[1.1.11] Placing ghosts with shift not working

Things that has been reported already before.
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irbork
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[1.1.11] Placing ghosts with shift not working

Post by irbork »

You can no longer place ghosts in radar range unless you use ctrl+c or blueprint.
Not so long ago you were able to take an item from your toolbelt and plan anything you want as long as it was in player or radar view,
but now you are limited to player range of few tiles, just like with normal entity placement.
It's not game braking but unintuitive; why some ghosts are better than others?

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GregoriusT
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Re: [1.1.11] Placing ghosts with shift not working

Post by GregoriusT »

I can confirm this is new and annoying. Now I am forced to use Blueprints and Copy/Paste to do things like Belts instead of just being able to drag them.

Strangely it does not seem to affect Ghost Tiles, only Ghost Buildings. I sure was very far away from the beach when I tried out Landfills at the very least.
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...

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