[Rseding91] [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequester

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cquillen
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[Rseding91] [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequester

Post by cquillen »

The attached autosave1 save will crash consistently after a few minutes of running.

The base happens to not have power right now because my nuke build ran out of iron for fuel cells. I don't know if that has anything to do with the crash or not.

https://drive.google.com/drive/folders/ ... sp=sharing
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factorio-previous.log
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cquillen
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Re: [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequester

Post by cquillen »

The idea that it's related to power being out does seem to have some merit. I went back to a slightly earlier save and fixed my power issue and the game hasn't crashed yet.
Rseding91
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Re: [Rseding91] [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequeste

Post by Rseding91 »

Thanks for the report. I tested it in latest master (the next release) and it seems to be fixed. I suspect it was related to some logistic problems that spiders had that I fixed for the next release.
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