Search found 28 matches

by production
Fri Aug 09, 2019 9:21 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11045

Re: Friday Facts #307 - 0.17 stable candidate

I also came here looking for info about the fluid changes. I was really excited about them, hope they happen in 0.18!
by production
Tue Apr 16, 2019 7:52 pm
Forum: Not a bug
Topic: [0.17.31] Underground belt placement causes existing belts to disappear
Replies: 10
Views: 284

[0.17.31] Underground belt placement causes existing belts to disappear

I'm running Factorio 0.17.31 (build 44471, win64, steam). Here's the setup: 2019-04-16-belt-disappear-bug.png Mine the west underground belt, then put it down one tile to the right. The two belt tiles with fast inserters on them disappear, and so do the fast inserters! I attached a replay as well, b...
by production
Fri Mar 11, 2016 3:34 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 70967

Re: Friday Facts #129 - The late game

A friend of mine thinks that all resources should be like oil -- instead of having a finite number and running out, a mine just gets slower and slower over time. For example you could rename the resource's "starting value" as "richness", then each ore deposit has a depletion multiplier (a multiplier...
by production
Sat Dec 05, 2015 5:38 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 36730

Re: Friday Facts #115 - The power switch

I work at a place that uses an in-house C++ library to re-implement or wrap stdlib and Boost functionality. The original reason for creating the library was to speed compilation times. I wouldn't recommend going down this route. A custom replacement is harder to learn for new developers, because Boo...
by production
Wed Sep 02, 2015 1:07 am
Forum: Releases
Topic: Version 0.12.6
Replies: 47
Views: 38547

Re: Version 0.12.6

Running on Linux I can confirm us2.factorio.com seems to be the problem: 9.767 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=production&token=<private>&apiVersion=2 15.446 1 packages available to download (experimental updates enabled). 15.493 Fac...
by production
Sat Mar 21, 2015 4:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [kovarex] Number of needed resources sometimes wrong
Replies: 11
Views: 3654

[0.11.19] [kovarex] Number of needed resources sometimes wrong

Take a look at this screenshot (you may need to scroll to the right): bug-pu-display.png The crafting tooltip claims I have 0/40 processing units, but I have 100 in my inventory. When I add the final ingredient (5x speed module 3), the tooltip becomes correct. I'm running unmodded Factorio 0.11.19 o...
by production
Sun Mar 08, 2015 11:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.17] repair kit usage + hitting Q to unselect
Replies: 6
Views: 2734

Re: [0.11.17] repair kit usage + hitting Q to unselect

Can confirm this on 64-bit Linux.
by production
Thu Jul 31, 2014 12:06 am
Forum: Resolved Problems and Bugs
Topic: [0.10.5] Ore loaded into empty furnace disappears
Replies: 1
Views: 892

[0.10.5] Ore loaded into empty furnace disappears

In 0.10.5, the first piece of iron ore loaded into an empty stone furnace disappears! (It reappears as finished iron if the furnace is fueled.) I guess the game is smelting it without first checking if the furnace was ever fueled...
by production
Wed Jul 30, 2014 11:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.4][kovarex] "No room to place building for enemy exp"
Replies: 4
Views: 471

Re: [0.10.4][kovarex] "No room to place building for enemy e

Confirming this as fixed in 0.10.5. Thanks!
by production
Tue Jul 29, 2014 7:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.4][kovarex] "No room to place building for enemy exp"
Replies: 4
Views: 471

Re: [0.10.4][kovarex] "No room to place building for enemy e

I think not. I have construction bots only, never used logistic bots (I have a few in inventory but never deployed them).

EDIT: Also, loading the save file crashes within about 2 seconds for me, every time. No need to wait so long!
by production
Tue Jul 29, 2014 3:11 am
Forum: Resolved Problems and Bugs
Topic: [0.10.4][kovarex] "No room to place building for enemy exp"
Replies: 4
Views: 471

[0.10.4][kovarex] "No room to place building for enemy exp"

I have a save file produces a segmentation fault, sometimes (but not always) with the message "No room to place building for enemy expansion".

Here is the file -- http://162.243.74.108/sf6.zip

This has been played entirely in version 0.10.4 (build 10492, linux64) on 64-bit Linux.
by production
Fri Jul 04, 2014 8:48 pm
Forum: News
Topic: Friday Facts #41
Replies: 34
Views: 20863

Re: Friday Facts #41

Any chance we can get a screenshot in PNG format instead? It looks blurry due to JPG format.
by production
Fri Jun 06, 2014 10:20 pm
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 46758

Re: Version 0.10.0

maysjw wrote:Who on earth uses 2 different size monitors and resolutions..
Anyone who plugs their laptop into a full-size monitor or a big TV?

Also, this can happen if you're cheap and your secondary monitor is just whatever you happen to have lying around.
by production
Fri Jun 06, 2014 10:10 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 30274

Re: Friday Facts #37

Why not make the replay a zip file including the mods currently in use? Restricting a replay to the version that created it is fine for now, especially since it's still early days for the game and the replay feature. But if you get to a point where a lot of the changes are simply number tweaks for b...
by production
Sat Mar 08, 2014 11:41 pm
Forum: Not a bug
Topic: [0.9.2] Alt mode icons on chests may be difficult to see
Replies: 6
Views: 4070

[0.9.2] Alt mode icons on chests may be difficult to see

I have some coal in a chest, and pressed Alt which, among other things, shows chest content. The coal icon is extremely difficult to see when zoomed out. The previous version had a frame filled with a gray background color behind the icon. This provides good contrast and allows you to see the conten...
by production
Sat Mar 08, 2014 11:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Control settings editor page has "Unknown key"
Replies: 2
Views: 451

[0.9.2] Control settings editor page has "Unknown key"

In 0.9.2, go to Editor page of the Controls settings. The first two are "Unknown key: controls.editor-tool-primary-action" and "Unknown key: controls.editor-tool-secondary-action". I think this is wrong
by production
Sat Mar 08, 2014 11:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Provide better error message when updater fails
Replies: 5
Views: 626

Re: [0.9.2] Installer behaves badly when files are modified

You should be able to reproduce this by installing 0.9.1 (Linux 64-bit), inserting the line in the thread I linked above into entities.lua, and then attempting to update to 0.9.2. The update will be unsuccessful, and if you run the game again, it will fail to start.
by production
Sat Mar 08, 2014 11:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Provide better error message when updater fails
Replies: 5
Views: 626

[0.9.2] Provide better error message when updater fails

With version 0.9.1, I followed this thread to insert a line in entities.lua: https://forums.factorio.com/forum/viewtopic.php?f=11&t=2484&p=18527&hilit=oil#p18268 The updater extracted some files, but quit when it noticed that entities.lua wasn't as expected. The result was an installation where some...
by production
Sat Mar 01, 2014 7:11 am
Forum: News
Topic: Friday Facts #23 - Year after
Replies: 45
Views: 20466

Re: Friday Facts #23 - Year after

I have a bit of contrarian opinion on this direction, I'm afraid. Here's what I think: - The existing assembling machine graphics were perfectly fine - Changing existing graphics is a distraction when there are lots of ideas for gameplay improvements or entirely new machines - Recoloring is a time-h...
by production
Wed Feb 19, 2014 6:36 am
Forum: Ideas and Suggestions
Topic: Electricity with Oil = (happy face)
Replies: 7
Views: 1051

Re: Electricity with Oil = (happy face)

You can do this indirectly: Process your excess oil into solid fuel and use it to power steam engines.

Go to advanced search