Not sure if it's appropriate to to post crashes that are most likely caused by mods, but in my 2000+ gameplay i've never had one before .
Reproducible in the attached save by either placing or ignoring the currently selected blueprint first, then placing steel pipes from the hotbar (fourth row).
Yeah, i have the tech unlocked, but electronic circuit boards are incredibly hard to make, and in my current game i'm still working towards them. Almost 300 hours in :) The Construction Pynobot MK01 only requires basic electronic boards so i can build those, as well as the Py Roboport MK01, but the ...
Greetings! pyIndustry got an update and now we have earlier robots for you play. :) It will help plan better your big base with pymods :D That's nice and all, but i still don't have any Electronic circuit boards (bobs) which are required to build any of the logistic chests. Without logistic chests ...
There seems to be a bug in the requester wagon, when i set some logistics on the invisible requester chest and then move the train, the logistics are removed when the train stops again. Apparently at line 523 in control.lua there are 3 lines disabled that actually fill the requester slots, why are t...
Currently game.player.zoom is write only, but i would like to actually read the current value for a mod i'm making (change player moving speed based on zoom level).
Mod doesn't seem to be working in sandbox mode, probably because the character gets destroyed when starting that. Tried to fix it myself, but i couldn't get it working :/
Ok, so instead of doing that silly if check from my previous post add this to the top of function RequesterWagon:setRequestSlots(): if self.requestSlots == nil then self:updateRequestSlots() end This immediately gets called after i load my bugged savegame (crashed happened a few second after the sav...
Got a little bug. Happens sometimes when a train (electric (5dim)) with requester wagons stops at a station. http://i.imgur.com/WFRRGCS.png Partly fixed it by changing line 57 in requesterwagon.lua from: if self.proxy ~= nil and self.requestSlots ~= {} then To: if self.proxy ~= nil and self.slots ~=...
Well, every save game, even from new games, crashed.
Looks like it had something to do with the gui elements the AdvancedEquipment mod adds (current time and health).
Disabled those lines in the mod, but my existing saves still don't load. New ones do.
I would love a screen just like the production (P) screen with graphs showing how much you have and had in storage. With that you can easily see if your storage is running out or not.