Can unfinished build ghosts be listed under logistic requests? Or a separate option in the circuit output list added for them.
It just seems odd that we have a output for logistic system but its completely decoupled from the construction side.
Pic partially related, just a small change to a ...
Search found 244 matches
- Tue Jan 14, 2025 12:30 am
- Forum: Ideas and Suggestions
- Topic: Roboport construction requests to circuit
- Replies: 1
- Views: 252
- Sun Jan 12, 2025 10:00 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 698268
Re: Simple Questions and Short Answers
Is it a bug or oversight that blueprint ghosts arn't listed in the roboports logistic requests? However remote module insertion is? Is there a way to get this information if its intended to be like this? Id love if this was fixed or a work around, as its really annoying that my logistics-train ...
- Wed May 17, 2017 5:48 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.15.10) MoWeather 0.4.0
It appears to of finally worked.
- Sun May 14, 2017 3:46 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.15.10) MoWeather 0.4.0
Just a heads up guys, Mo-weather V 4 should be released now. (My mediafire mirror is already updated and ready to go. But I seem to be having issues with mods.factorio)
This update includes everything in the experimental released before, as-well as configurable settings. (I can add more on request ...
This update includes everything in the experimental released before, as-well as configurable settings. (I can add more on request ...
- Thu May 11, 2017 9:14 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.13.4) MoWeather 0.3.75
So you would like seasons, that effect day length? Hm that sounds like something Id like implement. (Not something I can do for this upcoming release though sadly.)
The weather systems are also something I should look into later. There's some improvements that can be done.
Also if you edit the mod ...
The weather systems are also something I should look into later. There's some improvements that can be done.
Also if you edit the mod ...
- Tue May 09, 2017 10:29 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.13.4) MoWeather 0.3.75
What do you mean, by more realistic sunlight and weather state machine?
As for improvements, Ill be implementing the ability to customize weather via the mod configuration menu built into the game. (Will include several presets. Alongside standard settings.)
And Hopefully Ill be able to get a ...
As for improvements, Ill be implementing the ability to customize weather via the mod configuration menu built into the game. (Will include several presets. Alongside standard settings.)
And Hopefully Ill be able to get a ...
- Thu May 04, 2017 9:22 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.13.4) MoWeather 0.3.75
I still don't have a stable release because development has been slow.
However I have the latest test build up on my mediafire. (Version 0.3.93)
http://www.mediafire.com/file/ea8jnu81ye8cp8v/moweather.zip
Be warned as I haven't fully tested moweather yet, however it this build should work.
If ...
However I have the latest test build up on my mediafire. (Version 0.3.93)
http://www.mediafire.com/file/ea8jnu81ye8cp8v/moweather.zip
Be warned as I haven't fully tested moweather yet, however it this build should work.
If ...
- Sat Apr 29, 2017 12:24 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.13.4) MoWeather 0.3.75
There is a likely chance Ill update most my mods for 0.15
However I'm a bit out of the loop, and some minor overhauls and what not have to be done before I can release any updates. Thanks for the patience though.
However I'm a bit out of the loop, and some minor overhauls and what not have to be done before I can release any updates. Thanks for the patience though.
- Thu Jul 14, 2016 11:00 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.13.4) MoWeather 0.3.75
Appears factorio disagreed with my version formatting.
Re-versioned it in a way the game should understand now.
Re-versioned it in a way the game should understand now.
- Sat Jul 09, 2016 7:33 pm
- Forum: MoMods
- Topic: Moving Mods to offical mod site.
- Replies: 2
- Views: 10007
Re: Moving Mods to offical mod site.
Ill still continue to update the forums, I suppose I can start posting update notifications in each mods threads again.
As for the future of MoMods, I haven't had much time to actually play factorio lately. So for now all I've been doing is maintaining the mods.
However I'm still open to ...
As for the future of MoMods, I haven't had much time to actually play factorio lately. So for now all I've been doing is maintaining the mods.
However I'm still open to ...
- Tue Jul 05, 2016 8:25 pm
- Forum: MoMods
- Topic: (0.13.4) MoTransport 0.2.1
- Replies: 4
- Views: 15905
Re: (0.13.4) MoTransport 0.2.0
I forgot to update the migration with new recipe names, fixed now.
