I created a generic assembler BP that automatically configures material parameters when a product is specified.
This BP allows up to six materials to be set, and if a recipe requires fewer than six materials, the extra parameters disappear automatically.
However, when using recipes to fill barrels with fluids, the BP seems to allow fluids to be set in the requester chest, which normally shouldn’t be possible. I think fluids in ingredients should be ignored in this case. (They are fed via fluid intake of the assembler)
Requester chest should ignore fluid given by parameter
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
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