At Rseding's request, this is a list of places where the prototype explorer GUI doesn't open when it probably should. I'll add to this list if I find any more. If anyone reading this finds other places that don't work, please reply to this post.
Active research button:
Rich text tags:
Recipes unlocked by technologies (credit to Honktown):
List of things that don't work with the prototype explorer GUI
List of things that don't work with the prototype explorer GUI
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Re: List of things that don't work with the prototype explorer GUI
The current research one is fixed. The other two I'm not sure on; rich text tooltips probably won't happen. The technology effects might but it's not looking good.
If you want to get ahold of me I'm almost always on Discord.
Re: List of things that don't work with the prototype explorer GUI
Entity previews should probably open their entity.
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Re: List of things that don't work with the prototype explorer GUI
Fluids in recipes do not open the fluid page.
On another note, there is no way to open the recipe directly from this screen. You can open the ingredients and products, but not the recipe itself. I think it would be very nice to be able to do this.
On another note, there is no way to open the recipe directly from this screen. You can open the ingredients and products, but not the recipe itself. I think it would be very nice to be able to do this.
Don't forget, you're here forever.
Re: List of things that don't work with the prototype explorer GUI
Signal selector:
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I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: List of things that don't work with the prototype explorer GUI
I added the entity preview and the signal button.
If you want to get ahold of me I'm almost always on Discord.
Re: List of things that don't work with the prototype explorer GUI
Crafting categories don't work when in button form - they DO work when in tab form.
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