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[kovarex] [1.1.11] drag placing belts over belts is weird
Re: [kovarex] [1.1.11] drag placing belts over belts is weird
Hello, thanks for the report, I fixed the 3rd case, as it is obviously broken.
Re: [kovarex] [1.1.11] drag placing belts over belts is weird
Cool thanks 
But only the 3rd case?
The 2nd one should have either placed a long underground belt or another underground belt around the first inserter.
The 4th shouldnt rotate the belts if its placing an underground belt or if it "used" the belts it should have placed 2 underground belts instead.

But only the 3rd case?
The 2nd one should have either placed a long underground belt or another underground belt around the first inserter.
The 4th shouldnt rotate the belts if its placing an underground belt or if it "used" the belts it should have placed 2 underground belts instead.
Re: [kovarex] [1.1.11] drag placing belts over belts is weird
Problem with these cases is, that there is a lot of other things that could be going on in the surrounding tiles making the context very different, and I'm afraid we would get drawned in the possible "smart behaviours"
Re: [kovarex] [1.1.11] drag placing belts over belts is weird
This kind of convenience for the user/player is that kind of "special case hell" that i usually try to avoid, as it makes things hard to explain / understand and buggy.
My approach in this situation would be to carefully weight the use /cost balance. It's a nice feature, but i would prefer a simple stable solution that i can understand easily over a complicated, possible buggy and convenient solution.
My approach in this situation would be to carefully weight the use /cost balance. It's a nice feature, but i would prefer a simple stable solution that i can understand easily over a complicated, possible buggy and convenient solution.