[1.1.20] Crash using smart belt underground placement in multiplayer (CommonManualBuilder::buildByMovingCheck)
[1.1.20] Crash using smart belt underground placement in multiplayer (CommonManualBuilder::buildByMovingCheck)
Playing on a friend's server, when I try to drag belts over another belt line, my game crashes. His game/server is fine. It happens every time I drag across a belt. When reconnecting, I can see that the belt placed up to where it meets the existing belt.
- Attachments
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- factorio-previous.log
- (13.09 KiB) Downloaded 164 times
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- factorio-current.log
- (12.96 KiB) Downloaded 155 times
Re: [1.1.20] Crash using smart belt underground placement in multiplayer (CommonManualBuilder::buildByMovingCheck)
Hello, I also met the same problem.
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- Burner Inserter
- Posts: 10
- Joined: Thu Jun 09, 2016 5:39 am
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Re: [1.1.20] Crash using smart belt underground placement in multiplayer (CommonManualBuilder::buildByMovingCheck)
Hi all!
I have the exact same problem as Zurhydryh with a server running on factorio.zone.
Logs included.
Back to the oldskool way for now
Note 1: Just tried it with an 'empty' belt and there it didn't crash.
Note 2: Now it did
I have the exact same problem as Zurhydryh with a server running on factorio.zone.
Logs included.
Back to the oldskool way for now
Note 1: Just tried it with an 'empty' belt and there it didn't crash.
Note 2: Now it did
- Attachments
-
- factorio-previous.log
- (16.32 KiB) Downloaded 150 times
-
- factorio-current.log
- (12.92 KiB) Downloaded 145 times
Re: [1.1.20] Crash using smart belt underground placement in multiplayer (CommonManualBuilder::buildByMovingCheck)
Thanks for the report, it is now fixed for the next release.
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- Burner Inserter
- Posts: 10
- Joined: Thu Jun 09, 2016 5:39 am
- Contact:
Re: [1.1.20] Crash using smart belt underground placement in multiplayer (CommonManualBuilder::buildByMovingCheck)
Thanks! And as always; You guys rock!