Thanks!boskid wrote: Thu Feb 19, 2026 11:48 am It looks like in case of a radar, when it is frozen and that flag is set, the orientation is reset to a default value at which a radar starts, which is orientation=0.15.
Search found 24 matches
- Thu Feb 19, 2026 11:52 am
- Forum: Modding help
- Topic: Orientation of frozen entity
- Replies: 2
- Views: 131
Re: Orientation of frozen entity
- Thu Feb 19, 2026 11:44 am
- Forum: Modding help
- Topic: Orientation of frozen entity
- Replies: 2
- Views: 131
Orientation of frozen entity
I've recentrly released K2 Sentinel which brings Krastorio2's Sentinel (Small radar like building without chunk scanning function) to the base game.
To support Space Age, I added freezing to Sentinel. This means adding heating-energy and frozen_patch to its defnition and let reset_orientation_when ...
To support Space Age, I added freezing to Sentinel. This means adding heating-energy and frozen_patch to its defnition and let reset_orientation_when ...
- Wed Apr 16, 2025 6:34 am
- Forum: Ideas and Suggestions
- Topic: Hidden hotkey to restart the game, for mod developers
- Replies: 9
- Views: 2072
Re: Hidden hotkey to restart the game, for mod developers
Download and unzip the mod:-) It just callspetrathekat wrote: Tue Apr 15, 2025 8:39 pmOh huh I've never heard of that. How does it work? (It's Unlicense but there's no source codeangramania wrote: Mon Apr 14, 2025 8:07 pm Also you may try https://mods.factorio.com/mod/ReloadModsRedux)
Code: Select all
game.reload_mods- Thu Mar 13, 2025 4:40 pm
- Forum: Ideas and Suggestions
- Topic: Exact/Partial match function in the map search
- Replies: 0
- Views: 311
Exact/Partial match function in the map search
In Japanese, name of ores end with "η³(stone)" and coal is "η³η" (stony charcoal/carbon) so searching for Stone resource patch with "η³" shows many highlights, making the highlighting meaningless.
It is helpful if we have exact match (like togglable by β)
03-14-2025, 01-38-33.png
It is helpful if we have exact match (like togglable by β)
03-14-2025, 01-38-33.png
- Thu Nov 28, 2024 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.21] Death message is broken with blank player name
- Replies: 3
- Views: 1853
Re: [2.0.21] Death message is broken with blank player name
This is not a lan game.Nosferatu wrote: Thu Nov 28, 2024 8:10 am In my oppinion the only bug would be that it let you join a game without a name.
Is that only possible in LAN Games?
- Thu Nov 28, 2024 6:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.21] Death message is broken with blank player name
- Replies: 3
- Views: 1853
[Klonan] [2.0.21] Death message is broken with blank player name
1. ensure no name information
Settings->Other->Lan player name: leave it blank
User login: Ask me later
2. Get killed in a game
EDIT: This is NOT a LAN game.
message starts with " was killed"
Following messages are used when player is killed, but case with no player name seems out of ...
Settings->Other->Lan player name: leave it blank
User login: Ask me later
2. Get killed in a game
EDIT: This is NOT a LAN game.
message starts with " was killed"
Following messages are used when player is killed, but case with no player name seems out of ...
- Wed Nov 13, 2024 2:09 pm
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 19323
Re: Version 2.0.17
Recycler's description has been updated.
... Other items are usually returned 25% of the time (losing 75%), or turned to spoilage if they were biological.
What are biological items?
I tried some items (bioflux, bacteria, fish etc.) and found only nutrients turn into spoilage.
Hmm, nutrients ...
- Wed Nov 13, 2024 5:32 am
- Forum: Ideas and Suggestions
- Topic: Requester chest should ignore fluid given by parameter
- Replies: 0
- Views: 388
Requester chest should ignore fluid given by parameter
I created a generic assembler BP that automatically configures material parameters when a product is specified.
This BP allows up to six materials to be set, and if a recipe requires fewer than six materials, the extra parameters disappear automatically.
However, when using recipes to fill barrels ...
This BP allows up to six materials to be set, and if a recipe requires fewer than six materials, the extra parameters disappear automatically.
However, when using recipes to fill barrels ...
- Wed Nov 13, 2024 2:20 am
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 19323
Re: Version 2.0.17
Recycler's description has been updated.
I tried some items (bioflux, bacteria, fish etc.) and found only nutrients turn into spoilage.
What are biological items?... Other items are usually returned 25% of the time (losing 75%), or turned to spoilage if they were biological.
I tried some items (bioflux, bacteria, fish etc.) and found only nutrients turn into spoilage.
- Wed Oct 30, 2024 7:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan][web] OS version requirement
- Replies: 1
- Views: 662
[Klonan][web] OS version requirement
https://www.factorio.com/space-age/buy
>MacOS X El Capitan 10.10 or Newer.
