Search found 244 matches

by ludsoe
Tue Jan 14, 2025 12:30 am
Forum: Ideas and Suggestions
Topic: Roboport construction requests to circuit
Replies: 1
Views: 252

Roboport construction requests to circuit

Can unfinished build ghosts be listed under logistic requests? Or a separate option in the circuit output list added for them.

It just seems odd that we have a output for logistic system but its completely decoupled from the construction side.

Pic partially related, just a small change to a ...
by ludsoe
Sun Jan 12, 2025 10:00 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 698268

Re: Simple Questions and Short Answers

Is it a bug or oversight that blueprint ghosts arn't listed in the roboports logistic requests? However remote module insertion is? Is there a way to get this information if its intended to be like this? Id love if this was fixed or a work around, as its really annoying that my logistics-train ...
by ludsoe
Wed May 17, 2017 5:48 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.15.10) MoWeather 0.4.0

It appears to of finally worked.
by ludsoe
Sun May 14, 2017 3:46 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.15.10) MoWeather 0.4.0

Just a heads up guys, Mo-weather V 4 should be released now. (My mediafire mirror is already updated and ready to go. But I seem to be having issues with mods.factorio)
This update includes everything in the experimental released before, as-well as configurable settings. (I can add more on request ...
by ludsoe
Thu May 11, 2017 9:14 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.13.4) MoWeather 0.3.75

So you would like seasons, that effect day length? Hm that sounds like something Id like implement. (Not something I can do for this upcoming release though sadly.)
The weather systems are also something I should look into later. There's some improvements that can be done.

Also if you edit the mod ...
by ludsoe
Tue May 09, 2017 10:29 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.13.4) MoWeather 0.3.75

What do you mean, by more realistic sunlight and weather state machine?

As for improvements, Ill be implementing the ability to customize weather via the mod configuration menu built into the game. (Will include several presets. Alongside standard settings.)
And Hopefully Ill be able to get a ...
by ludsoe
Thu May 04, 2017 9:22 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.13.4) MoWeather 0.3.75

I still don't have a stable release because development has been slow.

However I have the latest test build up on my mediafire. (Version 0.3.93)
http://www.mediafire.com/file/ea8jnu81ye8cp8v/moweather.zip
Be warned as I haven't fully tested moweather yet, however it this build should work.
If ...
by ludsoe
Sat Apr 29, 2017 12:24 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.13.4) MoWeather 0.3.75

There is a likely chance Ill update most my mods for 0.15

However I'm a bit out of the loop, and some minor overhauls and what not have to be done before I can release any updates. Thanks for the patience though.
by ludsoe
Thu Jul 14, 2016 11:00 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.13.4) MoWeather 0.3.75

Appears factorio disagreed with my version formatting.
Re-versioned it in a way the game should understand now.
by ludsoe
Sat Jul 09, 2016 7:33 pm
Forum: MoMods
Topic: Moving Mods to offical mod site.
Replies: 2
Views: 10007

Re: Moving Mods to offical mod site.

Ill still continue to update the forums, I suppose I can start posting update notifications in each mods threads again.
As for the future of MoMods, I haven't had much time to actually play factorio lately. So for now all I've been doing is maintaining the mods.

However I'm still open to ...
by ludsoe
Tue Jul 05, 2016 8:25 pm
Forum: MoMods
Topic: (0.13.4) MoTransport 0.2.1
Replies: 4
Views: 15905

Re: (0.13.4) MoTransport 0.2.0

I forgot to update the migration with new recipe names, fixed now.
by ludsoe
Tue Jul 05, 2016 8:23 pm
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 33453

Re: (0.13.4) MoPower 0.5.1

hi, great to see this updated for 0.13.x,
I do have an issue with this one when loading it to an existing save(0.13.4) it prevents it from loading with an error.
ff836ddb120a224c66c0cf0b6d756199.png
Oh and something is going on with loading MoTransportation in an existing savegame too, I'll post ...
by ludsoe
Tue Jul 05, 2016 1:35 pm
Forum: MoMods
Topic: Moving Mods to offical mod site.
Replies: 2
Views: 10007

Moving Mods to offical mod site.

Just like to announce here that Ill be moving the MoMods download links to the factorio mod site. Id like to know everybody's thoughts on that.
And I would really like to hear how I can improve the listings on the ModSite.

MoCombat: https://mods.factorio.com/mods/ludsoe/mocombat
MoIndustry: https ...
by ludsoe
Tue Jul 05, 2016 1:03 pm
Forum: MoMods
Topic: (0.13.4) MoMining 0.1.2
Replies: 7
Views: 20674

Re: (0.12.24) MoMining 0.1.01

darkshadow1809 wrote:VERY high script update time. Anything you can do to reduce this? It kinda gives a microstutter combined with other mods :/
I noticed this, and I'm unsure of what causes it really. Ill look into heavy optimizations the next round of changes I do.
by ludsoe
Thu Jun 30, 2016 4:22 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.12.35) MoWeather 0.3.074

I'm currently porting all the Mo-mods so they run in 0.13.
However MoWeather is taking some extra time/work to port over due to changes in the lua api, and upgrades so each surface can have its own separate weather events going on.
by ludsoe
Sun Jun 12, 2016 2:33 pm
Forum: MoMods
Topic: (0.13.4) MoPack -MoMod Pack
Replies: 6
Views: 17792

Re: (0.12.20) MoPack -MoMod Pack

DRY411S wrote:I've downloaded today and the zip appears to include only motrans, mopower and mocombat. There are no version numbers on the mod folders.
Just checked, seems mediafire decided to swap some links around and the link in the post was set to an archived version. Its fixed now.
by ludsoe
Mon Jun 06, 2016 11:57 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.12.35) MoWeather 0.3.073

Normally I wouldn't post such a small change, but this hot-fix fixes the time displayed by evogui. (I wasn't offsetting my value by half a day.)
As for the weather brightness inconsistency, that may of been a side effect of the wrong time value.

Also Motoolbar was a failed project to create a ...
by ludsoe
Sun Jun 05, 2016 11:07 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.12.35) MoWeather 0.3.073

BugFix 0.3.073 Released.

Lowered weather chances drastically, they are 1/10th of what they used to be.
Day length changed to 7 minutes, you can change this in the config.lua if you don't like this change.
Fixed a bug in the remote interface to that caused the mod to send improper time values after ...
by ludsoe
Sat Jun 04, 2016 11:07 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 58850

Re: (0.12.20) MoWeather 0.3.071

That sounds odd... According to the default config.lua included in Moweather a entire day cycle should only last 12 minutes.

Do you have any other mods that change the game time/speed? Also have you changed the config at all?
Otherwise it sounds like a bug, that Ill have to look into.
by ludsoe
Fri May 20, 2016 4:55 am
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 33453

Re: (0.12.20) MoPower 0.4.26

They are meant to replace entire chains of engines. So in place of 8 normal steam engines you just use a single octo one.

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