Can unfinished build ghosts be listed under logistic requests? Or a separate option in the circuit output list added for them.
It just seems odd that we have a output for logistic system but its completely decoupled from the construction side.
Pic partially related, just a small change to a already in game system.
Roboport construction requests to circuit
Moderator: ickputzdirwech
Re: Roboport construction requests to circuit
This is not a new idea, but it has never made it into a Feature.
I don’t think there is any (reliable) way to get a Count of “missing items for construction” directly, no. If you know how many of a given Item should be in the network (ie, the Limit of your Passive provider Chest) you could use a Combinator Contraption to detect low stock and begin production…. But this is reactive; not proactive to “new needs”.
GhostScanner is the Mod which contains this feature; but I have never tried it as it carries some apparent Performance impacts.
Good luck!
I don’t think there is any (reliable) way to get a Count of “missing items for construction” directly, no. If you know how many of a given Item should be in the network (ie, the Limit of your Passive provider Chest) you could use a Combinator Contraption to detect low stock and begin production…. But this is reactive; not proactive to “new needs”.
GhostScanner is the Mod which contains this feature; but I have never tried it as it carries some apparent Performance impacts.
Good luck!