Search found 53 matches
- Thu Oct 24, 2024 6:48 pm
- Forum: General discussion
- Topic: Raspberry 5 headless server
- Replies: 2
- Views: 554
Re: Raspberry 5 headless server
Wow, never thought to run factorio on PI, which device do you have?
- Mon Oct 21, 2024 6:43 pm
- Forum: Pending
- Topic: [2.0.7] Unknown Crash
- Replies: 6
- Views: 336
Re: [2.0.7] Unknown Crash
Please post the log files.
- Mon Oct 14, 2024 6:39 pm
- Forum: General discussion
- Topic: How much more the devs get if I buy through the website?
- Replies: 28
- Views: 4246
Re: How much more the devs get if I buy through the website?
Any idea, when can we actually buy (or pre-order) the DLC? only on Monday or earlier?
- Fri Oct 13, 2023 7:41 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 45263
Re: Friday Facts #380 - Remote view
The distortion effect is a big NO. Way to annoying. At least add an option to disable it. Otherwise nice feature.
- Mon Sep 07, 2020 2:51 pm
- Forum: General discussion
- Topic: Did anyone else delete your achievements at 1.0 launch?
- Replies: 9
- Views: 3706
Re: Did anyone else delete your achievements at 1.0 launch?
I have reseted it as well. Back in time, when multiplayer was available, with the first server join, I received about 80% of the achievements.
It's good to have them cleared, now I can really show, what I can achieve.
It's good to have them cleared, now I can really show, what I can achieve.
- Sat Aug 03, 2019 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate
- Replies: 4
- Views: 4276
Re: [0.17.62] NPE: Compilatron blocking access to crate
Yeah, I run into the same problem.
- Sat Aug 03, 2019 6:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [demo] Unknown entity "laser-beam"
- Replies: 4
- Views: 3394
Re: Unknown entity "laser-beam"
Got the same error in the Demo. [17.62.46673]] 1929.917 Info AppManagerStates.cpp:1754: Saving finished 1968.804 Error MainLoop.cpp:1223: Exception at tick 5366334: The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on...
- Fri Aug 02, 2019 8:02 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 69350
Re: Friday Facts #306 - Experimental Demo
Enjoy your holiday! I hope you can sleep on the bus. Otherwise it will be a loooong night..
- Fri Aug 02, 2019 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: New demo randomly crashed after evacuating with Compilatron
- Replies: 1
- Views: 2406
Re: New demo randomly crashed after evacuating with Compilatron
Got the same crash, The bitters have just raided the camp, 6481.594 Info AppManager.cpp:287: Saving to _autosave1 (blocking). 6481.841 Info AppManagerStates.cpp:1754: Saving finished 6539.278 Error MainLoop.cpp:1223: Exception at tick 5259441: The scenario level caused a non-recoverable error. Pleas...
- Fri Aug 02, 2019 7:34 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 69350
Re: Friday Facts #306 - Experimental Demo
Demo crashed - Posted as bug as well. 6481.594 Info AppManager.cpp:287: Saving to _autosave1 (blocking). 6481.841 Info AppManagerStates.cpp:1754: Saving finished 6539.278 Error MainLoop.cpp:1223: Exception at tick 5259441: The scenario level caused a non-recoverable error. Please report this error t...
- Fri Aug 02, 2019 7:24 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 69350
Re: Friday Facts #306 - Experimental Demo
An issue with the demo:
The Companion is sitting directly on the chest, so I can not click on it, and empty the content..
I have a workaround to move everything to an another chest, but this could be frustrating for a new player.
I think the companion should go some other place.
The Companion is sitting directly on the chest, so I can not click on it, and empty the content..
I have a workaround to move everything to an another chest, but this could be frustrating for a new player.
I think the companion should go some other place.
- Tue May 07, 2019 6:57 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 63470
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
From Tranquility to Factorio. Just like me. Probably Eve players would be a good candidate for some targeted marketing.lizthegrey wrote: ↑Tue May 07, 2019 3:49 am https://youtu.be/L3CsxLU0jC0
I've talked about how Factorio and my job as a systems engineer intersect in a conference talk in case that's helpful
- Wed Nov 21, 2018 8:45 pm
- Forum: General discussion
- Topic: Steam Best Developer nomination
- Replies: 11
- Views: 6076
Re: Steam Best Developer nomination
I think it would be better to nominate the game to the:
The “Most Fun with a Machine” Award
The “Most Fun with a Machine” Award
- Thu Dec 21, 2017 9:37 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 75187
Re: Version 0.16.7
How about to have a smaller fluid tank?
- Tue Dec 19, 2017 8:30 pm
- Forum: General discussion
- Topic: Update using too much bandwidth
- Replies: 6
- Views: 3111
Re: Update using too much bandwidth
Solution would be:ThaPear wrote: The issue with this is that there would have to be an update process for every version to update from that specific version to the latest.
If version difference is more than 2 --> download the full pack. It would save bandwidth and time.
- Tue Dec 19, 2017 1:09 pm
- Forum: General discussion
- Topic: Update using too much bandwidth
- Replies: 6
- Views: 3111
Re: Update using too much bandwidth
The problem is that the updater does a sequential update.
Like this:
16.1 -> 16.2 -> 16.3 -> 16.4 -> 16.5 -> 16.6
Better would be if it would do a direct: 16.1 -> 16.6 update.
Like this:
16.1 -> 16.2 -> 16.3 -> 16.4 -> 16.5 -> 16.6
Better would be if it would do a direct: 16.1 -> 16.6 update.
- Thu Nov 23, 2017 9:54 pm
- Forum: Spread the Word
- Topic: The Steam Awards 2017 [Factorio is Nominated!]
- Replies: 33
- Views: 15785
Re: The Steam Awards 2017
Voted for it.
- Tue Aug 29, 2017 8:00 pm
- Forum: Not a bug
- Topic: [15.x] Cannot get "Tech maniac" achievement.
- Replies: 9
- Views: 9240
Re: [15.x] Cannot get "Tech maniac" achievement.
Are you sure it's rank 1 of infinite research? That is, you have at least 1 level of every research that requires white science. So, for example, if you had a tech where levels 1-4 is red, green, blue, levels 5-7 is red, green, blue, purple, level 8 is red, green, purple, yellow, and levels 9-infin...
- Tue Aug 29, 2017 7:05 pm
- Forum: Not a bug
- Topic: [15.x] Cannot get "Tech maniac" achievement.
- Replies: 9
- Views: 9240
Re: [15.x] Cannot get "Tech maniac" achievement.
Sorry to highjack this thread.. Did not wanted to open a new one.
I have a game on 15.34, full vanilla.
I Have all the research done, the infinite research are at least on lvl 4. Some on lvl 9, however the achievement is not kicking in.
Any idea?
I have a game on 15.34, full vanilla.
I Have all the research done, the infinite research are at least on lvl 4. Some on lvl 9, however the achievement is not kicking in.
Any idea?
- Fri Aug 25, 2017 4:23 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 54695
Re: Friday Facts #205 - Teaching the things that everybody knows
The armor explanation looks great.