TL;DR: Placing sound of both 2x2 furnaces is the same; The deconstruction sound differs greatly. ... But why is it so? Let's *rock* the sound of the deconstruction!
What?
Make the sound for the steel-furnace and boiler (not the gen but the smoker) in by-hand deconstruction the same as for usual furnace deconstruction.
Why?
Well the current one is the same as with inserter/belt deconstruction. A bit pitch-shifted... but hey we can have a few better sounds?
Since we already have the stone furnace to sound like a rock when you manually decon it, why can't we have a (direct craft) boiler and (stone-brick crafted) steel furnace have the very same "rock" sound? There's no logic meant here, really just a preference thing. The furnace is not a belt but well sounds quite alike...
The real issue is greater though. As the empty pipe, the full pipe, all the poles, all the inserters and all the belts share the same sounds for placing/deconstruction. And for biggger things it seems to simply have a dumped and down-shifted version of that very sound. Not as lame... but quite annoying.
We have no choice which sound to use with settings anyways and I can't really disable JUST the manual-deconstruction sound because i want to hear belt ROTATION and some placing sounds as well. And even in config there's no experimental feature to help me with in regard. Only disabling all those things all together.
Well whichever sound persists through time ... the better. As with the splashing landfill sound there are always some little changes to embrace...
Sound of Steel Furn. hand decon. vs stone f. differ! Make it the same.
Post your ideas and suggestions how to improve the game.
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