[2.0.28] Decider combinator menu visual bug when no output

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Super
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[2.0.28] Decider combinator menu visual bug when no output

Post by Super »

The conditions are:
- It doesn't have any signals to output
- Its output is connected to something

When those are met and the player has the combinator's menu open while a condition turns from met to unmet or vice versa the change will only be displayed the next time that the condition is supposed to be flipped
For example if I have an input cycling between 0 and 3 with the condition "[input] = 1" the menu will show:
- "0 = 1" false
- "1 = 1" false
- "2 = 1" true
- "3 = 1" false
1=⁄=1.png
1=⁄=1.png (9.02 KiB) Viewed 216 times
2=1.png
2=1.png (9.89 KiB) Viewed 216 times
Closing and reopening the menu updates the condition correctly
Attachments
Combinator Issue.zip
(2.48 MiB) Downloaded 5 times
factorio-current.log
(7.66 KiB) Downloaded 7 times
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