Search found 42 matches
- Fri Oct 18, 2024 7:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.6] Spidertrons not capable of killing demolisher with regular rockets
- Replies: 3
- Views: 1325
Re: [2.0.6] Spidertrons not capable of killing demolisher with regular rockets
Maybe set the EntityWithHealthPrototype::overkill_fraction to infinity for demolisher? I can see it matter alot for biters and pentapods where it could cause alot of overkills, but for demolishers I don't really care if I waste a few rounds when killing it.
- Fri Oct 18, 2024 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.6] Spidertrons not capable of killing demolisher with regular rockets
- Replies: 3
- Views: 1325
[boskid][2.0.6] Spidertrons not capable of killing demolisher with regular rockets
I sent spidertrons filled with rockets to kill small demolisher. They got him to around 1% in about two seconds and then switched to body which has 99% resistance. Enough to out-regen pretty much anything I would send at it.
This is targetting issue, but simple fix might be to have first non-head ...
This is targetting issue, but simple fix might be to have first non-head ...
- Mon Mar 04, 2019 7:54 am
- Forum: Technical Help
- Topic: Extremely slow map download
- Replies: 2
- Views: 1157
Re: Extremely slow map download
Today, after several days, the issue has resolved itself.
- Thu Feb 28, 2019 3:39 pm
- Forum: Technical Help
- Topic: Extremely slow map download
- Replies: 2
- Views: 1157
Re: Extremely slow map download
Attaching log of starting up game, downloading map for a bit and then exitting.
- Thu Feb 28, 2019 3:29 pm
- Forum: Technical Help
- Topic: Extremely slow map download
- Replies: 2
- Views: 1157
Extremely slow map download
Hello, I've installed the game again after about 1 year and I found I download map from almost every server (tried 10-15) at speed around 33kb/s which is pitiful. For few servers it even was 60 or 70 top. Speedtest to germany where one of the servers was located measured my download at 115.72 Mbps ...
- Sun May 21, 2017 10:52 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 176520
Re: Friday Facts #191 - Gui improvements
Quickbar change? Yes please!
- Tue Apr 25, 2017 6:21 am
- Forum: Duplicates
- Topic: Game browser sorting [0.15.x]
- Replies: 1
- Views: 919
Game browser sorting [0.15.x]
Clicking "name" sorts by "players"
Clicking "players" sorts by "playtime"
Clicking "playtime" sorts by "name"
I'm not sure how consistent this bug is, as clicking "playtime" earlier sorted by "players" for me.
Clicking "players" sorts by "playtime"
Clicking "playtime" sorts by "name"
I'm not sure how consistent this bug is, as clicking "playtime" earlier sorted by "players" for me.
- Thu Dec 08, 2016 6:35 am
- Forum: Multiplayer
- Topic: Searching for Swe/Eng 18+ Intermediate/Advanced Skill
- Replies: 2
- Views: 1444
Re: Searching for Swe/Eng 18+ Intermediate/Advanced Skill
Hey man, haven't played for some time but I'd like to build a factory with you.
- Sun Sep 11, 2016 10:47 pm
- Forum: Multiplayer
- Topic: Evil Mass cancel
- Replies: 5
- Views: 2382
Re: Evil Mass cancel
the same way you would mark things for deconstruction, except you hold shift.
- Sun Sep 11, 2016 10:45 pm
- Forum: Multiplayer
- Topic: looking for european players for game finish in 8h.
- Replies: 9
- Views: 4430
Re: looking for european players for game finish in 8h.
Tried again solo. This time 8.5 hours.
i had everything enough except steel for my low density structures..
i need 10.000 steel for 1.000 low density structures. excluding the 100 low density structures in the satelite. So this is more then 55.000 iron ore, you'll also need a few thousand for the ...
i had everything enough except steel for my low density structures..
i need 10.000 steel for 1.000 low density structures. excluding the 100 low density structures in the satelite. So this is more then 55.000 iron ore, you'll also need a few thousand for the ...
- Thu Sep 08, 2016 12:52 pm
- Forum: Multiplayer
- Topic: looking for european players for game finish in 8h.
- Replies: 9
- Views: 4430
Re: looking for european players for game finish in 8h.
i could help, tho im not sure if im gonna be able to play on the weekend
its ok, when would you like to play?
Ill see if i will be able to play on the weekend, if not monday would be fine for me. I just want to help tho, I don't care much for that achievment and am confident that I could get it ...
its ok, when would you like to play?
Ill see if i will be able to play on the weekend, if not monday would be fine for me. I just want to help tho, I don't care much for that achievment and am confident that I could get it ...
- Mon Sep 05, 2016 11:55 am
- Forum: Multiplayer
- Topic: looking for european players for game finish in 8h.
- Replies: 9
- Views: 4430
Re: looking for european players for game finish in 8h.
i could help, tho im not sure if im gonna be able to play on the weekend
- Sun Aug 28, 2016 8:03 pm
- Forum: Multiplayer
- Topic: [EU] 24/7 server V13.20
- Replies: 8
- Views: 4130
Re: [EU] 24/7 server V13.18
gonna get the update?
- Mon Jul 04, 2016 7:27 am
- Forum: Ideas and Suggestions
- Topic: Logistics layover when placing ghost buildings.
- Replies: 2
- Views: 1933
Show Robo-Area while Ghost Building
When you are ghost building(selected building + shift pressed), it would be really nice if reach of roboports would be shown. As it is right now, you have to deselect your item and hover over roboport if you want to check whether your robots would be able to build in desired spot or not. Also, there ...
- Wed Jun 29, 2016 8:04 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 129332
Re: [Public|EU] Dedicated Server with Crash Detection
Forced restart after given number of desyncs would be nice tho, do you think you could add that to your crash detection script? It really sucks the server is unplayable so many hours because of this, especially since i have alot of time only today, so i wanted to build big things
- Wed Jun 29, 2016 7:54 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 129332
Re: [Public|EU] Dedicated Server with Crash Detection
Crash and desync issues are two entirely separate things you frickin hater.liij wrote:"Dedicated Server with Crash Detection"
- Wed Jun 29, 2016 12:27 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 129332
Re: [Public|EU] Dedicated Server with Crash Detection
The server needs restart, because of constant desyncs. And possibly update to 13.1.
- Tue May 17, 2016 2:22 pm
- Forum: Multiplayer
- Topic: Public Vanilla Server
- Replies: 20
- Views: 8392
Re: Public Vanilla Server
The game started desyncing again
- Mon May 16, 2016 9:28 am
- Forum: Modding help
- Topic: AI?
- Replies: 2
- Views: 1368
Re: AI?
Thank you, that was actually very helpful. I found LuaEntity.set_command(), I think that should do the trick for me.prg wrote:What do you mean with AI and for what kind of entities? Have a look at the API reference to see what functions are available.
- Mon May 16, 2016 1:58 am
- Forum: Modding help
- Topic: AI?
- Replies: 2
- Views: 1368
AI?
Hello, I would like to implement my own AI for my entities. I am not too familiar with lua yet so the question is, is it even possible? And if it is, could you give me a hint where to start?