Starting new Tutorial should disable mods

Bugs that are actually features.
i-make-robots
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Starting new Tutorial should disable mods

Post by i-make-robots »

Problem:
The base game tutorial is not intended to be run with mods.
If I enable bobs+angels and run the tutorial, ore patches are not in their expected locations and instructions say "mine here!" with a big arrow pointing to nothing.

Solution:
Force tutorial to essential-only mods.
Loewchen
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Re: Starting new Tutorial should disable mods

Post by Loewchen »

That is not a bug.
sp55aa
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Re: Starting new Tutorial should disable mods

Post by sp55aa »

new player should play vanilla game first :D
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eradicator
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Re: Starting new Tutorial should disable mods

Post by eradicator »

Maybe a generic warning in the selection menu, like with achivements?
"You have active mods. Tutorials might not work as expected."

Though I guess even that wouldn't work as it would - possibly erroneously - show mod-made tutorials too.
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