[Oxyd] [0.17.77] Multiplayer Core Desync

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maddraider
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[Oxyd] [0.17.77] Multiplayer Core Desync

Post by maddraider »

I am using a server to play on my laptop with just myself. After updating to .77 i keep on desyncing. It usually occurs when I place something.

https://drive.google.com/open?id=1RBV82 ... F6CieCLVwd

Gerdieman
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Re: [0.17.77] Multiplayer Core Desync

Post by Gerdieman »

Seems I am having a similar issue with my vanilla dedicated server. However I am not seeing it happen when I place something as I can be sitting idle and I will desync. It could also be cause by construction robots as I do have them building things.

https://drive.google.com/drive/folders/ ... sp=sharing

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TruePikachu
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Re: [0.17.77] Multiplayer Core Desync

Post by TruePikachu »

Desync issues for 0.17.77 are known, and are targetted to be fixed with a release in at most 24 hours.

maddraider
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Re: [0.17.77] Multiplayer Core Desync

Post by maddraider »

Ok thanks

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Re: [0.17.77] Multiplayer Core Desync

Post by Alchemist43 »

piggybacking this rather than new topic. I got a desync report while saving or editing a blueprint, not sure when it exactly occurred. I was removing entities from a blueprint. I'm playing on a headless server and LAN to it from same PC (ISP blocks loopback and sometimes my friends play when I'm not on).

https://drive.google.com/open?id=1Eaa1A ... PVTQ4KnBwT

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Re: [Oxyd] [0.17.77] Multiplayer Core Desync

Post by squiddog »

I run 4 headless multiplayer servers and immediately go desyncs after upgrade to 0.17.77. The larger the map, the quicker I desync (or at least it feels that way). If you want another report you can download this one from a rather huge map:

https://squiddog.org/desync/desync-repo ... -41-45.zip

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Re: [Oxyd] [0.17.77] Multiplayer Core Desync

Post by Oxyd »

Thanks, should be fixed in 0.17.78.

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