This mod only alows electrical poles to be quick placed over another pole.
You can place small and medium on each other.
You can place big and substation on each other.
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Please report bugs here
[MOD 0.11.17+] Replacable poles
[MOD 0.11.17+] Replacable poles
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Re: [MOD 0.11.17+] Replacable poles
I strongly think this should be implemented in the game.
- bobingabout
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Re: [MOD 0.11.17+] Replacable poles
Without even looking, I know this is a very simple mod.
- Mr. Thunder_Tw
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Re: [MOD 0.11.17+] Replacable poles
Me too.SHiRKiT wrote:I strongly think this should be implemented in the game.
I've missed this capability in my games but never came to the idea to work it out myself
Good idea though! I'm sertainly gonna test your mod, WildWolf.
my Mod: ThunderGui
Re: [MOD 0.11.17+] Replacable poles
Yes it is a verry simple mod since I only add a line in each pole for replacing them.
And i aggre that this should be in the game.
And i aggre that this should be in the game.
Brought to you by a crappy pc...
Re: [MOD 0.11.17+] Replacable poles
Are you related to Paradox Interactive?
Re: [MOD 0.11.17+] Replacable poles
Hi WildWolf
Firstly this is a great mod, but you have alot of code that's just taking up space, and can possibly interfere with other mods. You copied the complete codes for the entities when all that is needed is four lines of code.
Try this out. Replace what is in your entity.lua with this code in instead.
Second, your .zip needs to have the version number in it. It should read "Replacable-poles_1.0.0.zip" otherwise we have to unpack it to use the mod.
Either way it's a great idea for a mod, and should be added to the game.
Firstly this is a great mod, but you have alot of code that's just taking up space, and can possibly interfere with other mods. You copied the complete codes for the entities when all that is needed is four lines of code.
Try this out. Replace what is in your entity.lua with this code in instead.
Code: Select all
data.raw["electric-pole"]["small-electric-pole"].fast_replaceable_group = "electric-pole-1x1"
data.raw["electric-pole"]["medium-electric-pole"].fast_replaceable_group = "electric-pole-1x1"
data.raw["electric-pole"]["big-electric-pole"].fast_replaceable_group = "electric-pole-2x2"
data.raw["electric-pole"]["substation"].fast_replaceable_group = "electric-pole-2x2"
Either way it's a great idea for a mod, and should be added to the game.