Maybe I'm missing something but my expectation of `allow_passengers = false` is that a driver is still allowed, but passengers aren't. This doesn't seem to be the case, as it also prevents a driver.
Am I understanding it wrong or should I be requesting "allow driver but no passenger" as a feature?
allow_passengers also prevents driver?
Re: allow_passengers also prevents driver?
My take: The setting name uses the plural form, "passengers". However, vehicles based on the "car" prototype allow only one passenger plus one driver. So allow_passengers would include the driver. Perhaps the setting should be renamed to "allow_riders" to make the meaning clearer. (Question to the native English speakers: Does that distinction really make sense?)PFQNiet wrote: Mon Dec 14, 2020 10:39 pm Maybe I'm missing something but my expectation of `allow_passengers = false` is that a driver is still allowed, but passengers aren't. This doesn't seem to be the case, as it also prevents a driver.
I've another question: Does "allow_passengers" only apply to human players -- or can we still insert characters into a vehicle that has "allow_passengers = false"? In Autodrive, we insert a dummy character into vehicles without a human driver/passenger if we have to open gates shoot at enemies, and AAI Programmable Vehicles also depends on inserting dummies. If we couldn't do that, vehicles with "allow_passengers = false" wouldn't work with our mods.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!