How much should a network controlled entity can on it's own?

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ss_Baum
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How much should a network controlled entity can on it's own?

Post by ss_Baum »

Hi everyone,

I am setting up the GUI for my mod, so that you could control the belt-speed with a circuit-network. At the moment it looks like this:
Screenshot 2021-02-05 091424.png
Screenshot 2021-02-05 091424.png (41.96 KiB) Viewed 308 times
The belts slow every 60 ticks down or speeds up every 60 ticks, the condition is true. Is that too much functionality on it's own. Should I force the player to use comparators if he/she wants to change the speed? like with stack-size for the inserters

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NotRexButCaesar
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Re: How much should a network controlled entity can on it's own?

Post by NotRexButCaesar »

I like the more player created logic (every person has an interesting time coming up with a solution), but I know some people like the simplicity and ease of “just do what I want”.

I think it is really up to you; what kind of mod do you want it to be?

Have you considered adding an option to switch between the GUI vs combinator logic?
: Alea jacta est. Determine what you intend to accomplish with an action before execution.
Have you ever heard the gospel? Most have not.

ss_Baum
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Re: How much should a network controlled entity can on it's own?

Post by ss_Baum »

AmericanPatriot wrote:
Sat Feb 06, 2021 1:44 am
Have you considered adding an option to switch between the GUI vs combinator logic?
I didn't considered this yet. So thank you for the hint.
I think I will add an Option for this.

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