Ghost entities that are out of player range cannot be rotated manually, but can be rotated by overbuilding. That's not really helpful when using map mode adn since there is a way to rotate them already anyways, all ways should work equally.
See: https://youtu.be/Cwu_rKsKYPY
[kovarex] [1.1.1] ghosts that are out of range cannot be rotated.
Re: [kovarex] [1.1.1] ghosts that are out of range cannot be rotated.
Thanks for the report, fixed for the next release.
Re: [kovarex] [1.1.1] ghosts that are out of range cannot be rotated.
I didn't expect 24/7 support for this game, but you are more more reliable than the police at these times of a day