[0.11.18][slpwnd] Unexpected crash (Entity info related)

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Youri
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[0.11.18][slpwnd] Unexpected crash (Entity info related)

Post by Youri »

Whilst playing my own save, I got an unexpected error and the game quit on me.
The map I was playing was originally created in SP, I believe early 0.11, but it has also been opened up to MP before. Whilst encountering the error it was in SP mode.
The crash occured as I was sandwiched inbetween a Roboport and an Active Provider Chest, and then tried to remove said Chest.
Interestingly enough, the game seems to have autosaved in the exact moment of the crash, since my most recent autosave is from exactly after the crash.

Screenshot of the most recent autosave (forgot to take one of the actual crash): http://imgur.com/J2cQpC3
The Active Provider Chest that I removed was right next to me, right below the one in the screenshot.

Logs after the crash (the game in question is loaded up on line 330): http://pastebin.com/hMRJiDkk
Most recent autosave before the crash: http://we.tl/AC0dVsWIZ7
Autosave from right after the crash: http://we.tl/Vujao5gKOQ

OS: 64bit W7 Pro
RAM: 8GB
Resolution: 1916x1014 (as per ingame F5 debug info)
I play with a maximized window, but no fullscreen.

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Re: [0.11.18][slpwnd] Unexpected crash (Entity info related)

Post by slpwnd »

Thanks for a very detailed report. The information about autosave occurring at the same time lead to solving the problem. This will be fixed in 0.11.19.

quinor
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Re: [0.11.18][slpwnd] Unexpected crash (Entity info related)

Post by quinor »

I guess you could post some bug reporting guide (eg. what info would you like in case of different bug types, or just checklist) so we're able to report them more efficiently. It just came to my mind after reading this bug report, so following it:
  • save before crash
  • save after crash
  • log file
  • mod list
  • game version
  • description
  • steps to reproduce
  • OS/hardware
In random order.

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Re: [0.11.18][slpwnd] Unexpected crash (Entity info related)

Post by FishSandwich »

psorek wrote:I guess you could post some bug reporting guide
https://forums.factorio.com/forum/vie ... f=7&t=3638

quinor
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Re: [0.11.18][slpwnd] Unexpected crash (Entity info related)

Post by quinor »

Yes, I know, but more detailed one. So with little will everybody can do "very detailed reports" properly :)

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Re: [0.11.18][slpwnd] Unexpected crash (Entity info related)

Post by ssilk »

I think the devs are old enough to know what they really need. ;)
Cool suggestion: Eatable MOUSE-pointers.
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