Search found 46 matches

by Rens2Sea
Mon May 18, 2020 8:21 pm
Forum: Duplicates
Topic: [0.18.24] Crash to desktop when placing modded item in blueprint lab mod
Replies: 1
Views: 111

[0.18.24] Crash to desktop when placing modded item in blueprint lab mod

Not sure if it's appropriate to to post crashes that are most likely caused by mods, but in my 2000+ gameplay i've never had one before :).

Reproducible in the attached save by either placing or ignoring the currently selected blueprint first, then placing steel pipes from the hotbar (fourth row).
by Rens2Sea
Sat Apr 07, 2018 10:24 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 239
Views: 49149

Re: pY Industry - Discussion

Yeah, i have the tech unlocked, but electronic circuit boards are incredibly hard to make, and in my current game i'm still working towards them. Almost 300 hours in :) The Construction Pynobot MK01 only requires basic electronic boards so i can build those, as well as the Py Roboport MK01, but the ...
by Rens2Sea
Thu Apr 05, 2018 7:14 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 239
Views: 49149

Re: pY Industry - Discussion

Greetings! pyIndustry got an update and now we have earlier robots for you play. :) It will help plan better your big base with pymods :D That's nice and all, but i still don't have any Electronic circuit boards (bobs) which are required to build any of the logistic chests. Without logistic chests ...
by Rens2Sea
Sat Aug 06, 2016 5:49 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 706
Views: 172318

Re: [MOD 0.13.14] Robot Army. 0.2.1

Jup, that works!
by Rens2Sea
Sat Aug 06, 2016 1:11 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 706
Views: 172318

Re: [MOD 0.13.14] Robot Army. 0.2.1

0.2.1. instantly crashed my save game:

Image
by Rens2Sea
Thu Sep 10, 2015 10:57 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 291
Views: 142233

Re: General Discussion

There seems to be a bug in the requester wagon, when i set some logistics on the invisible requester chest and then move the train, the logistics are removed when the train stops again. Apparently at line 523 in control.lua there are 3 lines disabled that actually fill the requester slots, why are t...
by Rens2Sea
Sun Aug 30, 2015 9:09 pm
Forum: Modding help
Topic: Stop character moving with belts
Replies: 17
Views: 5289

Stop character moving with belts

Is it possible to mod so that the player doesn't move when standing on belts but instead just stands still? I find it to be pretty annoying. :?
by Rens2Sea
Sun Aug 30, 2015 2:05 pm
Forum: Won't implement
Topic: game.player.zoom readable
Replies: 1
Views: 3064

game.player.zoom readable

Currently game.player.zoom is write only, but i would like to actually read the current value for a mod i'm making (change player moving speed based on zoom level).
by Rens2Sea
Wed Aug 26, 2015 7:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 86641

Re: [MOD 0.12.x] Larger Inventory

Mod doesn't seem to be working in sandbox mode, probably because the character gets destroyed when starting that. Tried to fix it myself, but i couldn't get it working :/
by Rens2Sea
Wed Feb 25, 2015 10:09 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 30181

Re: [MOD 0.11.16] Logistics Wagons 0.2.1

Thanks, works great now!
by Rens2Sea
Tue Feb 24, 2015 11:34 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 30181

Re: [MOD 0.11.16] Logistics Wagons 0.2.0

Ok, so instead of doing that silly if check from my previous post add this to the top of function RequesterWagon:setRequestSlots(): if self.requestSlots == nil then self:updateRequestSlots() end This immediately gets called after i load my bugged savegame (crashed happened a few second after the sav...
by Rens2Sea
Tue Feb 24, 2015 10:14 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 30181

Re: [MOD 0.11.16] Logistics Wagons 0.2.0

Got a little bug. Happens sometimes when a train (electric (5dim)) with requester wagons stops at a station. http://i.imgur.com/WFRRGCS.png Partly fixed it by changing line 57 in requesterwagon.lua from: if self.proxy ~= nil and self.requestSlots ~= {} then To: if self.proxy ~= nil and self.slots ~=...
by Rens2Sea
Sun Mar 09, 2014 9:56 am
Forum: General discussion
Topic: German Factorio Forums
Replies: 9
Views: 2982

Re: German Factorio Forums

Agreed, having language-specific forums only splits the community.
by Rens2Sea
Sat Mar 08, 2014 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Loading 0.9.1 save game crashes
Replies: 7
Views: 1675

Re: [0.9.2] Loading 0.9.1 save game crashes

Well, every save game, even from new games, crashed.

Looks like it had something to do with the gui elements the AdvancedEquipment mod adds (current time and health).
Disabled those lines in the mod, but my existing saves still don't load. New ones do.
by Rens2Sea
Sat Mar 08, 2014 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Loading 0.9.1 save game crashes
Replies: 7
Views: 1675

[0.9.2] Loading 0.9.1 save game crashes

My 60+ hour mod crashes in 0.9.2 when i try to load it :cry:

Mods that i'm using:
  • 0.9.1 Hotfix
  • AdvancedEquipment 0.3.1
  • Industrio 0.3.3 (fixed for 0.9.1)
  • Old World Labs 0.2.0
  • Practically Infinite Resources 0.0.1 (slightly modified for oil)
Save game here.
by Rens2Sea
Sat Mar 08, 2014 12:12 pm
Forum: General discussion
Topic: Most Ridiculous Logistics Scene
Replies: 3
Views: 2218

Re: Most Ridiculous Logistics Scene

From one of my old games:

Image
by Rens2Sea
Fri Mar 07, 2014 8:14 pm
Forum: General discussion
Topic: 0.9.2
Replies: 16
Views: 4974

Re: 0.9.2

We need some heavier machinery!

Image
by Rens2Sea
Wed Feb 26, 2014 7:52 pm
Forum: Implemented Suggestions
Topic: Logistic network, Storage Infoscreen
Replies: 27
Views: 8086

Re: Logistic network, Storage Infoscreen

I would love a screen just like the production (P) screen with graphs showing how much you have and had in storage. With that you can easily see if your storage is running out or not. :D
by Rens2Sea
Mon Feb 24, 2014 10:06 pm
Forum: Implemented Suggestions
Topic: New logistic chest Type / Filtered logistic storage chests ☸
Replies: 15
Views: 20838

Re: New logistic chest Type

It would be nice to have a filter option on storage chests. :)

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