Yosemite is 10.10 and El Capitan is 10.11.
(And since 10.12 Sierra, the OS itself is renamed to macOS, FYI)
https://www.factorio.com/buy
This still includes Windows Vista, 7 and 8 while spaca-age is only for 10 and 11 ...
>MacOS X El Capitan 10.10 or Newer.
Yosemite is 10.10 and El Capitan is 10.11.
(And since 10.12 Sierra, the OS itself is renamed to macOS, FYI)
https://www.factorio.com/buy
This still includes Windows Vista, 7 and 8 while spaca-age is only for 10 and 11 ...
- Mon Oct 28, 2024 1:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.11] Two sets of parameter icons
- Replies: 1
- Views: 2092
[kovarex] [2.0.11] Two sets of parameter icons
When checking "Show parameters in selection lists" setting, there are two sets of blueprint parameters(0-9) in the selection list.
Ones in upper row has stack size and rocket capacity. (parameters as items!?)
Ones in the lower row are just parameter names.
Which should be used?
10-28-2024, 22-51 ...
Ones in upper row has stack size and rocket capacity. (parameters as items!?)
Ones in the lower row are just parameter names.
Which should be used?
10-28-2024, 22-51 ...
- Sat Oct 26, 2024 7:08 am
- Forum: Not a bug
- Topic: [2.0.10] description of "Read temperature"
- Replies: 2
- Views: 1741
Re: [2.0.10] description of "Read temperature"
Ok. So Japanese translation will use plain "reactor" instead of a phrase meaning "nuclear reactor".
- Thu Oct 24, 2024 7:08 am
- Forum: Not a bug
- Topic: [2.0.10] description of "Read temperature"
- Replies: 2
- Views: 1741
[2.0.10] description of "Read temperature"
gui-control-behavior-modes:read-temperature-description is used with non-reactor entities like heating tower.
- Wed Oct 23, 2024 5:29 am
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 5573
Re: Change "Enqueue" to "Add to Queue" in english
Not an English speaker here.
Enqueue is fine.
Enqueue is fine.
- Tue Oct 22, 2024 1:21 am
- Forum: Ideas and Suggestions
- Topic: [2.0] science stats
- Replies: 0
- Views: 401
[2.0] science stats
Don't we need new tips&tricks entry for searching science in the production stats screen?
this.
this.
- Mon Oct 21, 2024 8:01 am
- Forum: Ideas and Suggestions
- Topic: [2.0.7] Location of color filter setting
- Replies: 0
- Views: 341
[2.0.7] Location of color filter setting
Arachnophobia setting has been moved from General section to Accessibility section.
I think Color filter setting can also be in that section if the layout allows.
I think Color filter setting can also be in that section if the layout allows.
- Sun Oct 20, 2024 2:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.6] IME does not work in some scenes
- Replies: 4
- Views: 5164
[Hrusa][2.0.6] IME does not work in some scenes
Version 2.0.6
Windows 11 23H2, Using Microsoft's Japanese IME (input method editor which converts kana to kanji)
It works:
In game search field on the top-right.
It doesn't work:
Search field in the MOD management screen.
Text fields of settings (in some MODs).
Windows 11 23H2, Using Microsoft's Japanese IME (input method editor which converts kana to kanji)
It works:
In game search field on the top-right.
It doesn't work:
Search field in the MOD management screen.
Text fields of settings (in some MODs).
- Fri Oct 18, 2024 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Sanqui][2.0.6] Nauvis description is still not translated
- Replies: 1
- Views: 544
[Sanqui][2.0.6] Nauvis description is still not translated
Playing in Japanese environment.
The description of Nauvis in the space map is still not translated.
It is already translated as space-location-description.nauvis[1] in Japanese but it is in base.ini.
Are this key and file correct?
The description of Nauvis in the space map is still not translated.
It is already translated as space-location-description.nauvis[1] in Japanese but it is in base.ini.
Are this key and file correct?
- Fri Aug 02, 2024 2:09 am
- Forum: Mod portal Discussion
- Topic: Blocking feature
- Replies: 1
- Views: 1067
Blocking feature
I wrote an user script (greasemonkey script) to block, or in other words, hide mods individually or by author on the mod portal.
If you are annoyed by some modders' activities, try this.
Factorio: Block MODs and MOD authors
When this script is installed, each mod will show Block this mod button ...
If you are annoyed by some modders' activities, try this.
Factorio: Block MODs and MOD authors
When this script is installed, each mod will show Block this mod button ...
- Mon Jan 08, 2024 12:26 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 85750
Re: Friday Facts #392 - Parametrised blueprints
I am afraid that Ingredient of: PARAM #NUMBER part can be difficult to translate into some languages if the positions of PARAM and NUMBER cannot be changed. Will it be possible to reorder GUI elements via localization? For example, the most natural translation of this part into Japanese, which does ...