The attached autosave1 save will crash consistently after a few minutes of running.
The base happens to not have power right now because my nuke build ran out of iron for fuel cells. I don't know if that has anything to do with the crash or not.
https://drive.google.com/drive/folders/ ... sp=sharing
[Rseding91] [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequester
[Rseding91] [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequester
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Re: [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequester
The idea that it's related to power being out does seem to have some merit. I went back to a slightly earlier save and fixed my power issue and the game hasn't crashed yet.
Re: [Rseding91] [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequeste
Thanks for the report. I tested it in latest master (the next release) and it seems to be fixed. I suspect it was related to some logistic problems that spiders had that I fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.