Search found 16 matches
- Sun Dec 29, 2024 9:52 pm
- Forum: Gameplay Help
- Topic: Inserters don't get triggered by a pulse
- Replies: 6
- Views: 538
Re: Inserters don't get triggered by a pulse
The inserter has to stay enabled long enough to grab an item. If it is picking up from an entity, like a chest, one tick will always be enough. If it is picking up from a belt, it very much depends on both the inserter speed and on the belt speed. If the inserter is disabled before it manages to ...
- Sun Dec 29, 2024 8:07 pm
- Forum: Gameplay Help
- Topic: Inserters don't get triggered by a pulse
- Replies: 6
- Views: 538
Re: Inserters don't get triggered by a pulse
I am pretty sure that the pulse has to be of a specific length depending on how long the inserter action is gonna take. I vividly remember having to adjust my timer contraption, which works on the same logic as yours, when I switched to red inserters in one of my builds. The pulse was too short ...
- Sun Dec 29, 2024 8:05 pm
- Forum: Gameplay Help
- Topic: Inserters don't get triggered by a pulse
- Replies: 6
- Views: 538
Re: Inserters don't get triggered by a pulse
I have now tried extending the pulse from 1 tick to 2.
It works.
Why is it that 1 tick does not?
It works.
Why is it that 1 tick does not?
- Sun Dec 29, 2024 7:48 pm
- Forum: Gameplay Help
- Topic: Inserters don't get triggered by a pulse
- Replies: 6
- Views: 538
Inserters don't get triggered by a pulse
Hello,
Ever since nuclear reactors were added to the game, i have set them up to be fed by an inserter 1 fuel cell every time there is enough space in the storage tanks to hold all of the steam created.
Currently I am playing version 2.0.28 with space age and have noticed that while my pulse ...
Ever since nuclear reactors were added to the game, i have set them up to be fed by an inserter 1 fuel cell every time there is enough space in the storage tanks to hold all of the steam created.
Currently I am playing version 2.0.28 with space age and have noticed that while my pulse ...
- Fri Aug 14, 2020 3:26 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 131054
Re: Friday Facts #360 - 1.0 is here!
Congratulation
Was releasing this with FFF #360 intentional or coincidental?
Was releasing this with FFF #360 intentional or coincidental?
- Tue Oct 29, 2019 2:11 pm
- Forum: Duplicates
- Topic: Cliff is not being automatically removed
- Replies: 2
- Views: 1178
Re: Cliff is not being automatically removed
Thank You
When I was searching for "cliff" in bug reports it did not find anything
When I was searching for "cliff" in bug reports it did not find anything
- Tue Oct 29, 2019 1:43 pm
- Forum: Duplicates
- Topic: Cliff is not being automatically removed
- Replies: 2
- Views: 1178
Cliff is not being automatically removed
Normally cliffs get removed but it seams that the edges do not seem to register


- Thu Apr 11, 2019 10:03 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1192409
Re: [0.17] Sea Block Pack 0.3.3
Thanks Octoshape,
I have redone the calculation and realized that I have doubled up on a multiplier when I was inputting it into my calculator
Thanks randomdude,
I have made the adjustments that you have suggested and also upgraded the chest to a steel chest
I have redone the calculation and realized that I have doubled up on a multiplier when I was inputting it into my calculator

Thanks randomdude,
I have made the adjustments that you have suggested and also upgraded the chest to a steel chest
- Thu Apr 11, 2019 8:36 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1192409
Re: [0.17] Sea Block Pack 0.3.3
I have found a bug in the Mineral Sludge making process.
My set up is:
Sulphur -> Sulphur Dioxide (Chemical Plant) -> Sulphur Acid (Chemical Plant) -> Slag Slurry (Liquifier) -> Mineral Sludge (Filtration Unit)
I am then extracting sulphur from the Sulfuric Waste Water
Sulfuric Waste Water ...
My set up is:
Sulphur -> Sulphur Dioxide (Chemical Plant) -> Sulphur Acid (Chemical Plant) -> Slag Slurry (Liquifier) -> Mineral Sludge (Filtration Unit)
I am then extracting sulphur from the Sulfuric Waste Water
Sulfuric Waste Water ...
- Sun Mar 31, 2019 5:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.21] Blueprinted train stop becomes temporary stop in train
- Replies: 3
- Views: 1698
Re: [0.17.21] Blueprinted train stop becomes temporary stop in train
From what I have noticed it not only renames one temporary station but all of them


- Mon Mar 18, 2019 5:23 pm
- Forum: This Forum
- Topic: Notifications that I can not unsubscribe from
- Replies: 4
- Views: 2864
Re: Notifications that I can not unsubscribe from
So today despite not changing any settings I have not received any messages.
But it is still weird that it happened despite these being my settings.
https://i.imgur.com/ogvJ1Ih.png
https://i.imgur.com/YHroXhu.png
While Writing this I have received a new email
https://i.imgur.com/DGTrfbL.png ...
But it is still weird that it happened despite these being my settings.
https://i.imgur.com/ogvJ1Ih.png
https://i.imgur.com/YHroXhu.png
While Writing this I have received a new email
https://i.imgur.com/DGTrfbL.png ...
- Sun Mar 17, 2019 11:06 pm
- Forum: This Forum
- Topic: Notifications that I can not unsubscribe from
- Replies: 4
- Views: 2864
Notifications that I can not unsubscribe from
Since yesterday, I have been getting notifications that I can not unsubscribe from
https://i.imgur.com/yCUJUvg.png
When I try to click unsubscribe I get the following error
An error occurred while trying to unsubscribe.
Also when I go to Manage Subscriptions I only see one subscription ...
https://i.imgur.com/yCUJUvg.png
When I try to click unsubscribe I get the following error
An error occurred while trying to unsubscribe.
Also when I go to Manage Subscriptions I only see one subscription ...
- Fri Mar 15, 2019 10:39 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.17.13 Temporary Train Station only working after 2nd temp station created!
- Replies: 7
- Views: 4403
Re: 0.17.13 Temporary Train Station only working after 2nd temp station created!
Having the same bug in .14
Found that the train travels to the temporary station if it has been switched to manual before the station is set
Found that the train travels to the temporary station if it has been switched to manual before the station is set
- Sun Jan 24, 2016 6:33 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 62923
Re: Version 0.12.22
I don't like captcha, and there are other ways to stop bots, like asking questions among others. There's a thread over here that discuss several means of preventing bots from registering in the first place. Non-generic security questions, CloudFlare, and Spamalyser, for example.
Locking the forum ...
Locking the forum ...
- Sun Jan 24, 2016 3:22 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 62923
Re: Version 0.12.22
I don't like captcha, and there are other ways to stop bots, like asking questions among others. There's a thread over here that discuss several means of preventing bots from registering in the first place. Non-generic security questions, CloudFlare, and Spamalyser, for example.
Locking the forum ...
Locking the forum ...
- Sun Jan 24, 2016 3:31 am
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 62923
Re: Version 0.12.22
Right. It's been a while since i made my account, so i don't remember what's required, but is there something preventing bots from making accounts?
Another thing would be limiting new accounts so that the first post or two requires moderator approval.
the bot people are pretty good at defeating ...
Another thing would be limiting new accounts so that the first post or two requires moderator approval.
the bot people are pretty good at defeating ...