Hello factorian friends,
The text below will be translated from French to English on Google Translate.
A second counter that resets every ten seconds in this configuration. This can be configured by modifying the rightmost decider combinator.
Counter in seconds
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- Long Handed Inserter
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- Filter Inserter
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Re: Counter in seconds
Great! Have you experimented with FPS impact of these? Say, printing 200 or so?
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- Long Handed Inserter
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Re: Counter in seconds
Thanks for your return.blazespinnaker wrote: Sat Jan 02, 2021 2:59 am Great! Have you experimented with FPS impact of these? Say, printing 200 or so?
I didn't notice anything in particular, even when the combiner resets.
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- Filter Inserter
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Re: Counter in seconds
Looks like about every 500 sets increases script update by 3. Not bad! I've created some things like this, but seems cleaner than what I arrived at.
OptimaUPS Mod, pm for info.
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- Long Handed Inserter
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Re: Counter in seconds
I'm sure some are capable of doing much better than that.blazespinnaker wrote: Sat Jan 02, 2021 12:11 pm Looks like about every 500 sets increases script update by 3. Not bad! I've created some things like this, but seems cleaner that what I arrived at.
My skills stop here.
Re: Counter in seconds
One combinator, does the same trick.


- NotRexButCaesar
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Re: Counter in seconds
Technically, yeah, but constant combinators are literally half the physical size and I suspect much less script-load than any of the more complicated ones.