- Tue Jul 05, 2016 8:23 pm
- Forum: MoMods
- Topic: (0.13.4) MoPower 0.5.2
- Replies: 15
- Views: 33453
Re: (0.13.4) MoPower 0.5.1
hi, great to see this updated for 0.13.x,
I do have an issue with this one when loading it to an existing save(0.13.4) it prevents it from loading with an error.
ff836ddb120a224c66c0cf0b6d756199.png
Oh and something is going on with loading MoTransportation in an existing savegame too, I'll post ...
I do have an issue with this one when loading it to an existing save(0.13.4) it prevents it from loading with an error.
ff836ddb120a224c66c0cf0b6d756199.png
Oh and something is going on with loading MoTransportation in an existing savegame too, I'll post ...
- Tue Jul 05, 2016 1:35 pm
- Forum: MoMods
- Topic: Moving Mods to offical mod site.
- Replies: 2
- Views: 10007
Moving Mods to offical mod site.
Just like to announce here that Ill be moving the MoMods download links to the factorio mod site. Id like to know everybody's thoughts on that.
And I would really like to hear how I can improve the listings on the ModSite.
MoCombat: https://mods.factorio.com/mods/ludsoe/mocombat
MoIndustry: https ...
And I would really like to hear how I can improve the listings on the ModSite.
MoCombat: https://mods.factorio.com/mods/ludsoe/mocombat
MoIndustry: https ...
- Tue Jul 05, 2016 1:03 pm
- Forum: MoMods
- Topic: (0.13.4) MoMining 0.1.2
- Replies: 7
- Views: 20674
Re: (0.12.24) MoMining 0.1.01
I noticed this, and I'm unsure of what causes it really. Ill look into heavy optimizations the next round of changes I do.darkshadow1809 wrote:VERY high script update time. Anything you can do to reduce this? It kinda gives a microstutter combined with other mods :/
- Thu Jun 30, 2016 4:22 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.12.35) MoWeather 0.3.074
I'm currently porting all the Mo-mods so they run in 0.13.
However MoWeather is taking some extra time/work to port over due to changes in the lua api, and upgrades so each surface can have its own separate weather events going on.
However MoWeather is taking some extra time/work to port over due to changes in the lua api, and upgrades so each surface can have its own separate weather events going on.
- Sun Jun 12, 2016 2:33 pm
- Forum: MoMods
- Topic: (0.13.4) MoPack -MoMod Pack
- Replies: 6
- Views: 17792
Re: (0.12.20) MoPack -MoMod Pack
Just checked, seems mediafire decided to swap some links around and the link in the post was set to an archived version. Its fixed now.DRY411S wrote:I've downloaded today and the zip appears to include only motrans, mopower and mocombat. There are no version numbers on the mod folders.
- Mon Jun 06, 2016 11:57 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.12.35) MoWeather 0.3.073
Normally I wouldn't post such a small change, but this hot-fix fixes the time displayed by evogui. (I wasn't offsetting my value by half a day.)
As for the weather brightness inconsistency, that may of been a side effect of the wrong time value.
Also Motoolbar was a failed project to create a ...
As for the weather brightness inconsistency, that may of been a side effect of the wrong time value.
Also Motoolbar was a failed project to create a ...
- Sun Jun 05, 2016 11:07 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.12.35) MoWeather 0.3.073
BugFix 0.3.073 Released.
Lowered weather chances drastically, they are 1/10th of what they used to be.
Day length changed to 7 minutes, you can change this in the config.lua if you don't like this change.
Fixed a bug in the remote interface to that caused the mod to send improper time values after ...
Lowered weather chances drastically, they are 1/10th of what they used to be.
Day length changed to 7 minutes, you can change this in the config.lua if you don't like this change.
Fixed a bug in the remote interface to that caused the mod to send improper time values after ...
- Sat Jun 04, 2016 11:07 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 58850
Re: (0.12.20) MoWeather 0.3.071
That sounds odd... According to the default config.lua included in Moweather a entire day cycle should only last 12 minutes.
Do you have any other mods that change the game time/speed? Also have you changed the config at all?
Otherwise it sounds like a bug, that Ill have to look into.
Do you have any other mods that change the game time/speed? Also have you changed the config at all?
Otherwise it sounds like a bug, that Ill have to look into.
- Fri May 20, 2016 4:55 am
- Forum: MoMods
- Topic: (0.13.4) MoPower 0.5.2
- Replies: 15
- Views: 33453
Re: (0.12.20) MoPower 0.4.26
They are meant to replace entire chains of engines. So in place of 8 normal steam engines you just use a single octo one.