Search found 17 matches
- Sat May 20, 2017 6:28 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.12] Infinite research does not show past researches
- Replies: 4
- Views: 1970
Re: [0.15.12] Infinite research does not show past researches
Yes, this one please. This would be perfect!
- Sat May 20, 2017 6:11 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.12] Infinite research does not show past researches
- Replies: 4
- Views: 1970
Re: [0.15.12] Infinite research does not show past researches
Sure. There is no need for a tile to every infinite research stage. But there has got to be a better way than this.
As it it is now, this is not a tech tree. A tech tree would always show 7-infinite. And a progress chart would always show any stage you reasearched.
You already posted a possible ...
As it it is now, this is not a tech tree. A tech tree would always show 7-infinite. And a progress chart would always show any stage you reasearched.
You already posted a possible ...
- Sat May 20, 2017 5:57 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.12] Infinite research does not show past researches
- Replies: 4
- Views: 1970
[0.15.12] Infinite research does not show past researches
The Infinite research tech tree does not show past researched stages. They only show the pre-infinite research stages like 1-6 for example and the current infinite one, like 8 for example (with the infinite sign following). The result is a tech tree showning 1-6 and then 8.
I thought this was a bug ...
I thought this was a bug ...
- Sat May 20, 2017 5:43 pm
- Forum: Not a bug
- Topic: [0.15.12] Infinite research UI not consistent
- Replies: 1
- Views: 1045
[0.15.12] Infinite research UI not consistent
The information about what is infinite research is not consistent. The robot count got the research stage in the bottom right corner and the "infinite" information in the top right corner. Every other research seems to have both information in the bottom right corner.
I made a post about this ...
I made a post about this ...
- Sat May 20, 2017 4:17 pm
- Forum: Not a bug
- Topic: [0.15.12] follower robot count research missing "7"
- Replies: 1
- Views: 1056
[0.15.12] follower robot count research missing "7"
The tech-tree for follower robot count research got steps 1-6 and then 8, but no 7.
In addition there is no clear indication wether this is infinite research or not. Every (other) infinite research got the "[6,7,8,whatever]-infinite sign" marker in the bottom right corner. Follower robot research ...
In addition there is no clear indication wether this is infinite research or not. Every (other) infinite research got the "[6,7,8,whatever]-infinite sign" marker in the bottom right corner. Follower robot research ...
- Thu Jul 14, 2016 7:54 pm
- Forum: Not a bug
- Topic: [0.13.08] no red/green wires are consumed by blueprint build
- Replies: 4
- Views: 3807
[0.13.08] no red/green wires are consumed by blueprint build
When any given blueprint containing red/green wire is being build by personal robots, no red/green wire from the players inventory is consumed. I did not test it with the robot network, but my guess is, its the same.
- Thu Jul 14, 2016 7:49 pm
- Forum: Ideas and Suggestions
- Topic: prioritised ghost check in vicinity of player
- Replies: 3
- Views: 1647
Re: prioritised ghost check in vicinity of player
Mybe you misunderstood me. I do not want the robotic network to prioritise ghost builds in the vicinity of the player, only the personal robots should do that.
- Thu Jul 14, 2016 7:47 pm
- Forum: Ideas and Suggestions
- Topic: robots not picking up something they can not store
- Replies: 3
- Views: 1643
Re: robots not picking up something they can not store
I agree with you, but that another matter. stationary roboports picking up stuff they can not store, and personal robots pickting up stuff you have no inventory space for are different things.
In my case, stationary construction robots that are (for example) only ment to repair you walls are ...
In my case, stationary construction robots that are (for example) only ment to repair you walls are ...
- Thu Jul 14, 2016 11:07 am
- Forum: Ideas and Suggestions
- Topic: robots not picking up something they can not store
- Replies: 3
- Views: 1643
robots not picking up something they can not store
Something that really annoys me are robots from stationary roboports picking up stuff that I mark for demolition even when they have nowhere to put it, because there is no storage place for it. Especially when I do have personal robots and wantet them to do the deconstructing. Why not prioritise the ...
- Thu Jul 14, 2016 10:40 am
- Forum: Ideas and Suggestions
- Topic: prioritised ghost check in vicinity of player
- Replies: 3
- Views: 1647
prioritised ghost check in vicinity of player
So I came across the problem of not being able to build blueprint setups with my personal roboport when my stationary roboports are building many other things, like a base full of concrete. (You may check my initial bug repot here: https://forums.factorio.com/viewtopic.php?f=23&t=28984&p=184182 ...
- Thu Jul 14, 2016 10:30 am
- Forum: Not a bug
- Topic: [0.13.8] Personal robots will not build full blueprint
- Replies: 2
- Views: 1618
Re: [0.13.8] Personal robots will not build full blueprint
Allright, its pretty easy so work arroud it as long as one knows it, but why not prioritise ghost check in the vicinity of the player?
Edit: wrong forum for this, I will post it in the suggestions box
Edit: wrong forum for this, I will post it in the suggestions box
- Thu Jul 14, 2016 10:03 am
- Forum: Not a bug
- Topic: [0.13.8] Personal robots will not build full blueprint
- Replies: 2
- Views: 1618
[0.13.8] Personal robots will not build full blueprint
My personal robots will not build the full blueprint as you can see in the screenshot. Its as if part of the blueprint is marked to be build by robots from a stationary roboport, but there is no such roboport anywere close to the building spot. Saving and reloading after blueprint placement does ...
- Sat Jul 02, 2016 9:36 pm
- Forum: Duplicates
- Topic: 0.13.2 water Pump still working After filling water with sto
- Replies: 2
- Views: 1219
0.13.2 water Pump still working After filling water with sto
After filling a body if water with the landfill Option any previously build water Pumps still Pump water
- Sat Jul 02, 2016 1:05 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.13.3 local Game will not start, not valid address
- Replies: 1
- Views: 2158
0.13.3 local Game will not start, not valid address
First time trying to run factorio on a local network, no Internet connection ist available.
Trying to start a game and get a "pingpong1.factorio.com:34197 ist not a valid address" error message.
Cliking the ok Button does nothing, i have to force factorio down via Task Manager.
Why does factorio ...
Trying to start a game and get a "pingpong1.factorio.com:34197 ist not a valid address" error message.
Cliking the ok Button does nothing, i have to force factorio down via Task Manager.
Why does factorio ...
- Tue Jan 26, 2016 10:55 am
- Forum: Pending
- Topic: [0.12.22] [save-needed] Crash to desktop
- Replies: 3
- Views: 10947
Re: [0.12.22] [save-needed] Crash to desktop
I'm sorry, but the autosaves are overridden and I had no manual save done by that time.
- Mon Jan 25, 2016 11:27 am
- Forum: Pending
- Topic: [0.12.22] [save-needed] Crash to desktop
- Replies: 3
- Views: 10947
[0.12.22] [save-needed] Crash to desktop
Crash to desktop while early game, see log file.
- Tue Nov 24, 2015 10:27 am
- Forum: Duplicates
- Topic: [0.12.18] Crash to Desktop
- Replies: 1
- Views: 1650
[0.12.18] Crash to Desktop
Crash to Desktop, see log File.
Windows 10, 64bit
Windows 10, 64bit