- Added smart pipette for items on the ground.
- Improved graphics of Recyclers.
- Added corpse graphics for Asteroid Collectors.
- Fixed a crash when mods define heat pipes with heating_radius of 0.
- Fixed that deleting a surface with global electric network would leak an electric network. (124953)
- Fixed blueprint could be configured with invalid set of grid size and absolute grid position. (124937)
- Fixed that the space map would not show when unlocking space-locations. (124314)
- Fixed map artifacts on space platforms when removing in-progress builds. (118405)
- Fixed that frozen radars still worked. (125006)
- Fixed that instant blueprint over-building would not auto fulfill item requests. (124805)
- Fixed that marking a space platform to be deleted while a starter pack is on the way would break the platform state. (124249)
- Fixed statistics would not include values from a newest sample that is still being created. (125025)
- Fixed an issue with memory management in some cases when rotating entities. (125108)
- Fixed a crash related to modded triggers on spider legs. (125102)
- Fixed that hidden mining drills would still show in "mined by" in resource tooltips. (125126)
- Fixed that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid. (121511)
- Fixed LuaTransportLine::get_line_item_position would return incorrect positions. (125232)
- Fixed that writing to LuaPlayer::opened did not update the GUI in multiplayer. (121678)
- Fixed pumps were setting filter when given negative fluid signals. (124825)
- Fixed a crash related to merging forces and gui. (125317)
- Fixed trains could switch to manual when due to interrupts the schedule became empty. (119054)
- Fixed math expressions were not accepting numbers with positive exponent and + sign. (125225)
- Fixed a desync related to worker robots charging when force has worker robot battery bonus set.
- Fixed a crash when installing mods with almost-cyclic dependencies. (125281)
- Fixed that changing surface::localised_name did not update the surfaces list in remote view. (121352)
- Fixed that quality could add a supply area to an electric pole without one. (124841)
- Fixed that the LAN games browser would not show anything if the public-games filter was set to only show favorites. (124594)
- Fixed a crash related to cargo pods when loading older save files. (124932)
- Fixed bad rendering logic for space platform trash slots. (124916)
- Fixed that flying robots did not render quality indicators correctly. (122584)
- Fixed arithmetic combinator gui not refreshing circuit network selection when combinator parameters are changed externally. (124115)
- Fixed solar panels bonus description didn't display correctly. (123191)
- Fixed copy source was cleared when source entity was built from ghost or destroyed leaving ghost. (124328)
- Fixed that tesla turret chain bolts could damage protected biter spawners. (121679)
- Fixed that some actions would still be processed while the game was paused. (123309)
- Fixed a latency armor related crash. (125422)
- Fixed that some remote view GUI elements did not align correctly. (118564)
- Fixed that Factoriopedia would claim some recipes as exclusive to a given planet/location when they weren't. (125424)
- Fixed that the blueprint GUI didn't render vehicles correctly. (125454)
- Fixed that you could launch yourself to a platform in flight. (124935)
- Fixed that changing loader direction through script could cause transport lines to become inconsistent. (125377)
- Fixed that plants would show the wrong expected amount in deconstruction planner totals. (125509)
- Fixed that map pipeline rendering would show other forces pipes. (124720)
- Fixed that pipette over tiles would always override other actions bound to the same hotkey. (124692)
- Fixed that vehicles would get stuck as 'reserved by remote driver' if they died while being remote driven. (125429)
- Fixed inserters would keep using filters after migration when new prototypes disallowed usage of filters. (125591)
- Added LuaRecord::get_active_index.
- Added LuaEntityPrototype::science_pack_drain_rate_percent read.
- Added LuaEntityPrototype::get_fluid_usage_per_tick. LuaEntityPrototype::fluid_usage_per_tick is deprecated and should not be used.
- Added LuaEntityPrototype::get_max_power_output. LuaEntityPrototype::max_power_output is deprecated and should not be used.
- LuaEntity::combinator_description supports ghosts of combinators.
- Added LuaDefines::car_trash read. (124950)
- Added asteroid collector support to LuaEntity::get_filter, set_filter, and filter_slot_count.
- Added LuaPlayer::clear_recipe_notification().
- Changed LuaEntity::get_passenger() to give the character in cargo pods. (121766)
- Added LuaControl::hub read.
- Changed LuaEntity::cargo_pod read into LuaControl::cargo_pod read and made it work for players in cargo pods.
- Changed LuaEntity::get_logistic_point() and LuaEntity::get_logistic_sections() to work with ghosts.
- Added CargoWagonPrototype::quality_affects_inventory_size.
- Added FluidWagonPrototype::quality_affects_capacity.