Make spidertron power its equipment grid

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

Moderator: ickputzdirwech

Post Reply
wahlencraft
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Jan 11, 2021 5:02 pm
Contact:

Make spidertron power its equipment grid

Post by wahlencraft »

It's more intuitive: The first time I used the spidertron I thought I experienced a bug, because my equipments wasn't working. Then I realised that I needed to add a reactor. I figured that because it has two reactors in it's crafting recipe, that would be more then enough to also give some power to the equipments.

It's better balanced: I think the spidertron in it's current form needs a slight buff. I feel like the equipment grid is slightly too small, not allowing me to have as many exoskeletons as I would like etc. The portable fusion reactor is very large and takes up most of the space. So by removing the need for one I think we would free up enough space.

I think it would be reasonable if the "built in" reactor would output as much as one portable fusion reactor.

NimbleJack021
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Jan 11, 2021 2:55 am
Contact:

Re: Make spidertron power its equipment grid

Post by NimbleJack021 »

exoskeltons? thats a weird way to spell lasers and shields :mrgreen:

for now though, there is this mod

https://mods.factorio.com/mod/spidertron-extended

does all you want and more

wahlencraft
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Jan 11, 2021 5:02 pm
Contact:

Re: Make spidertron power its equipment grid

Post by wahlencraft »

NimbleJack021 wrote:
Mon Jan 11, 2021 6:51 pm
exoskeltons? thats a weird way to spell lasers and shields :mrgreen:

for now though, there is this mod

https://mods.factorio.com/mod/spidertron-extended

does all you want and more
Looks interesting. I'll probably use it if I'll do a modded playtrough. For now I'm only using quality of life mods in my current world. I like to keep it quite vanilla.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13171
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Make spidertron power its equipment grid

Post by Rseding91 »

This isn't going to happen.
If you want to get ahold of me I'm almost always on Discord.

wobbycarly
Fast Inserter
Fast Inserter
Posts: 240
Joined: Tue Jan 29, 2019 4:00 am
Contact:

Re: Make spidertron power its equipment grid

Post by wobbycarly »

wahlencraft wrote:
Mon Jan 11, 2021 8:41 pm
NimbleJack021 wrote:
Mon Jan 11, 2021 6:51 pm
exoskeltons? thats a weird way to spell lasers and shields :mrgreen:

for now though, there is this mod

https://mods.factorio.com/mod/spidertron-extended

does all you want and more
Looks interesting. I'll probably use it if I'll do a modded playtrough. For now I'm only using quality of life mods in my current world. I like to keep it quite vanilla.
For me, this one IS a QOL mod :D The MK3 spidertron, while costly, is fantastic.

wahlencraft
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Jan 11, 2021 5:02 pm
Contact:

Re: Make spidertron power its equipment grid

Post by wahlencraft »

Rseding91 wrote:
Tue Jan 12, 2021 1:00 am
This isn't going to happen.
Ok :(, thanks for taking your time reading and replying.

Post Reply

Return to “Outdated/Not implemented”