Search found 47 matches

by Rens2Sea
Sat Nov 16, 2024 8:56 pm
Forum: Not a bug
Topic: [2.0.19] Cutting and pasting a power pole re-adds copper wires that were previously removed
Replies: 2
Views: 496

[2.0.19] Cutting and pasting a power pole re-adds copper wires that were previously removed

I'm often on a space platform 'moving' power poles for red/green wires and remove the copper wires because they're not needed and make things look better.
However when cutting and pasting them the game re-adds the cut wires so i have to remove them again. Quite annoying.

I've made a video ...
by Rens2Sea
Mon May 18, 2020 8:21 pm
Forum: Duplicates
Topic: [0.18.24] Crash to desktop when placing modded item in blueprint lab mod
Replies: 1
Views: 819

[0.18.24] Crash to desktop when placing modded item in blueprint lab mod

Not sure if it's appropriate to to post crashes that are most likely caused by mods, but in my 2000+ gameplay i've never had one before :).

Reproducible in the attached save by either placing or ignoring the currently selected blueprint first, then placing steel pipes from the hotbar (fourth row).
by Rens2Sea
Sat Apr 07, 2018 10:24 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 126453

Re: pY Industry - Discussion

Yeah, i have the tech unlocked, but electronic circuit boards are incredibly hard to make, and in my current game i'm still working towards them. Almost 300 hours in :)
The Construction Pynobot MK01 only requires basic electronic boards so i can build those, as well as the Py Roboport MK01, but the ...
by Rens2Sea
Thu Apr 05, 2018 7:14 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 126453

Re: pY Industry - Discussion

Greetings!

pyIndustry got an update and now we have earlier robots for you play. :) It will help plan better your big base with pymods :D

That's nice and all, but i still don't have any Electronic circuit boards (bobs) which are required to build any of the logistic chests.
Without logistic ...
by Rens2Sea
Sat Aug 06, 2016 5:49 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 355535

Re: [MOD 0.13.14] Robot Army. 0.2.1

Jup, that works!
by Rens2Sea
Sat Aug 06, 2016 1:11 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 355535

Re: [MOD 0.13.14] Robot Army. 0.2.1

0.2.1. instantly crashed my save game:

Image
by Rens2Sea
Thu Sep 10, 2015 10:57 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 233558

Re: General Discussion

There seems to be a bug in the requester wagon, when i set some logistics on the invisible requester chest and then move the train, the logistics are removed when the train stops again.

Apparently at line 523 in control.lua there are 3 lines disabled that actually fill the requester slots, why are ...
by Rens2Sea
Sun Aug 30, 2015 9:09 pm
Forum: Modding help
Topic: Stop character moving with belts
Replies: 17
Views: 9504

Stop character moving with belts

Is it possible to mod so that the player doesn't move when standing on belts but instead just stands still? I find it to be pretty annoying. :?
by Rens2Sea
Sun Aug 30, 2015 2:05 pm
Forum: Won't implement
Topic: game.player.zoom readable
Replies: 1
Views: 3979

game.player.zoom readable

Currently game.player.zoom is write only, but i would like to actually read the current value for a mod i'm making (change player moving speed based on zoom level).
by Rens2Sea
Wed Aug 26, 2015 7:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 102192

Re: [MOD 0.12.x] Larger Inventory

Mod doesn't seem to be working in sandbox mode, probably because the character gets destroyed when starting that. Tried to fix it myself, but i couldn't get it working :/
by Rens2Sea
Wed Feb 25, 2015 10:09 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 45026

Re: [MOD 0.11.16] Logistics Wagons 0.2.1

Thanks, works great now!
by Rens2Sea
Tue Feb 24, 2015 11:34 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 45026

Re: [MOD 0.11.16] Logistics Wagons 0.2.0

Ok, so instead of doing that silly if check from my previous post add this to the top of function RequesterWagon:setRequestSlots():

if self.requestSlots == nil then
self:updateRequestSlots()
end

This immediately gets called after i load my bugged savegame (crashed happened a few second after ...
by Rens2Sea
Tue Feb 24, 2015 10:14 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 45026

Re: [MOD 0.11.16] Logistics Wagons 0.2.0

Got a little bug.

Happens sometimes when a train (electric (5dim)) with requester wagons stops at a station.
http://i.imgur.com/WFRRGCS.png

Partly fixed it by changing line 57 in requesterwagon.lua from:
if self.proxy ~= nil and self.requestSlots ~= {} then
To:
if self.proxy ~= nil and self ...
by Rens2Sea
Sun Mar 09, 2014 9:56 am
Forum: General discussion
Topic: German Factorio Forums
Replies: 9
Views: 5315

Re: German Factorio Forums

Agreed, having language-specific forums only splits the community.
by Rens2Sea
Sat Mar 08, 2014 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Loading 0.9.1 save game crashes
Replies: 7
Views: 4114

Re: [0.9.2] Loading 0.9.1 save game crashes

Well, every save game, even from new games, crashed.

Looks like it had something to do with the gui elements the AdvancedEquipment mod adds (current time and health).
Disabled those lines in the mod, but my existing saves still don't load. New ones do.
by Rens2Sea
Sat Mar 08, 2014 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Loading 0.9.1 save game crashes
Replies: 7
Views: 4114

[0.9.2] Loading 0.9.1 save game crashes

My 60+ hour mod crashes in 0.9.2 when i try to load it :cry:

Mods that i'm using:
  • 0.9.1 Hotfix
  • AdvancedEquipment 0.3.1
  • Industrio 0.3.3 (fixed for 0.9.1)
  • Old World Labs 0.2.0
  • Practically Infinite Resources 0.0.1 (slightly modified for oil)
Save game here.
by Rens2Sea
Sat Mar 08, 2014 12:12 pm
Forum: General discussion
Topic: Most Ridiculous Logistics Scene
Replies: 3
Views: 3449

Re: Most Ridiculous Logistics Scene

From one of my old games:

Image
by Rens2Sea
Fri Mar 07, 2014 8:14 pm
Forum: General discussion
Topic: 0.9.2
Replies: 16
Views: 9212

Re: 0.9.2

We need some heavier machinery!

Image
by Rens2Sea
Wed Feb 26, 2014 7:52 pm
Forum: Implemented Suggestions
Topic: Logistic network, Storage Infoscreen
Replies: 27
Views: 16218

Re: Logistic network, Storage Infoscreen

I would love a screen just like the production (P) screen with graphs showing how much you have and had in storage. With that you can easily see if your storage is running out or not. :D

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