectiles...
- Tue Dec 13, 2016 11:42 pm
- Forum: Show your Creations
- Topic: Challenge: compact plastic production (no bots)
- Replies: 21
- Views: 22146
Re: Challenge: compact plastic production (no bots)
You are not limited to plastic plants, you can share beacon strips for every product in your factory. Oh wow, I never would have guessed. Is it necessary to insert rolling eyes, or is my sarcasm sufficiently obvious? Instead of tracking down various "accepted" builds and piecing them toge...
- Tue Dec 13, 2016 11:11 pm
- Forum: Show your Creations
- Topic: Challenge: compact plastic production (no bots)
- Replies: 21
- Views: 22146
Re: Challenge: compact plastic production (no bots)
Comparing my build to previously proposed solutions, I see that they are only more expensive if the beacons aren't shared. Yes, the whole point of the putting beacons on both sides is to share the beacons with other designs. Also having more Beacons than Assemblers is actually better energy-wise if...
- Tue Dec 13, 2016 8:23 pm
- Forum: Show your Creations
- Topic: Challenge: compact plastic production (no bots)
- Replies: 21
- Views: 22146
Re: Challenge: compact plastic production (no bots)
I figured it'd be possible to shave off some space by keeping coal and plastic on the same belt. With a 20% productivity bonus, 4800 plastic/min requires 2000 coal/min, and it is trivial to throttle the throughput. Using one red belt (1600 items/min) and a half yellow belt (400 items/min) for feedin...
- Wed Dec 07, 2016 6:14 pm
- Forum: Gameplay Help
- Topic: Question on fluid throughput
- Replies: 3
- Views: 2230
Re: Question on fluid throughput
(1): It is still correct for exactly 224 pipes, not for 14-224 which would indicate an interval. You need to understand that the throughput of a pipe isn't some hardcoded value based on pipe length. There's a few other posts (such as https://forums.factorio.com/viewtopic.php?f=18&t=33685&, h...
- Sat Dec 03, 2016 11:29 pm
- Forum: Show your Creations
- Topic: One-belt Production
- Replies: 3
- Views: 3885
Re: One-belt Production
Surely this doesn't always work... If your output is blocked up wouldn't the belt fill any gaps? Meaning in this case any iron taken off the belt would be replaced with iron before an inserter can drop a green circuit in it? Thus iron will creep in to your output line and clog up any production fur...
- Mon Nov 28, 2016 8:55 pm
- Forum: Show your Creations
- Topic: One-belt Production
- Replies: 3
- Views: 3885
One-belt Production
The idea is simple: By carefully controlling the input to a production area, one can place the intended output on the very same belt as the input - effectively allowing for more compact (and sometimes cheaper) production. This of course requires accurate calculation of ratio of input items, and rati...
- Sat Nov 26, 2016 11:04 pm
- Forum: General discussion
- Topic: Pls fix
- Replies: 10
- Views: 4426
Re: Pls fix
At some point in the previous millenium, it became a standard feature in video games to allow users to remap their keybindings.
I suggest making use of this feature, if only as a temporary fix to your issue.
I suggest making use of this feature, if only as a temporary fix to your issue.
- Wed Nov 09, 2016 11:12 pm
- Forum: Combinator Creations
- Topic: almost Math.max using 8 combinators
- Replies: 7
- Views: 8966
Re: almost Math.max using 8 combinators
This seems a bit too easy, and I'm wondering if I've misunderstood what you want to accomplish. Three decider combinators should be enough to output the smaller (or larger) of two integers A and B. math(minmax).jpg From left to right, combinators will be denoted 1, 2, 3 and so forth. 1 & 2: Repr...
- Thu Oct 27, 2016 11:08 am
- Forum: Gameplay Help
- Topic: number of refineries?
- Replies: 7
- Views: 16953
Re: number of refineries?
You do realize the OP didn't ask "how do you like to play?", but "how many refineries are needed for a given number of oil fields?". I do, and the direct answer quickly becomes more complicated than I believe the OP wanted (that is, it's based on yield and even pressure if you'r...
- Sat Jul 16, 2016 12:06 am
- Forum: Ideas and Suggestions
- Topic: Be more clear about water production and usage
- Replies: 9
- Views: 3454
Re: Be more clear about water production and usage
From the forum I learned that you need 1 pump-14 boilers-10 steam engines for the optimal configuration to work. Is there a way in the game that I could learn it myself? I know that the theory of pipeworks in Factorio is pretty complex one. But I am sure you can also display a current flow of liqui...
- Fri Jun 24, 2016 9:21 pm
- Forum: Gameplay Help
- Topic: How can i detect an inserter or pump is working ?
- Replies: 10
- Views: 4954
Re: How can i detect an inserter or pump is working ?
A pump is always on, unless hooked up to the circuit network - in which case it relies on a logic condition that can easily be checked. For it to work, there must be a liquid on the input side and room for the liquid on the output side. These above "liquid criteria" can be verified by usin...
- Wed Jun 22, 2016 8:52 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Early Building Store
- Replies: 129
- Views: 69299
Re: Early Building Store
The throughput of ore is one mining drill to one smelter - this is double what it needs till I upgrade smelters then it works just fine. As for being insulted, you can be insulted if you want. This is the first attempt at the concept and it works great, I've since improved it a fair bit but I'm sti...